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New translations translations.pot (Chinese Simplified)

This commit is contained in:
Emmanouil Papadeas 2024-12-05 04:11:42 +02:00
parent 0755c72698
commit 589c80c07d

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@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Chinese Simplified\n"
"Language: zh_CN\n"
"PO-Revision-Date: 2024-11-24 09:24\n"
"PO-Revision-Date: 2024-12-05 02:11\n"
msgid "OK"
msgstr "确定"
@ -2316,6 +2316,10 @@ msgstr "图层"
msgid "Group"
msgstr "组"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap"
msgstr ""
msgid "Layers"
msgstr "图层"
@ -2324,33 +2328,47 @@ msgid "Clipping mask"
msgstr "剪切蒙版"
#. Hint tooltip of the create new layer button, found on the left side of the timeline.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Create a new layer"
msgstr "创建一个新的图层"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Pixel Layer"
msgstr "添加像素图层"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Group Layer"
msgstr "添加图层组"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add 3D Layer"
msgstr "添加 3D 图层"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer"
msgstr ""
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer"
msgstr "移除当前图层"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Move up the current layer"
msgstr "向上移动当前图层"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Move down the current layer"
msgstr "向下移动当前图层"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Clone current layer"
msgstr "克隆当前图层"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Merge current layer with the one below"
msgstr "当前图层与下面图层合并"
@ -3039,6 +3057,10 @@ msgstr "透视编辑器"
msgid "Recorder"
msgstr "录制器"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles"
msgstr ""
msgid "Crop"
msgstr "裁剪"
@ -3444,3 +3466,51 @@ msgstr "添加效果"
msgid "Do you want to download the image from %s?"
msgstr "您想从 %s 下载图像吗?"
#. A tileset is a collection of tiles.
#: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset"
msgstr ""
#. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:"
msgstr ""
#. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets"
msgstr ""
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset"
msgstr ""
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:"
msgstr ""
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Draw tiles"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally"
msgstr ""
#: src/UI/TilesPanel.tscn
msgid "Flip tile vertically"
msgstr ""