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Selection can be moved outside the canvas

- Rectangle selection can be created and moved outside the canvas
- Added new View menu for Tile Mode and Show Grid.
- When creating a new canvas, you can now choose a color to fill your new image with
- FPS accepts values with up to 2 decimal points. SpinBox's step is changed from 1 to 0.01
- Fixed errors that occured when the user drew outside the canvas, caused by get_pixel()
- Fixed error that occured when the user was pasting an empty image
- Removed point_in_rectangle_equal() and new_canvas()
This commit is contained in:
OverloadedOrama 2019-09-19 00:10:23 +03:00
parent 2b710afd3b
commit 62b9278537
5 changed files with 115 additions and 65 deletions

View file

@ -36,7 +36,6 @@ margin_bottom = 294.0
size_flags_vertical = 3 size_flags_vertical = 3
[node name="MenuItems" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"] [node name="MenuItems" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"]
editor/display_folded = true
margin_right = 320.0 margin_right = 320.0
margin_bottom = 20.0 margin_bottom = 20.0
@ -55,6 +54,14 @@ mouse_default_cursor_shape = 2
theme = ExtResource( 2 ) theme = ExtResource( 2 )
text = "Edit" text = "Edit"
[node name="ViewMenu" type="MenuButton" parent="UI/ToolPanel/Tools/MenusAndTools/MenuItems"]
margin_left = 79.0
margin_right = 121.0
margin_bottom = 20.0
mouse_default_cursor_shape = 2
theme = ExtResource( 2 )
text = "View"
[node name="ToolsContainer" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"] [node name="ToolsContainer" type="HBoxContainer" parent="UI/ToolPanel/Tools/MenusAndTools"]
margin_top = 24.0 margin_top = 24.0
margin_right = 320.0 margin_right = 320.0
@ -120,7 +127,6 @@ margin_right = 320.0
margin_bottom = 302.0 margin_bottom = 302.0
[node name="ToolOptions" type="HBoxContainer" parent="UI/ToolPanel/Tools"] [node name="ToolOptions" type="HBoxContainer" parent="UI/ToolPanel/Tools"]
editor/display_folded = true
margin_top = 306.0 margin_top = 306.0
margin_right = 320.0 margin_right = 320.0
margin_bottom = 600.0 margin_bottom = 600.0
@ -272,7 +278,6 @@ anchor_bottom = 1.0
size_flags_horizontal = 3 size_flags_horizontal = 3
[node name="ButtonContainer" type="CenterContainer" parent="UI/CanvasAndTimeline/AnimationTimeline/TimelineContainer"] [node name="ButtonContainer" type="CenterContainer" parent="UI/CanvasAndTimeline/AnimationTimeline/TimelineContainer"]
editor/display_folded = true
margin_right = 536.0 margin_right = 536.0
margin_bottom = 24.0 margin_bottom = 24.0
@ -320,7 +325,8 @@ margin_right = 356.0
margin_bottom = 24.0 margin_bottom = 24.0
hint_tooltip = "How many frames per second should the animation preview be? The more FPS, the faster the animation plays." hint_tooltip = "How many frames per second should the animation preview be? The more FPS, the faster the animation plays."
mouse_default_cursor_shape = 2 mouse_default_cursor_shape = 2
min_value = 1.0 min_value = 0.01
step = 0.01
value = 1.0 value = 1.0
suffix = "FPS" suffix = "FPS"
@ -567,7 +573,7 @@ margin_bottom = 70.0
margin_left = 8.0 margin_left = 8.0
margin_top = 8.0 margin_top = 8.0
margin_right = 192.0 margin_right = 192.0
margin_bottom = 78.0 margin_bottom = 102.0
[node name="ImageSize" type="Label" parent="CreateNewImage/VBoxContainer"] [node name="ImageSize" type="Label" parent="CreateNewImage/VBoxContainer"]
margin_right = 184.0 margin_right = 184.0
@ -575,6 +581,7 @@ margin_bottom = 14.0
text = "Image Size" text = "Image Size"
[node name="WidthCont" type="HBoxContainer" parent="CreateNewImage/VBoxContainer"] [node name="WidthCont" type="HBoxContainer" parent="CreateNewImage/VBoxContainer"]
editor/display_folded = true
margin_top = 18.0 margin_top = 18.0
margin_right = 184.0 margin_right = 184.0
margin_bottom = 42.0 margin_bottom = 42.0
@ -614,6 +621,24 @@ max_value = 16384.0
value = 64.0 value = 64.0
suffix = "px" suffix = "px"
[node name="FillColor" type="HBoxContainer" parent="CreateNewImage/VBoxContainer"]
margin_top = 74.0
margin_right = 184.0
margin_bottom = 94.0
[node name="FillColorLabel" type="Label" parent="CreateNewImage/VBoxContainer/FillColor"]
margin_top = 3.0
margin_right = 94.0
margin_bottom = 17.0
text = "Fill with color: "
[node name="FillColor" type="ColorPickerButton" parent="CreateNewImage/VBoxContainer/FillColor"]
margin_left = 98.0
margin_right = 162.0
margin_bottom = 20.0
rect_min_size = Vector2( 64, 20 )
color = Color( 0, 0, 0, 0 )
[node name="OpenSprite" type="FileDialog" parent="."] [node name="OpenSprite" type="FileDialog" parent="."]
margin_right = 515.0 margin_right = 515.0
margin_bottom = 348.0 margin_bottom = 348.0

View file

@ -94,9 +94,10 @@ func _process(delta) -> void:
current_color = Global.right_color_picker.color current_color = Global.right_color_picker.color
flood_fill(mouse_pos, layers[current_layer_index][0].get_pixelv(mouse_pos), current_color) flood_fill(mouse_pos, layers[current_layer_index][0].get_pixelv(mouse_pos), current_color)
"RectSelect": "RectSelect":
if point_in_rectangle(mouse_pos_floored, location - Vector2.ONE, location + size) && Global.can_draw && Global.has_focus && Global.current_frame == frame: #Check SelectionRectangle.gd for more code on Rectangle Selection
if Global.can_draw && Global.has_focus && Global.current_frame == frame:
#If we're creating a new selection #If we're creating a new selection
if Global.selected_pixels.size() == 0 || !point_in_rectangle_equal(mouse_pos_floored, Global.selection_rectangle.polygon[0], Global.selection_rectangle.polygon[2]): if Global.selected_pixels.size() == 0 || !point_in_rectangle(mouse_pos_floored, Global.selection_rectangle.polygon[0] - Vector2.ONE, Global.selection_rectangle.polygon[2]):
if Input.is_action_just_pressed(current_mouse_button): if Input.is_action_just_pressed(current_mouse_button):
Global.selection_rectangle.polygon[0] = mouse_pos_floored Global.selection_rectangle.polygon[0] = mouse_pos_floored
Global.selection_rectangle.polygon[1] = mouse_pos_floored Global.selection_rectangle.polygon[1] = mouse_pos_floored
@ -146,7 +147,8 @@ func _process(delta) -> void:
for xx in range(start_pos.x, end_pos.x): for xx in range(start_pos.x, end_pos.x):
for yy in range(start_pos.y, end_pos.y): for yy in range(start_pos.y, end_pos.y):
Global.selected_pixels.append(Vector2(xx, yy)) if xx >= location.x && xx < size.x && yy >= location.y && yy < size.y:
Global.selected_pixels.append(Vector2(xx, yy))
is_making_selection = "None" is_making_selection = "None"
if sprite_changed_this_frame: if sprite_changed_this_frame:
@ -315,27 +317,24 @@ func draw_pixel(pos : Vector2, color : Color, brush_size : int) -> void:
var north_limit := location.y var north_limit := location.y
var south_limit := location.y + size.y var south_limit := location.y + size.y
if Global.selected_pixels.size() != 0: if Global.selected_pixels.size() != 0:
west_limit = Global.selection_rectangle.polygon[0].x west_limit = max(west_limit, Global.selection_rectangle.polygon[0].x)
east_limit = Global.selection_rectangle.polygon[2].x east_limit = min(east_limit, Global.selection_rectangle.polygon[2].x)
north_limit = Global.selection_rectangle.polygon[0].y north_limit = max(north_limit, Global.selection_rectangle.polygon[0].y)
south_limit = Global.selection_rectangle.polygon[2].y south_limit = min(south_limit, Global.selection_rectangle.polygon[2].y)
var start_pos_x = pos.x - (brush_size >> 1) var start_pos_x = pos.x - (brush_size >> 1)
var start_pos_y = pos.y - (brush_size >> 1) var start_pos_y = pos.y - (brush_size >> 1)
for cur_pos_x in range(start_pos_x, start_pos_x + brush_size): for cur_pos_x in range(start_pos_x, start_pos_x + brush_size):
#layers[current_layer_index][0].set_pixel(cur_pos_x, pos.y, color) #layers[current_layer_index][0].set_pixel(cur_pos_x, pos.y, color)
for cur_pos_y in range(start_pos_y, start_pos_y + brush_size): for cur_pos_y in range(start_pos_y, start_pos_y + brush_size):
if layers[current_layer_index][0].get_pixel(cur_pos_x, cur_pos_y) != color: #don't draw the same pixel over and over if point_in_rectangle(Vector2(cur_pos_x, cur_pos_y), Vector2(west_limit - 1, north_limit - 1), Vector2(east_limit, south_limit)):
if point_in_rectangle_equal(Vector2(cur_pos_x, cur_pos_y), Vector2(west_limit, north_limit), Vector2(east_limit - 1, south_limit - 1)): if layers[current_layer_index][0].get_pixel(cur_pos_x, cur_pos_y) != color: #don't draw the same pixel over and over
layers[current_layer_index][0].set_pixel(cur_pos_x, cur_pos_y, color) layers[current_layer_index][0].set_pixel(cur_pos_x, cur_pos_y, color)
#layers[current_layer_index][0].set_pixelv(pos, color) #layers[current_layer_index][0].set_pixelv(pos, color)
sprite_changed_this_frame = true sprite_changed_this_frame = true
func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool: func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y
func point_in_rectangle_equal(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
return p.x >= coord1.x && p.y >= coord1.y && p.x <= coord2.x && p.y <= coord2.y
#Bresenham's Algorithm #Bresenham's Algorithm
#Thanks to https://godotengine.org/qa/35276/tile-based-line-drawing-algorithm-efficiency #Thanks to https://godotengine.org/qa/35276/tile-based-line-drawing-algorithm-efficiency
@ -376,12 +375,12 @@ func flood_fill(pos : Vector2, target_color : Color, replace_color : Color) -> v
var north_limit := location.y var north_limit := location.y
var south_limit := location.y + size.y var south_limit := location.y + size.y
if Global.selected_pixels.size() != 0: if Global.selected_pixels.size() != 0:
west_limit = Global.selection_rectangle.polygon[0].x west_limit = max(west_limit, Global.selection_rectangle.polygon[0].x)
east_limit = Global.selection_rectangle.polygon[2].x east_limit = min(east_limit, Global.selection_rectangle.polygon[2].x)
north_limit = Global.selection_rectangle.polygon[0].y north_limit = max(north_limit, Global.selection_rectangle.polygon[0].y)
south_limit = Global.selection_rectangle.polygon[2].y south_limit = min(south_limit, Global.selection_rectangle.polygon[2].y)
if !point_in_rectangle_equal(pos, Vector2(west_limit, north_limit), Vector2(east_limit - 1, south_limit - 1)): if !point_in_rectangle(pos, Vector2(west_limit - 1, north_limit - 1), Vector2(east_limit, south_limit)):
return return
var q = [pos] var q = [pos]

View file

@ -33,6 +33,7 @@ var image_clipboard : Image
var file_menu : MenuButton var file_menu : MenuButton
var edit_menu : MenuButton var edit_menu : MenuButton
var view_menu : MenuButton
var left_indicator : Sprite var left_indicator : Sprite
var right_indicator : Sprite var right_indicator : Sprite
var left_color_picker : ColorPickerButton var left_color_picker : ColorPickerButton
@ -71,6 +72,7 @@ func _ready() -> void:
file_menu = find_node_by_name(root, "FileMenu") file_menu = find_node_by_name(root, "FileMenu")
edit_menu = find_node_by_name(root, "EditMenu") edit_menu = find_node_by_name(root, "EditMenu")
view_menu = find_node_by_name(root, "ViewMenu")
left_indicator = find_node_by_name(root, "LeftIndicator") left_indicator = find_node_by_name(root, "LeftIndicator")
right_indicator = find_node_by_name(root, "RightIndicator") right_indicator = find_node_by_name(root, "RightIndicator")
left_color_picker = find_node_by_name(root, "LeftColorPickerButton") left_color_picker = find_node_by_name(root, "LeftColorPickerButton")

View file

@ -3,6 +3,7 @@ extends Control
var current_save_path := "" var current_save_path := ""
var current_export_path := "" var current_export_path := ""
var opensprite_file_selected := false var opensprite_file_selected := false
var view_menu : PopupMenu
var pencil_tool var pencil_tool
var eraser_tool var eraser_tool
var fill_tool var fill_tool
@ -33,14 +34,19 @@ func _ready() -> void:
} }
var edit_menu_items := { var edit_menu_items := {
"Scale Image" : 0, "Scale Image" : 0,
"Tile Mode" : KEY_MASK_CTRL + KEY_T,
"Show Grid" : KEY_MASK_CTRL + KEY_G,
"Clear Selection" : 0 "Clear Selection" : 0
#"Undo" : KEY_MASK_CTRL + KEY_Z, #"Undo" : KEY_MASK_CTRL + KEY_Z,
#"Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z, #"Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z,
} }
var view_menu_items := {
"Tile Mode" : KEY_MASK_CTRL + KEY_T,
"Show Grid" : KEY_MASK_CTRL + KEY_G
#"Undo" : KEY_MASK_CTRL + KEY_Z,
#"Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z,
}
var file_menu : PopupMenu = Global.file_menu.get_popup() var file_menu : PopupMenu = Global.file_menu.get_popup()
var edit_menu : PopupMenu = Global.edit_menu.get_popup() var edit_menu : PopupMenu = Global.edit_menu.get_popup()
view_menu = Global.view_menu.get_popup()
var i = 0 var i = 0
for item in file_menu_items.keys(): for item in file_menu_items.keys():
file_menu.add_item(item, i, file_menu_items[item]) file_menu.add_item(item, i, file_menu_items[item])
@ -49,13 +55,19 @@ func _ready() -> void:
for item in edit_menu_items.keys(): for item in edit_menu_items.keys():
edit_menu.add_item(item, i, edit_menu_items[item]) edit_menu.add_item(item, i, edit_menu_items[item])
i += 1 i += 1
i = 0
for item in view_menu_items.keys():
view_menu.add_check_item(item, i, view_menu_items[item])
i += 1
file_menu.connect("id_pressed", self, "file_menu_id_pressed") file_menu.connect("id_pressed", self, "file_menu_id_pressed")
edit_menu.connect("id_pressed", self, "edit_menu_id_pressed") edit_menu.connect("id_pressed", self, "edit_menu_id_pressed")
view_menu.connect("id_pressed", self, "view_menu_id_pressed")
pencil_tool = $UI/ToolPanel/Tools/MenusAndTools/ToolsContainer/Pencil var root = get_tree().get_root()
eraser_tool = $UI/ToolPanel/Tools/MenusAndTools/ToolsContainer/Eraser pencil_tool = Global.find_node_by_name(root, "Pencil")
fill_tool = $UI/ToolPanel/Tools/MenusAndTools/ToolsContainer/Fill eraser_tool = Global.find_node_by_name(root, "Eraser")
rectselect_tool = $UI/ToolPanel/Tools/MenusAndTools/ToolsContainer/RectSelect fill_tool = Global.find_node_by_name(root, "Fill")
rectselect_tool = Global.find_node_by_name(root, "RectSelect")
pencil_tool.connect("pressed", self, "_on_Tool_pressed", [pencil_tool]) pencil_tool.connect("pressed", self, "_on_Tool_pressed", [pencil_tool])
eraser_tool.connect("pressed", self, "_on_Tool_pressed", [eraser_tool]) eraser_tool.connect("pressed", self, "_on_Tool_pressed", [eraser_tool])
@ -78,7 +90,7 @@ func _ready() -> void:
$ExportSprites.get_vbox().add_child(export_as_single_file) $ExportSprites.get_vbox().add_child(export_as_single_file)
$ExportSprites.get_vbox().add_child(export_vertical_spritesheet) $ExportSprites.get_vbox().add_child(export_vertical_spritesheet)
func _input(event): func _input(event):
#Handle tool shortcuts #Handle tool shortcuts
if event.is_action_pressed("right_pencil_tool"): if event.is_action_pressed("right_pencil_tool"):
@ -98,7 +110,6 @@ func _input(event):
elif event.is_action_pressed("left_rectangle_select_tool"): elif event.is_action_pressed("left_rectangle_select_tool"):
_on_Tool_pressed(rectselect_tool, false, true) _on_Tool_pressed(rectselect_tool, false, true)
func file_menu_id_pressed(id : int) -> void: func file_menu_id_pressed(id : int) -> void:
match id: match id:
0: #New 0: #New
@ -138,21 +149,39 @@ func edit_menu_id_pressed(id : int) -> void:
0: #Scale Image 0: #Scale Image
$ScaleImage.popup_centered() $ScaleImage.popup_centered()
Global.can_draw = false Global.can_draw = false
1: #Tile mode 1: #Clear selection
Global.tile_mode = !Global.tile_mode
2: #Show grid
Global.draw_grid = !Global.draw_grid
3: #Clear selection
Global.selection_rectangle.polygon[0] = Vector2.ZERO Global.selection_rectangle.polygon[0] = Vector2.ZERO
Global.selection_rectangle.polygon[1] = Vector2.ZERO Global.selection_rectangle.polygon[1] = Vector2.ZERO
Global.selection_rectangle.polygon[2] = Vector2.ZERO Global.selection_rectangle.polygon[2] = Vector2.ZERO
Global.selection_rectangle.polygon[3] = Vector2.ZERO Global.selection_rectangle.polygon[3] = Vector2.ZERO
Global.selected_pixels.clear() Global.selected_pixels.clear()
func view_menu_id_pressed(id : int) -> void:
match id:
0: #Tile mode
Global.tile_mode = !Global.tile_mode
view_menu.set_item_checked(0, Global.tile_mode)
1: #Show grid
Global.draw_grid = !Global.draw_grid
view_menu.set_item_checked(1, Global.draw_grid)
func _on_CreateNewImage_confirmed() -> void: func _on_CreateNewImage_confirmed() -> void:
var width = float($CreateNewImage/VBoxContainer/WidthCont/WidthValue.value) var width := float($CreateNewImage/VBoxContainer/WidthCont/WidthValue.value)
var height = float($CreateNewImage/VBoxContainer/HeightCont/HeightValue.value) var height := float($CreateNewImage/VBoxContainer/HeightCont/HeightValue.value)
new_canvas(Vector2(width, height).floor()) var fill_color : Color = $CreateNewImage/VBoxContainer/FillColor/FillColor.color
clear_canvases()
Global.canvas = load("res://Canvas.tscn").instance()
Global.canvas.size = Vector2(width, height).floor()
Global.canvas_parent.add_child(Global.canvas)
Global.canvases.append(Global.canvas)
Global.current_frame = 0
if fill_color.a > 0:
Global.canvas.layers[0][0].fill(fill_color)
Global.canvas.layers[0][0].lock()
Global.canvas.update_texture(0)
Global.remove_frame_button.disabled = true
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
func _on_OpenSprite_file_selected(path) -> void: func _on_OpenSprite_file_selected(path) -> void:
var file := File.new() var file := File.new()
@ -296,17 +325,6 @@ func clear_canvases() -> void:
child.queue_free() child.queue_free()
Global.canvases.clear() Global.canvases.clear()
func new_canvas(size : Vector2) -> void:
clear_canvases()
Global.canvas = load("res://Canvas.tscn").instance()
Global.canvas.size = size
Global.canvas_parent.add_child(Global.canvas)
Global.canvases.append(Global.canvas)
Global.current_frame = 0
Global.remove_frame_button.disabled = true
Global.remove_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
func _on_ExportSprites_file_selected(path : String) -> void: func _on_ExportSprites_file_selected(path : String) -> void:
current_export_path = path current_export_path = path
export_project() export_project()

View file

@ -44,11 +44,14 @@ func _process(delta) -> void:
img.resize(polygon[2].x - polygon[0].x, polygon[2].y - polygon[0].y, 0) img.resize(polygon[2].x - polygon[0].x, polygon[2].y - polygon[0].y, 0)
img.lock() img.lock()
for i in range(Global.selected_pixels.size()): for i in range(Global.selected_pixels.size()):
orig_colors.append(layer.get_pixelv(Global.selected_pixels[i])) var curr_px = Global.selected_pixels[i]
var px = Global.selected_pixels[i] - Global.selected_pixels[0] if point_in_rectangle(curr_px, Global.canvas.location - Vector2.ONE, Global.canvas.size):
img.set_pixelv(px, orig_colors[i]) orig_colors.append(layer.get_pixelv(curr_px))
layer.set_pixelv(Global.selected_pixels[i], Color(0, 0, 0, 0)) var px = curr_px - Global.selected_pixels[0]
#print(layer.get_pixelv(Global.selected_pixels[i])) img.set_pixelv(px, orig_colors[i])
layer.set_pixelv(curr_px, Color(0, 0, 0, 0))
else:
orig_colors.append(Color(0, 0, 0, 0))
Global.canvas.update_texture(Global.canvas.current_layer_index) Global.canvas.update_texture(Global.canvas.current_layer_index)
tex.create_from_image(img, 0) tex.create_from_image(img, 0)
update() update()
@ -58,13 +61,13 @@ func _process(delta) -> void:
if is_dragging: if is_dragging:
if (Global.current_left_tool == "RectSelect" && Input.is_action_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_pressed("right_mouse")): if (Global.current_left_tool == "RectSelect" && Input.is_action_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_pressed("right_mouse")):
#Drag #Drag
if orig_x + mouse_pos_floored.x >= Global.canvas.location.x && diff_x + mouse_pos_floored.x <= Global.canvas.size.x: #if orig_x + mouse_pos_floored.x >= Global.canvas.location.x && diff_x + mouse_pos_floored.x <= Global.canvas.size.x:
start_pos.x = orig_x + mouse_pos_floored.x start_pos.x = orig_x + mouse_pos_floored.x
end_pos.x = diff_x + mouse_pos_floored.x end_pos.x = diff_x + mouse_pos_floored.x
if orig_y + mouse_pos_floored.y >= Global.canvas.location.y && diff_y + mouse_pos_floored.y <= Global.canvas.size.y: #if orig_y + mouse_pos_floored.y >= Global.canvas.location.y && diff_y + mouse_pos_floored.y <= Global.canvas.size.y:
start_pos.y = orig_y + mouse_pos_floored.y start_pos.y = orig_y + mouse_pos_floored.y
end_pos.y = diff_y + mouse_pos_floored.y end_pos.y = diff_y + mouse_pos_floored.y
polygon[0] = start_pos polygon[0] = start_pos
polygon[1] = Vector2(end_pos.x, start_pos.y) polygon[1] = Vector2(end_pos.x, start_pos.y)
polygon[2] = end_pos polygon[2] = end_pos
@ -74,11 +77,15 @@ func _process(delta) -> void:
#Release Drag #Release Drag
is_dragging = false is_dragging = false
if move_pixels: if move_pixels:
for i in range(Global.selected_pixels.size()): for i in range(orig_colors.size()):
if orig_colors[i].a > 0: if orig_colors[i].a > 0:
var px = polygon[0] + Global.selected_pixels[i] - Global.selected_pixels[0] var px = polygon[0] + Global.selected_pixels[i] - Global.selected_pixels[0]
layer.set_pixelv(px, orig_colors[i]) if point_in_rectangle(px, Global.canvas.location - Vector2.ONE, Global.canvas.size):
layer.set_pixelv(px, orig_colors[i])
Global.canvas.update_texture(Global.canvas.current_layer_index) Global.canvas.update_texture(Global.canvas.current_layer_index)
img.fill(Color(0, 0, 0, 0))
tex.create_from_image(img, 0)
update()
orig_colors.clear() orig_colors.clear()
Global.selected_pixels.clear() Global.selected_pixels.clear()
@ -89,11 +96,10 @@ func _process(delta) -> void:
#Handle copy #Handle copy
if Input.is_action_just_pressed("copy") && Global.selected_pixels.size() > 0: if Input.is_action_just_pressed("copy") && Global.selected_pixels.size() > 0:
Global.image_clipboard = layer.get_rect(Rect2(polygon[0], polygon[2])) Global.image_clipboard = layer.get_rect(Rect2(polygon[0], polygon[2]))
print(Rect2(polygon[0], polygon[2]), Global.image_clipboard.get_size())
print(Global.image_clipboard.get_data()[0])
#Handle paste #Handle paste
if Input.is_action_just_pressed("paste") && Global.selected_pixels.size() > 0 && !is_dragging: #if Input.is_action_just_pressed("paste") && Global.selected_pixels.size() > 0 && !is_dragging:
if Input.is_action_just_pressed("paste") && Global.selected_pixels.size() > 0 && Global.image_clipboard.get_size() > Vector2.ZERO:
layer.blend_rect(Global.image_clipboard, Rect2(Vector2.ZERO, polygon[2]-polygon[0]), polygon[0]) layer.blend_rect(Global.image_clipboard, Rect2(Vector2.ZERO, polygon[2]-polygon[0]), polygon[0])
layer.lock() layer.lock()
Global.canvas.update_texture(Global.canvas.current_layer_index) Global.canvas.update_texture(Global.canvas.current_layer_index)