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Rearrange image menu (#878)
* Update Image menu Enum * Rearrange Image menu
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@ -24,20 +24,20 @@ enum ViewMenu {
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}
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}
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enum WindowMenu { WINDOW_OPACITY, PANELS, LAYOUTS, MOVABLE_PANELS, ZEN_MODE, FULLSCREEN_MODE }
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enum WindowMenu { WINDOW_OPACITY, PANELS, LAYOUTS, MOVABLE_PANELS, ZEN_MODE, FULLSCREEN_MODE }
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enum ImageMenu {
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enum ImageMenu {
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SCALE_IMAGE,
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CENTRALIZE_IMAGE,
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CROP_IMAGE,
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RESIZE_CANVAS,
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RESIZE_CANVAS,
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SCALE_IMAGE,
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CROP_IMAGE,
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FLIP,
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FLIP,
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CENTRALIZE_IMAGE,
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ROTATE,
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ROTATE,
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INVERT_COLORS,
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DESATURATION,
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OUTLINE,
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OUTLINE,
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DROP_SHADOW,
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DROP_SHADOW,
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INVERT_COLORS,
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DESATURATION,
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HSV,
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HSV,
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POSTERIZE,
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GRADIENT,
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GRADIENT,
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GRADIENT_MAP,
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GRADIENT_MAP,
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POSTERIZE,
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SHADER
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SHADER
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}
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}
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enum SelectMenu { SELECT_ALL, CLEAR_SELECTION, INVERT, TILE_MODE }
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enum SelectMenu { SELECT_ALL, CLEAR_SELECTION, INVERT, TILE_MODE }
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@ -272,20 +272,20 @@ func populate_layouts_submenu() -> void:
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func _setup_image_menu() -> void:
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func _setup_image_menu() -> void:
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# Order as in Global.ImageMenu enum
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# Order as in Global.ImageMenu enum
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var image_menu_items := [
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var image_menu_items := [
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"Scale Image",
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"Centralize Image",
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"Crop Image",
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"Resize Canvas",
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"Resize Canvas",
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"Scale Image",
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"Crop Image",
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"Mirror Image",
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"Mirror Image",
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"Centralize Image",
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"Rotate Image",
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"Rotate Image",
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"Invert Colors",
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"Desaturation",
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"Outline",
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"Outline",
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"Drop Shadow",
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"Drop Shadow",
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"Invert Colors",
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"Desaturation",
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"Adjust Hue/Saturation/Value",
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"Adjust Hue/Saturation/Value",
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"Posterize",
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"Gradient",
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"Gradient",
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"Gradient Map",
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"Gradient Map",
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"Posterize",
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# "Shader"
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# "Shader"
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]
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]
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var image_menu: PopupMenu = image_menu_button.get_popup()
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var image_menu: PopupMenu = image_menu_button.get_popup()
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