diff --git a/Translations/zh_CN.po b/Translations/zh_CN.po index 8cc4a8582..585e8292f 100644 --- a/Translations/zh_CN.po +++ b/Translations/zh_CN.po @@ -10,7 +10,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Language-Team: Chinese Simplified\n" "Language: zh_CN\n" -"PO-Revision-Date: 2024-11-24 09:24\n" +"PO-Revision-Date: 2024-12-05 02:11\n" msgid "OK" msgstr "确定" @@ -2316,6 +2316,10 @@ msgstr "图层" msgid "Group" msgstr "组" +#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. +msgid "Tilemap" +msgstr "" + msgid "Layers" msgstr "图层" @@ -2324,33 +2328,47 @@ msgid "Clipping mask" msgstr "剪切蒙版" #. Hint tooltip of the create new layer button, found on the left side of the timeline. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Create a new layer" msgstr "创建一个新的图层" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Pixel Layer" msgstr "添加像素图层" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add Group Layer" msgstr "添加图层组" #. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Add 3D Layer" msgstr "添加 3D 图层" +#. One of the options of the create new layer button. +#: src/UI/Timeline/AnimationTimeline.tscn +msgid "Add Tilemap Layer" +msgstr "" + +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Remove current layer" msgstr "移除当前图层" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Move up the current layer" msgstr "向上移动当前图层" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Move down the current layer" msgstr "向下移动当前图层" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Clone current layer" msgstr "克隆当前图层" +#: src/UI/Timeline/AnimationTimeline.tscn msgid "Merge current layer with the one below" msgstr "当前图层与下面图层合并" @@ -3039,6 +3057,10 @@ msgstr "透视编辑器" msgid "Recorder" msgstr "录制器" +#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game +msgid "Tiles" +msgstr "" + msgid "Crop" msgstr "裁剪" @@ -3444,3 +3466,51 @@ msgstr "添加效果" msgid "Do you want to download the image from %s?" msgstr "您想从 %s 下载图像吗?" +#. A tileset is a collection of tiles. +#: src/Classes/TileSetCustom.gd +#: src/UI/Dialogs/ImportPreviewDialog.gd +msgid "Tileset" +msgstr "" + +#. A tileset is a collection of tiles. +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tileset:" +msgstr "" + +#. A tileset is a collection of tiles. +#: src/UI/Dialogs/ProjectProperties.tscn +msgid "Tilesets" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "New tileset" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tileset name:" +msgstr "" + +#: src/UI/Timeline/NewTileMapLayerDialog.tscn +msgid "Tile size:" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Draw tiles" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Rotate tile left (counterclockwise)" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Rotate tile right (clockwise)" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Flip tile horizontally" +msgstr "" + +#: src/UI/TilesPanel.tscn +msgid "Flip tile vertically" +msgstr "" +