diff --git a/Translations/ja_JP.po b/Translations/ja_JP.po index f4c9744b5..a4d4aaca2 100644 --- a/Translations/ja_JP.po +++ b/Translations/ja_JP.po @@ -10,7 +10,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Language-Team: Japanese\n" "Language: ja_JP\n" -"PO-Revision-Date: 2024-11-20 14:24\n" +"PO-Revision-Date: 2024-12-05 02:11\n" msgid "OK" msgstr "OK" @@ -2317,6 +2317,10 @@ msgstr "レイヤー" msgid "Group" msgstr "グループ" +#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. +msgid "Tilemap" +msgstr "" + msgid "Layers" msgstr "レイヤー" @@ -2325,33 +2329,47 @@ msgid "Clipping mask" msgstr "クリッピングマスク" #. Hint tooltip of the create new layer button, found on the left side of the timeline. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Create a new layer" msgstr "新しいレイヤーを作成" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Pixel Layer" msgstr "ピクセルレイヤーを追加" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Group Layer" msgstr "グループレイヤーを追加" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add 3D Layer" msgstr "3Dレイヤーを追加" +#. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn +msgid "Add Tilemap Layer" +msgstr "" + +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Remove current layer" msgstr "現在のレイヤーを削除" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Move up the current layer" msgstr "現在のレイヤーを上に移動" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Move down the current layer" msgstr "現在のレイヤーを下に移動" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Clone current layer" msgstr "現在のレイヤーを複製" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Merge current layer with the one below" msgstr "現在のレイヤーと下のレイヤーを結合" @@ -3041,6 +3059,10 @@ msgstr "透視投影エディター" msgid "Recorder" msgstr "レコーダー" +#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game +msgid "Tiles" +msgstr "" + msgid "Crop" msgstr "切り取り" @@ -3446,3 +3468,51 @@ msgstr "エフェクトを追加" msgid "Do you want to download the image from %s?" msgstr "%s から画像をダウンロードしますか?" +#. A tileset is a collection of tiles. +#: src/Classes/TileSetCustom.gd +#: src/UI/Dialogs/ImportPreviewDialog.gd +msgid "Tileset" +msgstr "" + +#. A tileset is a collection of tiles. +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tileset:" +msgstr "" + +#. A tileset is a collection of tiles. +#: src/UI/Dialogs/ProjectProperties.tscn +msgid "Tilesets" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "New tileset" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tileset name:" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tile size:" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Draw tiles" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Rotate tile left (counterclockwise)" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Rotate tile right (clockwise)" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Flip tile horizontally" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Flip tile vertically" +msgstr "" +