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New translations translations.pot (Japanese)
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@ -10,7 +10,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Language-Team: Japanese\n"
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"Language: ja_JP\n"
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"PO-Revision-Date: 2024-11-20 14:24\n"
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"PO-Revision-Date: 2024-12-05 02:11\n"
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msgid "OK"
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msgstr "OK"
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@ -2317,6 +2317,10 @@ msgstr "レイヤー"
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msgid "Group"
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msgstr "グループ"
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#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
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msgid "Tilemap"
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msgstr ""
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msgid "Layers"
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msgstr "レイヤー"
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@ -2325,33 +2329,47 @@ msgid "Clipping mask"
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msgstr "クリッピングマスク"
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#. Hint tooltip of the create new layer button, found on the left side of the timeline.
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Create a new layer"
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msgstr "新しいレイヤーを作成"
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#. One of the options of the create new layer button.
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Add Pixel Layer"
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msgstr "ピクセルレイヤーを追加"
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#. One of the options of the create new layer button.
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Add Group Layer"
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msgstr "グループレイヤーを追加"
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#. One of the options of the create new layer button.
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Add 3D Layer"
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msgstr "3Dレイヤーを追加"
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#. One of the options of the create new layer button.
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Add Tilemap Layer"
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msgstr ""
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Remove current layer"
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msgstr "現在のレイヤーを削除"
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Move up the current layer"
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msgstr "現在のレイヤーを上に移動"
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Move down the current layer"
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msgstr "現在のレイヤーを下に移動"
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Clone current layer"
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msgstr "現在のレイヤーを複製"
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Merge current layer with the one below"
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msgstr "現在のレイヤーと下のレイヤーを結合"
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@ -3041,6 +3059,10 @@ msgstr "透視投影エディター"
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msgid "Recorder"
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msgstr "レコーダー"
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#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
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msgid "Tiles"
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msgstr ""
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msgid "Crop"
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msgstr "切り取り"
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@ -3446,3 +3468,51 @@ msgstr "エフェクトを追加"
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msgid "Do you want to download the image from %s?"
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msgstr "%s から画像をダウンロードしますか?"
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#. A tileset is a collection of tiles.
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#: src/Classes/TileSetCustom.gd
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#: src/UI/Dialogs/ImportPreviewDialog.gd
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msgid "Tileset"
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msgstr ""
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#. A tileset is a collection of tiles.
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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msgid "Tileset:"
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msgstr ""
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#. A tileset is a collection of tiles.
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#: src/UI/Dialogs/ProjectProperties.tscn
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msgid "Tilesets"
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msgstr ""
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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msgid "New tileset"
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msgstr ""
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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msgid "Tileset name:"
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msgstr ""
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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msgid "Tile size:"
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msgstr ""
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#: src/UI/TilesPanel.tscn
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msgid "Draw tiles"
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msgstr ""
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#: src/UI/TilesPanel.tscn
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msgid "Rotate tile left (counterclockwise)"
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msgstr ""
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#: src/UI/TilesPanel.tscn
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msgid "Rotate tile right (clockwise)"
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msgstr ""
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#: src/UI/TilesPanel.tscn
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msgid "Flip tile horizontally"
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msgstr ""
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#: src/UI/TilesPanel.tscn
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msgid "Flip tile vertically"
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msgstr ""
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