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[skip ci] Update CHANGELOG.md
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CHANGELOG.md
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CHANGELOG.md
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@ -4,9 +4,35 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). All the dates are in YYYY-MM-DD format.
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<br><br>
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## [v1.0.1] - Unreleased
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This update has been brought to you by the contributions of:
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Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind)), [Kiisu_Master](https://github.com/Kiisu-Master).
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Built using Godot 4.2.2
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### Added
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- It is now possible to toggle low processor usage mode in the Preferences (called "Update continuously"). [#1056](https://github.com/Orama-Interactive/Pixelorama/pull/1056)
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### Changed
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- It is no longer possible to click outside of a dialog to close it.
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- Animation tag importing can now open from the frame button right-click menu. [#1041](https://github.com/Orama-Interactive/Pixelorama/pull/1041)
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- The previews of the elliptical selection and the shape tools are now being mirrored, if a mirroring mode is enabled. This makes them consistent with the rectangle, lasso, paint and polygon selection tools.
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### Fixed
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- The previews of the shape and selection tools no longer make Pixelorama to be so slow.
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- The performance of the shape tool drawing has been improved.
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- Dialogs no longer close when Pixelorama's main window loses focus and regains it.
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- The zoom tool modes now actually reflect their behavior.
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- Fixed a bug where the opacity of multiple selected layers got automatically changed to be the same as the last selected layer's opacity.
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- Fixed an issue with some Windows versions where the dialogs could not be re-opened. [#1061](https://github.com/Orama-Interactive/Pixelorama/issues/1061)
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- The performance of the spritesheet smart slice has been improved. [#1046](https://github.com/Orama-Interactive/Pixelorama/pull/1046)
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- Fixed issue with image effects changing the color of non-opaque pixels unintentionally.
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- The clipping mask preview when using the move tool and the offset image effect now works correctly. [#1057](https://github.com/Orama-Interactive/Pixelorama/pull/1057)
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- Fixed a crash that sometimes happened when selecting an imported model in a 3D cel.
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## [v1.0] - 2024-07-29
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This update has been brought to you by the contributions of:
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Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind)), Clara Hobbs ([Ratfink](https://github.com/Ratfink)), [TheLsbt](https://github.com/TheLsbt), [RorotoSic](https://github.com/RorotoSic), Ivan Kruger ([haythamnikolaidis](https://github.com/haythamnikolaidis)), [Kiisu_Master](https://github.com/Kiisu-Master), [Anaminus](https://github.com/Anaminus)
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Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind)), Clara Hobbs ([Ratfink](https://github.com/Ratfink)), [TheLsbt](https://github.com/TheLsbt), [RorotoSic](https://github.com/RorotoSic), Ivan Kruger ([haythamnikolaidis](https://github.com/haythamnikolaidis)), [Kiisu_Master](https://github.com/Kiisu-Master), [Anaminus](https://github.com/Anaminus).
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Built using Godot 4.2.2
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