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Enable low processor mode on Android
It should no longer have issues with Godot 3.5
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@ -175,7 +175,6 @@ config/icon="res://assets/graphics/icons/icon.png"
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config/macos_native_icon="res://assets/graphics/icons/icon.icns"
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config/windows_native_icon="res://assets/graphics/icons/icon.ico"
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config/custom_user_dir_name.X11="pixelorama"
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run/low_processor_mode.Android=false
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config/Version="v0.10.2-dev"
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[audio]
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