diff --git a/CHANGELOG.md b/CHANGELOG.md index 89b1fdd48..8efdeb41c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,9 +4,35 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). All the dates are in YYYY-MM-DD format.

+## [v1.0.1] - Unreleased +This update has been brought to you by the contributions of: +Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind)), [Kiisu_Master](https://github.com/Kiisu-Master). + +Built using Godot 4.2.2 + +### Added +- It is now possible to toggle low processor usage mode in the Preferences (called "Update continuously"). [#1056](https://github.com/Orama-Interactive/Pixelorama/pull/1056) + +### Changed +- It is no longer possible to click outside of a dialog to close it. +- Animation tag importing can now open from the frame button right-click menu. [#1041](https://github.com/Orama-Interactive/Pixelorama/pull/1041) +- The previews of the elliptical selection and the shape tools are now being mirrored, if a mirroring mode is enabled. This makes them consistent with the rectangle, lasso, paint and polygon selection tools. + +### Fixed +- The previews of the shape and selection tools no longer make Pixelorama to be so slow. +- The performance of the shape tool drawing has been improved. +- Dialogs no longer close when Pixelorama's main window loses focus and regains it. +- The zoom tool modes now actually reflect their behavior. +- Fixed a bug where the opacity of multiple selected layers got automatically changed to be the same as the last selected layer's opacity. +- Fixed an issue with some Windows versions where the dialogs could not be re-opened. [#1061](https://github.com/Orama-Interactive/Pixelorama/issues/1061) +- The performance of the spritesheet smart slice has been improved. [#1046](https://github.com/Orama-Interactive/Pixelorama/pull/1046) +- Fixed issue with image effects changing the color of non-opaque pixels unintentionally. +- The clipping mask preview when using the move tool and the offset image effect now works correctly. [#1057](https://github.com/Orama-Interactive/Pixelorama/pull/1057) +- Fixed a crash that sometimes happened when selecting an imported model in a 3D cel. + ## [v1.0] - 2024-07-29 This update has been brought to you by the contributions of: -Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind)), Clara Hobbs ([Ratfink](https://github.com/Ratfink)), [TheLsbt](https://github.com/TheLsbt), [RorotoSic](https://github.com/RorotoSic), Ivan Kruger ([haythamnikolaidis](https://github.com/haythamnikolaidis)), [Kiisu_Master](https://github.com/Kiisu-Master), [Anaminus](https://github.com/Anaminus) +Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind)), Clara Hobbs ([Ratfink](https://github.com/Ratfink)), [TheLsbt](https://github.com/TheLsbt), [RorotoSic](https://github.com/RorotoSic), Ivan Kruger ([haythamnikolaidis](https://github.com/haythamnikolaidis)), [Kiisu_Master](https://github.com/Kiisu-Master), [Anaminus](https://github.com/Anaminus). Built using Godot 4.2.2