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Remove the default cube from 3D cels

This commit is contained in:
Emmanouil Papadeas 2023-05-09 16:39:35 +03:00
parent 08996fe6de
commit 390eca554c

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@ -38,8 +38,6 @@ func _init(_size: Vector2, from_pxo := false, _object_prop := {}, _scene_prop :=
transform.origin = Vector3(-2.5, 0, 0) transform.origin = Vector3(-2.5, 0, 0)
object_properties[0] = {"type": Cel3DObject.Type.DIR_LIGHT, "transform": transform} object_properties[0] = {"type": Cel3DObject.Type.DIR_LIGHT, "transform": transform}
_add_object_node(0) _add_object_node(0)
object_properties[1] = {"type": Cel3DObject.Type.BOX}
_add_object_node(1)
current_object_id = object_properties.size() current_object_id = object_properties.size()