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The canvas updates automatically when onion skinning settings change.
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@ -28,6 +28,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Fixed crash that occured when pressing the play buttons on the timeline, on Godot 3.2 - Issue #111
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- Fixed crash that occured when pressing the play buttons on the timeline, on Godot 3.2 - Issue #111
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- Fixed bug where, if you had a random brush selected and then selected the pencil tool, "brush color from" did not appear.
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- Fixed bug where, if you had a random brush selected and then selected the pencil tool, "brush color from" did not appear.
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- Fixed crash on Godot 3.2.beta6 when pressing the Edit Palette button.
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- Fixed crash on Godot 3.2.beta6 when pressing the Edit Palette button.
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- The canvas updates automatically when onion skinning settings change.
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## [v0.6] - 06-01-2020
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## [v0.6] - 06-01-2020
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@ -854,12 +854,15 @@ func _on_FPSValue_value_changed(value) -> void:
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func _on_PastOnionSkinning_value_changed(value) -> void:
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func _on_PastOnionSkinning_value_changed(value) -> void:
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Global.onion_skinning_past_rate = int(value)
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Global.onion_skinning_past_rate = int(value)
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Global.canvas.update()
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func _on_FutureOnionSkinning_value_changed(value) -> void:
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func _on_FutureOnionSkinning_value_changed(value) -> void:
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Global.onion_skinning_future_rate = int(value)
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Global.onion_skinning_future_rate = int(value)
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Global.canvas.update()
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func _on_BlueRedMode_toggled(button_pressed) -> void:
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func _on_BlueRedMode_toggled(button_pressed) -> void:
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Global.onion_skinning_blue_red = button_pressed
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Global.onion_skinning_blue_red = button_pressed
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Global.canvas.update()
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func _on_ColorSwitch_pressed() -> void:
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func _on_ColorSwitch_pressed() -> void:
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var temp: Color = Global.left_color_picker.color
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var temp: Color = Global.left_color_picker.color
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