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Implement indexed mode (#1136)

* Create a custom PixeloramaImage class, initial support for indexed mode

* Convert opened projects and images to indexed mode

* Use shaders for RGB to Indexed conversion and vice versa

* Add `is_indexed` variable in PixeloramaImage

* Basic undo/redo support for indexed mode when drawing

* Make image effects respect indexed mode

* Move code from image effects to ShaderImageEffect instead

* Bucket tool works with indexed mode

* Move and selection tools works with indexed mode

* Brushes respect indexed mode

* Add color_mode variable and some helper methods in Project

Replace hard-coded cases of Image.FORMAT_RGBA8 with `Project.get_image_format()` just in case we want to add more formats in the future

* Add a helper new_empty_image() method to Project

* Set new images to indexed if the project is indexed

* Change color modes from the Image menu

* Fix open image to replace cel

* Load/save indices in pxo files

* Merging layers works with indexed mode

* Layer effects respect indexed mode

* Add an `other_image` parameter to `PixeloramaImage.add_data_to_dictionary()`

* Scale image works with indexed mode

* Resizing works with indexed mode

* Fix non-shader rotation not working with indexed mode

* Minor refactor of PixeloramaImage's set_pixelv_custom()

* Make the text tool work with indexed mode

* Remove print from PixeloramaImage

* Rename "PixeloramaImage" to "ImageExtended"

* Add docstrings in ImageExtended

* Set color mode from the create new image dialog

* Update Translations.pot

* Show the color mode in the project properties dialog
This commit is contained in:
Emmanouil Papadeas 2024-11-20 14:41:37 +02:00 committed by GitHub
parent 74d95c2424
commit 2d28136449
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
39 changed files with 750 additions and 268 deletions

View file

@ -156,6 +156,18 @@ msgstr ""
msgid "Percentage"
msgstr ""
#. Found in the create new image dialog. Allows users to change the color mode of the new project, such as RGBA or indexed mode.
msgid "Color mode:"
msgstr ""
#. Found in the image menu. A submenu that allows users to change the color mode of the project, such as RGBA or indexed mode.
msgid "Color Mode"
msgstr ""
#. Found in the image menu, under the "Color Mode" submenu. Refers to the indexed color mode. See this wikipedia page for more information: https://en.wikipedia.org/wiki/Indexed_color
msgid "Indexed"
msgstr ""
#. Found in the image menu. Sets the size of the project to be the same as the size of the active selection.
msgid "Crop to Selection"
msgstr ""

View file

@ -217,7 +217,7 @@ func get_ellipse_points_filled(pos: Vector2i, size: Vector2i, thickness := 1) ->
func scale_3x(sprite: Image, tol := 0.196078) -> Image:
var scaled := Image.create(
sprite.get_width() * 3, sprite.get_height() * 3, false, Image.FORMAT_RGBA8
sprite.get_width() * 3, sprite.get_height() * 3, sprite.has_mipmaps(), sprite.get_format()
)
var width_minus_one := sprite.get_width() - 1
var height_minus_one := sprite.get_height() - 1
@ -509,6 +509,8 @@ func similar_colors(c1: Color, c2: Color, tol := 0.392157) -> bool:
func center(indices: Array) -> void:
var project := Global.current_project
Global.canvas.selection.transform_content_confirm()
var redo_data := {}
var undo_data := {}
project.undos += 1
project.undo_redo.create_action("Center Frames")
for frame in indices:
@ -528,15 +530,20 @@ func center(indices: Array) -> void:
for cel in project.frames[frame].cels:
if not cel is PixelCel:
continue
var sprite := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
sprite.blend_rect(cel.image, used_rect, offset)
Global.undo_redo_compress_images({cel.image: sprite.data}, {cel.image: cel.image.data})
var cel_image := (cel as PixelCel).get_image()
var tmp_centered := project.new_empty_image()
tmp_centered.blend_rect(cel.image, used_rect, offset)
var centered := ImageExtended.new()
centered.copy_from_custom(tmp_centered, cel_image.is_indexed)
centered.add_data_to_dictionary(redo_data, cel_image)
cel_image.add_data_to_dictionary(undo_data)
Global.undo_redo_compress_images(redo_data, undo_data)
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
project.undo_redo.commit_action()
func scale_image(width: int, height: int, interpolation: int) -> void:
func scale_project(width: int, height: int, interpolation: int) -> void:
var redo_data := {}
var undo_data := {}
for f in Global.current_project.frames:
@ -544,30 +551,47 @@ func scale_image(width: int, height: int, interpolation: int) -> void:
var cel := f.cels[i]
if not cel is PixelCel:
continue
var sprite := Image.new()
sprite.copy_from(cel.get_image())
if interpolation == Interpolation.SCALE3X:
var times := Vector2i(
ceili(width / (3.0 * sprite.get_width())),
ceili(height / (3.0 * sprite.get_height()))
)
for _j in range(maxi(times.x, times.y)):
sprite.copy_from(scale_3x(sprite))
sprite.resize(width, height, Image.INTERPOLATE_NEAREST)
elif interpolation == Interpolation.CLEANEDGE:
var gen := ShaderImageEffect.new()
gen.generate_image(sprite, clean_edge_shader, {}, Vector2i(width, height))
elif interpolation == Interpolation.OMNISCALE and omniscale_shader:
var gen := ShaderImageEffect.new()
gen.generate_image(sprite, omniscale_shader, {}, Vector2i(width, height))
else:
sprite.resize(width, height, interpolation)
redo_data[cel.image] = sprite.data
undo_data[cel.image] = cel.image.data
var cel_image := (cel as PixelCel).get_image()
var sprite := _resize_image(cel_image, width, height, interpolation) as ImageExtended
sprite.add_data_to_dictionary(redo_data, cel_image)
cel_image.add_data_to_dictionary(undo_data)
general_do_and_undo_scale(width, height, redo_data, undo_data)
func _resize_image(
image: Image, width: int, height: int, interpolation: Image.Interpolation
) -> Image:
var new_image: Image
if image is ImageExtended:
new_image = ImageExtended.new()
new_image.is_indexed = image.is_indexed
new_image.copy_from(image)
new_image.select_palette("", false)
else:
new_image = Image.new()
new_image.copy_from(image)
if interpolation == Interpolation.SCALE3X:
var times := Vector2i(
ceili(width / (3.0 * new_image.get_width())),
ceili(height / (3.0 * new_image.get_height()))
)
for _j in range(maxi(times.x, times.y)):
new_image.copy_from(scale_3x(new_image))
new_image.resize(width, height, Image.INTERPOLATE_NEAREST)
elif interpolation == Interpolation.CLEANEDGE:
var gen := ShaderImageEffect.new()
gen.generate_image(new_image, clean_edge_shader, {}, Vector2i(width, height), false)
elif interpolation == Interpolation.OMNISCALE and omniscale_shader:
var gen := ShaderImageEffect.new()
gen.generate_image(new_image, omniscale_shader, {}, Vector2i(width, height), false)
else:
new_image.resize(width, height, interpolation)
if new_image is ImageExtended:
new_image.on_size_changed()
return new_image
## Sets the size of the project to be the same as the size of the active selection.
func crop_to_selection() -> void:
if not Global.current_project.has_selection:
@ -577,13 +601,13 @@ func crop_to_selection() -> void:
Global.canvas.selection.transform_content_confirm()
var rect: Rect2i = Global.canvas.selection.big_bounding_rectangle
# Loop through all the cels to crop them
for f in Global.current_project.frames:
for cel in f.cels:
if not cel is PixelCel:
continue
var sprite := cel.get_image().get_region(rect)
redo_data[cel.image] = sprite.data
undo_data[cel.image] = cel.image.data
for cel in Global.current_project.get_all_pixel_cels():
var cel_image := cel.get_image()
var tmp_cropped := cel_image.get_region(rect)
var cropped := ImageExtended.new()
cropped.copy_from_custom(tmp_cropped, cel_image.is_indexed)
cropped.add_data_to_dictionary(redo_data, cel_image)
cel_image.add_data_to_dictionary(undo_data)
general_do_and_undo_scale(rect.size.x, rect.size.y, redo_data, undo_data)
@ -615,13 +639,13 @@ func crop_to_content() -> void:
var redo_data := {}
var undo_data := {}
# Loop through all the cels to trim them
for f in Global.current_project.frames:
for cel in f.cels:
if not cel is PixelCel:
continue
var sprite := cel.get_image().get_region(used_rect)
redo_data[cel.image] = sprite.data
undo_data[cel.image] = cel.image.data
for cel in Global.current_project.get_all_pixel_cels():
var cel_image := cel.get_image()
var tmp_cropped := cel_image.get_region(used_rect)
var cropped := ImageExtended.new()
cropped.copy_from_custom(tmp_cropped, cel_image.is_indexed)
cropped.add_data_to_dictionary(redo_data, cel_image)
cel_image.add_data_to_dictionary(undo_data)
general_do_and_undo_scale(width, height, redo_data, undo_data)
@ -629,18 +653,17 @@ func crop_to_content() -> void:
func resize_canvas(width: int, height: int, offset_x: int, offset_y: int) -> void:
var redo_data := {}
var undo_data := {}
for f in Global.current_project.frames:
for cel in f.cels:
if not cel is PixelCel:
continue
var sprite := Image.create(width, height, false, Image.FORMAT_RGBA8)
sprite.blend_rect(
cel.get_image(),
Rect2i(Vector2i.ZERO, Global.current_project.size),
Vector2i(offset_x, offset_y)
for cel in Global.current_project.get_all_pixel_cels():
var cel_image := cel.get_image()
var resized := ImageExtended.create_custom(
width, height, cel_image.has_mipmaps(), cel_image.get_format(), cel_image.is_indexed
)
redo_data[cel.image] = sprite.data
undo_data[cel.image] = cel.image.data
resized.blend_rect(
cel_image, Rect2i(Vector2i.ZERO, cel_image.get_size()), Vector2i(offset_x, offset_y)
)
resized.convert_rgb_to_indexed()
resized.add_data_to_dictionary(redo_data, cel_image)
cel_image.add_data_to_dictionary(undo_data)
general_do_and_undo_scale(width, height, redo_data, undo_data)

View file

@ -161,7 +161,7 @@ func cache_blended_frames(project := Global.current_project) -> void:
blended_frames.clear()
var frames := _calculate_frames(project)
for frame in frames:
var image := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
var image := project.new_empty_image()
_blend_layers(image, frame)
blended_frames[frame] = image
@ -208,7 +208,7 @@ func process_spritesheet(project := Global.current_project) -> void:
spritesheet_columns = temp
var width := project.size.x * spritesheet_columns
var height := project.size.y * spritesheet_rows
var whole_image := Image.create(width, height, false, Image.FORMAT_RGBA8)
var whole_image := Image.create(width, height, false, project.get_image_format())
var origin := Vector2i.ZERO
var hh := 0
var vv := 0
@ -287,10 +287,10 @@ func process_animation(project := Global.current_project) -> void:
ProcessedImage.new(image, project.frames.find(frame), duration)
)
else:
var image := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
var image := project.new_empty_image()
image.copy_from(blended_frames[frame])
if erase_unselected_area and project.has_selection:
var crop := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
var crop := project.new_empty_image()
var selection_image = project.selection_map.return_cropped_copy(project.size)
crop.blit_rect_mask(
image, selection_image, Rect2i(Vector2i.ZERO, image.get_size()), Vector2i.ZERO

View file

@ -46,6 +46,7 @@ enum WindowMenu { WINDOW_OPACITY, PANELS, LAYOUTS, MOVABLE_PANELS, ZEN_MODE, FUL
## Enumeration of items present in the Image Menu.
enum ImageMenu {
PROJECT_PROPERTIES,
COLOR_MODE,
RESIZE_CANVAS,
SCALE_IMAGE,
CROP_TO_SELECTION,
@ -1113,8 +1114,17 @@ func undo_redo_compress_images(
func undo_redo_draw_op(
image: Image, new_size: Vector2i, compressed_image_data: PackedByteArray, buffer_size: int
) -> void:
if image is ImageExtended and image.is_indexed:
# If using indexed mode,
# just convert the indices to RGB instead of setting the image data directly.
if image.get_size() != new_size:
image.crop(new_size.x, new_size.y)
image.convert_indexed_to_rgb()
else:
var decompressed := compressed_image_data.decompress(buffer_size)
image.set_data(new_size.x, new_size.y, image.has_mipmaps(), image.get_format(), decompressed)
image.set_data(
new_size.x, new_size.y, image.has_mipmaps(), image.get_format(), decompressed
)
## This method is used to write project setting overrides to the override.cfg file, located

View file

@ -150,7 +150,7 @@ func handle_loading_aimg(path: String, frames: Array) -> void:
if not frames_agree:
frame.duration = aimg_frame.duration * project.fps
var content := aimg_frame.content
content.convert(Image.FORMAT_RGBA8)
content.convert(project.get_image_format())
frame.cels.append(PixelCel.new(content, 1))
project.frames.append(frame)
@ -389,18 +389,23 @@ func save_pxo_file(
var frame_index := 1
for frame in project.frames:
if not autosave and include_blended:
var blended := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
var blended := project.new_empty_image()
DrawingAlgos.blend_layers(blended, frame, Vector2i.ZERO, project)
zip_packer.start_file("image_data/final_images/%s" % frame_index)
zip_packer.write_file(blended.get_data())
zip_packer.close_file()
var cel_index := 1
for cel in frame.cels:
var cel_image := cel.get_image()
var cel_image := cel.get_image() as ImageExtended
if is_instance_valid(cel_image) and cel is PixelCel:
zip_packer.start_file("image_data/frames/%s/layer_%s" % [frame_index, cel_index])
zip_packer.write_file(cel_image.get_data())
zip_packer.close_file()
zip_packer.start_file(
"image_data/frames/%s/indices_layer_%s" % [frame_index, cel_index]
)
zip_packer.write_file(cel_image.indices_image.get_data())
zip_packer.close_file()
cel_index += 1
frame_index += 1
var brush_index := 0
@ -457,12 +462,13 @@ func save_pxo_file(
func open_image_as_new_tab(path: String, image: Image) -> void:
var project := Project.new([], path.get_file(), image.get_size())
project.layers.append(PixelLayer.new(project))
var layer := PixelLayer.new(project)
project.layers.append(layer)
Global.projects.append(project)
var frame := Frame.new()
image.convert(Image.FORMAT_RGBA8)
frame.cels.append(PixelCel.new(image, 1))
image.convert(project.get_image_format())
frame.cels.append(layer.new_cel_from_image(image))
project.frames.append(frame)
set_new_imported_tab(project, path)
@ -475,15 +481,18 @@ func open_image_as_spritesheet_tab_smart(
frame_size = image.get_size()
sliced_rects.append(Rect2i(Vector2i.ZERO, frame_size))
var project := Project.new([], path.get_file(), frame_size)
project.layers.append(PixelLayer.new(project))
var layer := PixelLayer.new(project)
project.layers.append(layer)
Global.projects.append(project)
for rect in sliced_rects:
var offset: Vector2 = (0.5 * (frame_size - rect.size)).floor()
var frame := Frame.new()
var cropped_image := Image.create(frame_size.x, frame_size.y, false, Image.FORMAT_RGBA8)
image.convert(Image.FORMAT_RGBA8)
var cropped_image := Image.create(
frame_size.x, frame_size.y, false, project.get_image_format()
)
image.convert(project.get_image_format())
cropped_image.blit_rect(image, rect, offset)
frame.cels.append(PixelCel.new(cropped_image, 1))
frame.cels.append(layer.new_cel_from_image(cropped_image))
project.frames.append(frame)
set_new_imported_tab(project, path)
@ -494,7 +503,8 @@ func open_image_as_spritesheet_tab(path: String, image: Image, horiz: int, vert:
var frame_width := image.get_size().x / horiz
var frame_height := image.get_size().y / vert
var project := Project.new([], path.get_file(), Vector2(frame_width, frame_height))
project.layers.append(PixelLayer.new(project))
var layer := PixelLayer.new(project)
project.layers.append(layer)
Global.projects.append(project)
for yy in range(vert):
for xx in range(horiz):
@ -503,8 +513,8 @@ func open_image_as_spritesheet_tab(path: String, image: Image, horiz: int, vert:
Rect2i(frame_width * xx, frame_height * yy, frame_width, frame_height)
)
project.size = cropped_image.get_size()
cropped_image.convert(Image.FORMAT_RGBA8)
frame.cels.append(PixelCel.new(cropped_image, 1))
cropped_image.convert(project.get_image_format())
frame.cels.append(layer.new_cel_from_image(cropped_image))
project.frames.append(frame)
set_new_imported_tab(project, path)
@ -562,12 +572,12 @@ func open_image_as_spritesheet_layer_smart(
if f >= start_frame and f < (start_frame + sliced_rects.size()):
# Slice spritesheet
var offset: Vector2 = (0.5 * (frame_size - sliced_rects[f - start_frame].size)).floor()
image.convert(Image.FORMAT_RGBA8)
image.convert(project.get_image_format())
var cropped_image := Image.create(
project_width, project_height, false, Image.FORMAT_RGBA8
project_width, project_height, false, project.get_image_format()
)
cropped_image.blit_rect(image, sliced_rects[f - start_frame], offset)
cels.append(PixelCel.new(cropped_image))
cels.append(layer.new_cel_from_image(cropped_image))
else:
cels.append(layer.new_empty_cel())
@ -644,16 +654,16 @@ func open_image_as_spritesheet_layer(
# Slice spritesheet
var xx := (f - start_frame) % horizontal
var yy := (f - start_frame) / horizontal
image.convert(Image.FORMAT_RGBA8)
image.convert(project.get_image_format())
var cropped_image := Image.create(
project_width, project_height, false, Image.FORMAT_RGBA8
project_width, project_height, false, project.get_image_format()
)
cropped_image.blit_rect(
image,
Rect2i(frame_width * xx, frame_height * yy, frame_width, frame_height),
Vector2i.ZERO
)
cels.append(PixelCel.new(cropped_image))
cels.append(layer.new_cel_from_image(cropped_image))
else:
cels.append(layer.new_empty_cel())
@ -687,12 +697,18 @@ func open_image_at_cel(image: Image, layer_index := 0, frame_index := 0) -> void
var cel := project.frames[frame_index].cels[layer_index]
if not cel is PixelCel:
return
image.convert(Image.FORMAT_RGBA8)
var cel_image := Image.create(project_width, project_height, false, Image.FORMAT_RGBA8)
cel_image.blit_rect(image, Rect2i(Vector2i.ZERO, image.get_size()), Vector2i.ZERO)
Global.undo_redo_compress_images(
{cel.image: cel_image.data}, {cel.image: cel.image.data}, project
image.convert(project.get_image_format())
var cel_image := (cel as PixelCel).get_image()
var new_cel_image := ImageExtended.create_custom(
project_width, project_height, false, project.get_image_format(), cel_image.is_indexed
)
new_cel_image.blit_rect(image, Rect2i(Vector2i.ZERO, image.get_size()), Vector2i.ZERO)
new_cel_image.convert_rgb_to_indexed()
var redo_data := {}
new_cel_image.add_data_to_dictionary(redo_data, cel_image)
var undo_data := {}
cel_image.add_data_to_dictionary(undo_data)
Global.undo_redo_compress_images(redo_data, undo_data, project)
project.undo_redo.add_do_property(project, "selected_cels", [])
project.undo_redo.add_do_method(project.change_cel.bind(frame_index, layer_index))
@ -716,11 +732,14 @@ func open_image_as_new_frame(
var frame := Frame.new()
for i in project.layers.size():
if i == layer_index:
image.convert(Image.FORMAT_RGBA8)
var cel_image := Image.create(project_width, project_height, false, Image.FORMAT_RGBA8)
var layer := project.layers[i]
if i == layer_index and layer is PixelLayer:
image.convert(project.get_image_format())
var cel_image := Image.create(
project_width, project_height, false, project.get_image_format()
)
cel_image.blit_rect(image, Rect2i(Vector2i.ZERO, image.get_size()), Vector2i.ZERO)
frame.cels.append(PixelCel.new(cel_image, 1))
frame.cels.append(layer.new_cel_from_image(cel_image))
else:
frame.cels.append(project.layers[i].new_empty_cel())
if not undo:
@ -753,10 +772,12 @@ func open_image_as_new_layer(image: Image, file_name: String, frame_index := 0)
Global.current_project.undo_redo.create_action("Add Layer")
for i in project.frames.size():
if i == frame_index:
image.convert(Image.FORMAT_RGBA8)
var cel_image := Image.create(project_width, project_height, false, Image.FORMAT_RGBA8)
image.convert(project.get_image_format())
var cel_image := Image.create(
project_width, project_height, false, project.get_image_format()
)
cel_image.blit_rect(image, Rect2i(Vector2i.ZERO, image.get_size()), Vector2i.ZERO)
cels.append(PixelCel.new(cel_image, 1))
cels.append(layer.new_cel_from_image(cel_image))
else:
cels.append(layer.new_empty_cel())

View file

@ -10,9 +10,7 @@ func _init(_opacity := 1.0) -> void:
func get_image() -> Image:
var image := Image.create(
Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8
)
var image := Global.current_project.new_empty_image()
return image

View file

@ -4,17 +4,17 @@ extends BaseCel
## The term "cel" comes from "celluloid" (https://en.wikipedia.org/wiki/Cel).
## This variable is where the image data of the cel are.
var image: Image:
var image: ImageExtended:
set = image_changed
func _init(_image := Image.new(), _opacity := 1.0) -> void:
func _init(_image: ImageExtended, _opacity := 1.0) -> void:
image_texture = ImageTexture.new()
image = _image # Set image and call setter
opacity = _opacity
func image_changed(value: Image) -> void:
func image_changed(value: ImageExtended) -> void:
image = value
if not image.is_empty() and is_instance_valid(image_texture):
image_texture.set_image(image)
@ -48,7 +48,7 @@ func copy_content():
return copy_image
func get_image() -> Image:
func get_image() -> ImageExtended:
return image

View file

@ -27,12 +27,12 @@ class ColorOp:
class SimpleDrawer:
func set_pixel(image: Image, position: Vector2i, color: Color, op: ColorOp) -> void:
func set_pixel(image: ImageExtended, position: Vector2i, color: Color, op: ColorOp) -> void:
var color_old := image.get_pixelv(position)
var color_str := color.to_html()
var color_new := op.process(Color(color_str), color_old)
if not color_new.is_equal_approx(color_old):
image.set_pixelv(position, color_new)
image.set_pixelv_custom(position, color_new)
class PixelPerfectDrawer:
@ -43,11 +43,11 @@ class PixelPerfectDrawer:
func reset() -> void:
last_pixels = [null, null]
func set_pixel(image: Image, position: Vector2i, color: Color, op: ColorOp) -> void:
func set_pixel(image: ImageExtended, position: Vector2i, color: Color, op: ColorOp) -> void:
var color_old := image.get_pixelv(position)
var color_str := color.to_html()
last_pixels.push_back([position, color_old])
image.set_pixelv(position, op.process(Color(color_str), color_old))
image.set_pixelv_custom(position, op.process(Color(color_str), color_old))
var corner = last_pixels.pop_front()
var neighbour = last_pixels[0]
@ -56,7 +56,7 @@ class PixelPerfectDrawer:
return
if position - corner[0] in CORNERS and position - neighbour[0] in NEIGHBOURS:
image.set_pixel(neighbour[0].x, neighbour[0].y, neighbour[1])
image.set_pixel_custom(neighbour[0].x, neighbour[0].y, neighbour[1])
last_pixels[0] = corner

View file

@ -170,12 +170,12 @@ func _get_undo_data(project: Project) -> Dictionary:
var data := {}
var images := _get_selected_draw_images(project)
for image in images:
data[image] = image.data
image.add_data_to_dictionary(data)
return data
func _get_selected_draw_images(project: Project) -> Array[Image]:
var images: Array[Image] = []
func _get_selected_draw_images(project: Project) -> Array[ImageExtended]:
var images: Array[ImageExtended] = []
if affect == SELECTED_CELS:
for cel_index in project.selected_cels:
var cel: BaseCel = project.frames[cel_index[0]].cels[cel_index[1]]

View file

@ -0,0 +1,176 @@
class_name ImageExtended
extends Image
## A custom [Image] class that implements support for indexed mode.
## Before implementing indexed mode, we just used the [Image] class.
## In indexed mode, each pixel is assigned to a number that references a palette color.
## This essentially means that the colors of the image are restricted to a specific palette,
## and they will automatically get updated when you make changes to that palette, or when
## you switch to a different one.
const TRANSPARENT := Color(0)
const SET_INDICES := preload("res://src/Shaders/SetIndices.gdshader")
const INDEXED_TO_RGB := preload("res://src/Shaders/IndexedToRGB.gdshader")
## If [code]true[/code], the image uses indexed mode.
var is_indexed := false
## The [Palette] the image is currently using for indexed mode.
var current_palette := Palettes.current_palette
## An [Image] that contains the index of each pixel of the main image for indexed mode.
## The indices are stored in the red channel of this image, by diving each index by 255.
## This means that there can be a maximum index size of 255. 0 means that the pixel is transparent.
var indices_image := Image.create_empty(1, 1, false, Image.FORMAT_R8)
## A [PackedColorArray] containing all of the colors of the [member current_palette].
var palette := PackedColorArray()
func _init() -> void:
indices_image.fill(TRANSPARENT)
Palettes.palette_selected.connect(select_palette)
## Equivalent of [method Image.create_empty], but returns [ImageExtended] instead.
## If [param _is_indexed] is [code]true[/code], the image that is being returned uses indexed mode.
static func create_custom(
width: int, height: int, mipmaps: bool, format: Image.Format, _is_indexed := false
) -> ImageExtended:
var new_image := ImageExtended.new()
new_image.crop(width, height)
if mipmaps:
new_image.generate_mipmaps()
new_image.convert(format)
new_image.fill(TRANSPARENT)
new_image.is_indexed = _is_indexed
if new_image.is_indexed:
new_image.resize_indices()
new_image.select_palette("", false)
return new_image
## Equivalent of [method Image.copy_from], but also handles the logic necessary for indexed mode.
## If [param _is_indexed] is [code]true[/code], the image is set to be using indexed mode.
func copy_from_custom(image: Image, indexed := is_indexed) -> void:
is_indexed = indexed
copy_from(image)
if is_indexed:
resize_indices()
select_palette("", false)
convert_rgb_to_indexed()
## Selects a new palette to use in indexed mode.
func select_palette(_name: String, convert_to_rgb := true) -> void:
current_palette = Palettes.current_palette
if not is_instance_valid(current_palette) or not is_indexed:
return
update_palette()
if not current_palette.data_changed.is_connected(update_palette):
current_palette.data_changed.connect(update_palette)
if not current_palette.data_changed.is_connected(convert_indexed_to_rgb):
current_palette.data_changed.connect(convert_indexed_to_rgb)
if convert_to_rgb:
convert_indexed_to_rgb()
## Updates [member palette] to contain the colors of [member current_palette].
func update_palette() -> void:
if palette.size() != current_palette.colors.size():
palette.resize(current_palette.colors.size())
for i in current_palette.colors:
palette[i] = current_palette.colors[i].color
## Displays the actual RGBA values of each pixel in the image from indexed mode.
func convert_indexed_to_rgb() -> void:
if not is_indexed:
return
var palette_image := Palettes.current_palette.convert_to_image()
var palette_texture := ImageTexture.create_from_image(palette_image)
var shader_image_effect := ShaderImageEffect.new()
var indices_texture := ImageTexture.create_from_image(indices_image)
var params := {"palette_texture": palette_texture, "indices_texture": indices_texture}
shader_image_effect.generate_image(self, INDEXED_TO_RGB, params, get_size(), false)
Global.canvas.queue_redraw()
## Automatically maps each color of the image's pixel to the closest color of the palette,
## by finding the palette color's index and storing it in [member indices_image].
func convert_rgb_to_indexed() -> void:
if not is_indexed:
return
var palette_image := Palettes.current_palette.convert_to_image()
var palette_texture := ImageTexture.create_from_image(palette_image)
var params := {
"palette_texture": palette_texture, "rgb_texture": ImageTexture.create_from_image(self)
}
var shader_image_effect := ShaderImageEffect.new()
shader_image_effect.generate_image(
indices_image, SET_INDICES, params, indices_image.get_size(), false
)
convert_indexed_to_rgb()
## Resizes indices and calls [method convert_rgb_to_indexed] when the image's size changes
## and indexed mode is enabled.
func on_size_changed() -> void:
if is_indexed:
resize_indices()
convert_rgb_to_indexed()
## Resizes [indices_image] to the image's size.
func resize_indices() -> void:
indices_image.crop(get_width(), get_height())
## Equivalent of [method Image.set_pixel_custom],
## but also handles the logic necessary for indexed mode.
func set_pixel_custom(x: int, y: int, color: Color) -> void:
set_pixelv_custom(Vector2i(x, y), color)
## Equivalent of [method Image.set_pixelv_custom],
## but also handles the logic necessary for indexed mode.
func set_pixelv_custom(point: Vector2i, color: Color) -> void:
var new_color := color
if is_indexed:
var color_to_fill := TRANSPARENT
var color_index := 0
if not color.is_equal_approx(TRANSPARENT):
if palette.has(color):
color_index = palette.find(color)
else: # Find the most similar color
var smaller_distance := color_distance(color, palette[0])
for i in palette.size():
var swatch := palette[i]
if is_zero_approx(swatch.a): # Skip transparent colors
continue
var dist := color_distance(color, swatch)
if dist < smaller_distance:
smaller_distance = dist
color_index = i
indices_image.set_pixelv(point, Color((color_index + 1) / 255.0, 0, 0, 0))
color_to_fill = palette[color_index]
new_color = color_to_fill
else:
indices_image.set_pixelv(point, TRANSPARENT)
new_color = TRANSPARENT
set_pixelv(point, new_color)
## Finds the distance between colors [param c1] and [param c2].
func color_distance(c1: Color, c2: Color) -> float:
var v1 := Vector4(c1.r, c1.g, c1.b, c1.a)
var v2 := Vector4(c2.r, c2.g, c2.b, c2.a)
return v2.distance_to(v1)
## Adds image data to a [param dict] [Dictionary]. Used for undo/redo.
func add_data_to_dictionary(dict: Dictionary, other_image: ImageExtended = null) -> void:
# The order matters! Setting self's data first would make undo/redo appear to work incorrectly.
if is_instance_valid(other_image):
dict[other_image.indices_image] = indices_image.data
dict[other_image] = data
else:
dict[indices_image] = indices_image.data
dict[self] = data

View file

@ -218,11 +218,16 @@ func link_cel(cel: BaseCel, link_set = null) -> void:
## This method is not destructive as it does NOT change the data of the image,
## it just returns a copy.
func display_effects(cel: BaseCel, image_override: Image = null) -> Image:
var image := Image.new()
var image := ImageExtended.new()
if is_instance_valid(image_override):
image.copy_from(image_override)
if image_override is ImageExtended:
image.is_indexed = image_override.is_indexed
image.copy_from_custom(image_override)
else:
image.copy_from(cel.get_image())
var cel_image := cel.get_image()
if cel_image is ImageExtended:
image.is_indexed = cel_image.is_indexed
image.copy_from_custom(cel_image)
if not effects_enabled:
return image
var image_size := image.get_size()

View file

@ -13,7 +13,9 @@ func _init(_project: Project, _name := "") -> void:
## Blends all of the images of children layer of the group layer into a single image.
func blend_children(frame: Frame, origin := Vector2i.ZERO, apply_effects := true) -> Image:
var image := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
var image := ImageExtended.create_custom(
project.size.x, project.size.y, false, project.get_image_format(), project.is_indexed()
)
var children := get_children(false)
if children.size() <= 0:
return image
@ -66,7 +68,7 @@ func blend_children(frame: Frame, origin := Vector2i.ZERO, apply_effects := true
func _include_child_in_blending(
image: Image,
image: ImageExtended,
layer: BaseLayer,
frame: Frame,
textures: Array[Image],
@ -100,7 +102,7 @@ func _include_child_in_blending(
## Gets called recursively if the child group has children groups of its own,
## and they are also set to pass through mode.
func _blend_child_group(
image: Image,
image: ImageExtended,
layer: BaseLayer,
frame: Frame,
textures: Array[Image],

View file

@ -28,9 +28,19 @@ func get_layer_type() -> int:
func new_empty_cel() -> BaseCel:
var image := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
var format := project.get_image_format()
var is_indexed := project.is_indexed()
var image := ImageExtended.create_custom(
project.size.x, project.size.y, false, format, is_indexed
)
return PixelCel.new(image)
func new_cel_from_image(image: Image) -> PixelCel:
var pixelorama_image := ImageExtended.new()
pixelorama_image.copy_from_custom(image, project.is_indexed())
return PixelCel.new(pixelorama_image)
func can_layer_get_drawn() -> bool:
return is_visible_in_hierarchy() && !is_locked_in_hierarchy()

View file

@ -9,6 +9,8 @@ signal about_to_deserialize(dict: Dictionary)
signal resized
signal timeline_updated
const INDEXED_MODE := Image.FORMAT_MAX + 1
var name := "":
set(value):
name = value
@ -21,6 +23,17 @@ var undo_redo := UndoRedo.new()
var tiles: Tiles
var undos := 0 ## The number of times we added undo properties
var can_undo := true
var color_mode: int = Image.FORMAT_RGBA8:
set(value):
if color_mode != value:
color_mode = value
for cel in get_all_pixel_cels():
var image := cel.get_image()
image.is_indexed = is_indexed()
if image.is_indexed:
image.resize_indices()
image.select_palette("", false)
image.convert_rgb_to_indexed()
var fill_color := Color(0)
var has_changed := false:
set(value):
@ -176,11 +189,26 @@ func new_empty_frame() -> Frame:
return frame
## Returns a new [Image] of size [member size] and format [method get_image_format].
func new_empty_image() -> Image:
return Image.create(size.x, size.y, false, get_image_format())
## Returns the currently selected [BaseCel].
func get_current_cel() -> BaseCel:
return frames[current_frame].cels[current_layer]
func get_image_format() -> Image.Format:
if color_mode == INDEXED_MODE:
return Image.FORMAT_RGBA8
return color_mode
func is_indexed() -> bool:
return color_mode == INDEXED_MODE
func selection_map_changed() -> void:
var image_texture: ImageTexture
has_selection = !selection_map.is_invisible()
@ -255,6 +283,7 @@ func serialize() -> Dictionary:
"pxo_version": ProjectSettings.get_setting("application/config/Pxo_Version"),
"size_x": size.x,
"size_y": size.y,
"color_mode": color_mode,
"tile_mode_x_basis_x": tiles.x_basis.x,
"tile_mode_x_basis_y": tiles.x_basis.y,
"tile_mode_y_basis_x": tiles.y_basis.x,
@ -288,6 +317,7 @@ func deserialize(dict: Dictionary, zip_reader: ZIPReader = null, file: FileAcces
size.y = dict.size_y
tiles.tile_size = size
selection_map.crop(size.x, size.y)
color_mode = dict.get("color_mode", color_mode)
if dict.has("tile_mode_x_basis_x") and dict.has("tile_mode_x_basis_y"):
tiles.x_basis.x = dict.tile_mode_x_basis_x
tiles.x_basis.y = dict.tile_mode_x_basis_y
@ -311,20 +341,33 @@ func deserialize(dict: Dictionary, zip_reader: ZIPReader = null, file: FileAcces
for cel in frame.cels:
match int(dict.layers[cel_i].get("type", Global.LayerTypes.PIXEL)):
Global.LayerTypes.PIXEL:
var image := Image.new()
var image: Image
var indices_data := PackedByteArray()
if is_instance_valid(zip_reader): # For pxo files saved in 1.0+
var image_data := zip_reader.read_file(
"image_data/frames/%s/layer_%s" % [frame_i + 1, cel_i + 1]
)
var path := "image_data/frames/%s/layer_%s" % [frame_i + 1, cel_i + 1]
var image_data := zip_reader.read_file(path)
image = Image.create_from_data(
size.x, size.y, false, Image.FORMAT_RGBA8, image_data
size.x, size.y, false, get_image_format(), image_data
)
var indices_path := (
"image_data/frames/%s/indices_layer_%s" % [frame_i + 1, cel_i + 1]
)
if zip_reader.file_exists(indices_path):
indices_data = zip_reader.read_file(indices_path)
elif is_instance_valid(file): # For pxo files saved in 0.x
var buffer := file.get_buffer(size.x * size.y * 4)
image = Image.create_from_data(
size.x, size.y, false, Image.FORMAT_RGBA8, buffer
size.x, size.y, false, get_image_format(), buffer
)
cels.append(PixelCel.new(image))
var pixelorama_image := ImageExtended.new()
pixelorama_image.is_indexed = is_indexed()
if not indices_data.is_empty() and is_indexed():
pixelorama_image.indices_image = Image.create_from_data(
size.x, size.y, false, Image.FORMAT_R8, indices_data
)
pixelorama_image.copy_from(image)
pixelorama_image.select_palette("", true)
cels.append(PixelCel.new(pixelorama_image))
Global.LayerTypes.GROUP:
cels.append(GroupCel.new())
Global.LayerTypes.THREE_D:
@ -559,6 +602,16 @@ func find_first_drawable_cel(frame := frames[current_frame]) -> BaseCel:
return result
## Returns an [Array] of type [PixelCel] containing all of the pixel cels of the project.
func get_all_pixel_cels() -> Array[PixelCel]:
var cels: Array[PixelCel]
for frame in frames:
for cel in frame.cels:
if cel is PixelCel:
cels.append(cel)
return cels
## Re-order layers to take each cel's z-index into account. If all z-indexes are 0,
## then the order of drawing is the same as the order of the layers itself.
func order_layers(frame_index := current_frame) -> void:

View file

@ -5,7 +5,9 @@ extends RefCounted
signal done
func generate_image(img: Image, shader: Shader, params: Dictionary, size: Vector2i) -> void:
func generate_image(
img: Image, shader: Shader, params: Dictionary, size: Vector2i, respect_indexed := true
) -> void:
# duplicate shader before modifying code to avoid affecting original resource
var resized_width := false
var resized_height := false
@ -60,4 +62,6 @@ func generate_image(img: Image, shader: Shader, params: Dictionary, size: Vector
img.crop(img.get_width() - 1, img.get_height())
if resized_height:
img.crop(img.get_width(), img.get_height() - 1)
if img is ImageExtended and respect_indexed:
img.convert_rgb_to_indexed()
done.emit()

View file

@ -3,6 +3,7 @@
shader_type canvas_item;
render_mode unshaded;
#include "res://src/Shaders/FindPaletteColorIndex.gdshaderinc"
uniform sampler2D palette_texture : filter_nearest;
uniform sampler2D selection : filter_nearest;
@ -10,18 +11,9 @@ vec4 swap_color(vec4 color) {
if (color.a <= 0.01) {
return color;
}
int color_index = 0;
int n_of_colors = textureSize(palette_texture, 0).x;
float smaller_distance = distance(color, texture(palette_texture, vec2(0.0)));
for (int i = 0; i <= n_of_colors; i++) {
vec2 uv = vec2(float(i) / float(n_of_colors), 0.0);
vec4 palette_color = texture(palette_texture, uv);
float dist = distance(color, palette_color);
if (dist < smaller_distance) {
smaller_distance = dist;
color_index = i;
}
}
int color_index = find_index(color, n_of_colors, palette_texture);
return texture(palette_texture, vec2(float(color_index) / float(n_of_colors), 0.0));
}

View file

@ -0,0 +1,14 @@
int find_index(vec4 color, int n_of_colors, sampler2D palette_texture) {
int color_index = 0;
float smaller_distance = distance(color, texture(palette_texture, vec2(0.0)));
for (int i = 0; i <= n_of_colors; i++) {
vec2 uv = vec2(float(i) / float(n_of_colors), 0.0);
vec4 palette_color = texture(palette_texture, uv);
float dist = distance(color, palette_color);
if (dist < smaller_distance) {
smaller_distance = dist;
color_index = i;
}
}
return color_index;
}

View file

@ -0,0 +1,28 @@
shader_type canvas_item;
render_mode unshaded;
const float EPSILON = 0.0001;
uniform sampler2D palette_texture : filter_nearest;
uniform sampler2D indices_texture : filter_nearest;
void fragment() {
float index = texture(indices_texture, UV).r;
if (index <= EPSILON) { // If index is zero, make it transparent
COLOR = vec4(0.0);
}
else {
float n_of_colors = float(textureSize(palette_texture, 0).x);
index -= 1.0 / 255.0;
float index_normalized = ((index * 255.0)) / n_of_colors;
if (index_normalized + EPSILON < 1.0) {
COLOR = texture(palette_texture, vec2(index_normalized + EPSILON, 0.0));
}
else {
// If index is bigger than the size of the palette, make it transparent.
// This happens when switching to a palette, where the previous palette was bigger
// than the newer one, and the current index is out of bounds of the new one.
COLOR = vec4(0.0);
}
}
}

View file

@ -0,0 +1,18 @@
shader_type canvas_item;
render_mode unshaded;
#include "res://src/Shaders/FindPaletteColorIndex.gdshaderinc"
uniform sampler2D rgb_texture : filter_nearest;
uniform sampler2D palette_texture : filter_nearest;
void fragment() {
vec4 color = texture(rgb_texture, UV);
if (color.a <= 0.01) {
COLOR.r = 0.0;
}
else {
int color_index = find_index(color, textureSize(palette_texture, 0).x, palette_texture);
COLOR.r = float(color_index + 1) / 255.0;
}
}

View file

@ -35,7 +35,7 @@ var _line_polylines := []
# Memorize some stuff when doing brush strokes
var _stroke_project: Project
var _stroke_images: Array[Image] = []
var _stroke_images: Array[ImageExtended] = []
var _is_mask_size_zero := true
var _circle_tool_shortcut: Array[Vector2i]
@ -730,8 +730,8 @@ func _get_undo_data() -> Dictionary:
for cel in cels:
if not cel is PixelCel:
continue
var image := cel.get_image()
data[image] = image.data
var image := (cel as PixelCel).get_image()
image.add_data_to_dictionary(data)
return data

View file

@ -299,12 +299,12 @@ func _get_draw_rect() -> Rect2i:
return Rect2i(Vector2i.ZERO, Global.current_project.size)
func _get_draw_image() -> Image:
func _get_draw_image() -> ImageExtended:
return Global.current_project.get_current_cel().get_image()
func _get_selected_draw_images() -> Array[Image]:
var images: Array[Image] = []
func _get_selected_draw_images() -> Array[ImageExtended]:
var images: Array[ImageExtended] = []
var project := Global.current_project
for cel_index in project.selected_cels:
var cel: BaseCel = project.frames[cel_index[0]].cels[cel_index[1]]

View file

@ -220,7 +220,7 @@ func fill_in_color(pos: Vector2i) -> void:
if project.has_selection:
selection = project.selection_map.return_cropped_copy(project.size)
else:
selection = Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
selection = project.new_empty_image()
selection.fill(Color(1, 1, 1, 1))
selection_tex = ImageTexture.create_from_image(selection)
@ -263,7 +263,7 @@ func fill_in_selection() -> void:
var images := _get_selected_draw_images()
if _fill_with == FillWith.COLOR or _pattern == null:
if project.has_selection:
var filler := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
var filler := project.new_empty_image()
filler.fill(tool_slot.color)
var rect: Rect2i = Global.canvas.selection.big_bounding_rectangle
var selection_map_copy := project.selection_map.return_cropped_copy(project.size)
@ -284,7 +284,7 @@ func fill_in_selection() -> void:
if project.has_selection:
selection = project.selection_map.return_cropped_copy(project.size)
else:
selection = Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
selection = project.new_empty_image()
selection.fill(Color(1, 1, 1, 1))
selection_tex = ImageTexture.create_from_image(selection)
@ -461,7 +461,7 @@ func _compute_segments_for_image(
done = false
func _color_segments(image: Image) -> void:
func _color_segments(image: ImageExtended) -> void:
if _fill_with == FillWith.COLOR or _pattern == null:
# This is needed to ensure that the color used to fill is not wrong, due to float
# rounding issues.
@ -472,7 +472,7 @@ func _color_segments(image: Image) -> void:
var p := _allegro_image_segments[c]
for px in range(p.left_position, p.right_position + 1):
# We don't have to check again whether the point being processed is within the bounds
image.set_pixel(px, p.y, color)
image.set_pixel_custom(px, p.y, color)
else:
# shortcircuit tests for patternfills
var pattern_size := _pattern.image.get_size()
@ -484,11 +484,11 @@ func _color_segments(image: Image) -> void:
_set_pixel_pattern(image, px, p.y, pattern_size)
func _set_pixel_pattern(image: Image, x: int, y: int, pattern_size: Vector2i) -> void:
func _set_pixel_pattern(image: ImageExtended, x: int, y: int, pattern_size: Vector2i) -> void:
var px := (x + _offset_x) % pattern_size.x
var py := (y + _offset_y) % pattern_size.y
var pc := _pattern.image.get_pixel(px, py)
image.set_pixel(x, y, pc)
image.set_pixel_custom(x, y, pc)
func commit_undo() -> void:
@ -514,12 +514,12 @@ func _get_undo_data() -> Dictionary:
if Global.animation_timeline.animation_timer.is_stopped():
var images := _get_selected_draw_images()
for image in images:
data[image] = image.data
image.add_data_to_dictionary(data)
else:
for frame in Global.current_project.frames:
var cel := frame.cels[Global.current_project.current_layer]
if not cel is PixelCel:
continue
var image := cel.get_image()
data[image] = image.data
var image := (cel as PixelCel).get_image()
image.add_data_to_dictionary(data)
return data

View file

@ -203,7 +203,7 @@ func _draw_shape() -> void:
commit_undo()
func _draw_pixel(point: Vector2i, images: Array[Image]) -> void:
func _draw_pixel(point: Vector2i, images: Array[ImageExtended]) -> void:
if Global.current_project.can_pixel_get_drawn(point):
for image in images:
_drawer.set_pixel(image, point, tool_slot.color)

View file

@ -122,6 +122,7 @@ func _draw_brush_image(image: Image, src_rect: Rect2i, dst: Vector2i) -> void:
var images := _get_selected_draw_images()
for draw_image in images:
draw_image.blit_rect_mask(_clear_image, image, src_rect, dst)
draw_image.convert_rgb_to_indexed()
else:
for xx in image.get_size().x:
for yy in image.get_size().y:

View file

@ -211,6 +211,7 @@ func _draw_brush_image(brush_image: Image, src_rect: Rect2i, dst: Vector2i) -> v
draw_image.blit_rect_mask(brush_image, mask, src_rect, dst)
else:
draw_image.blit_rect(brush_image, src_rect, dst)
draw_image.convert_rgb_to_indexed()
else:
for draw_image in images:
if Tools.alpha_locked:
@ -218,3 +219,4 @@ func _draw_brush_image(brush_image: Image, src_rect: Rect2i, dst: Vector2i) -> v
draw_image.blend_rect_mask(brush_image, mask, src_rect, dst)
else:
draw_image.blend_rect(brush_image, src_rect, dst)
draw_image.convert_rgb_to_indexed()

View file

@ -8,7 +8,7 @@ var _content_transformation_check := false
var _snap_to_grid := false ## Mouse Click + Ctrl
var _undo_data := {}
@onready var selection_node: Node2D = Global.canvas.selection
@onready var selection_node := Global.canvas.selection
func _input(event: InputEvent) -> void:
@ -78,19 +78,15 @@ func draw_end(pos: Vector2i) -> void:
and _content_transformation_check == selection_node.is_moving_content
):
pos = _snap_position(pos)
var project := Global.current_project
if project.has_selection:
if Global.current_project.has_selection:
selection_node.move_borders_end()
else:
var pixel_diff := pos - _start_pos
Global.canvas.move_preview_location = Vector2i.ZERO
var images := _get_selected_draw_images()
for image in images:
var image_copy := Image.new()
image_copy.copy_from(image)
image.fill(Color(0, 0, 0, 0))
image.blit_rect(image_copy, Rect2i(Vector2i.ZERO, project.size), pixel_diff)
_move_image(image, pixel_diff)
_move_image(image.indices_image, pixel_diff)
_commit_undo("Draw")
_start_pos = Vector2.INF
@ -99,6 +95,13 @@ func draw_end(pos: Vector2i) -> void:
Global.canvas.measurements.update_measurement(Global.MeasurementMode.NONE)
func _move_image(image: Image, pixel_diff: Vector2i) -> void:
var image_copy := Image.new()
image_copy.copy_from(image)
image.fill(Color(0, 0, 0, 0))
image.blit_rect(image_copy, Rect2i(Vector2i.ZERO, image.get_size()), pixel_diff)
func _snap_position(pos: Vector2) -> Vector2:
if Input.is_action_pressed("transform_snap_axis"):
var angle := pos.angle_to_point(_start_pos)
@ -155,6 +158,6 @@ func _get_undo_data() -> Dictionary:
for cel in cels:
if not cel is PixelCel:
continue
var image: Image = cel.image
data[image] = image.data
var image := (cel as PixelCel).get_image()
image.add_data_to_dictionary(data)
return data

View file

@ -149,12 +149,14 @@ func text_to_pixels() -> void:
RenderingServer.free_rid(canvas)
RenderingServer.free_rid(ci_rid)
RenderingServer.free_rid(texture)
viewport_texture.convert(Image.FORMAT_RGBA8)
viewport_texture.convert(image.get_format())
text_edit.queue_free()
text_edit = null
if not viewport_texture.is_empty():
image.copy_from(viewport_texture)
if image is ImageExtended:
image.convert_rgb_to_indexed()
commit_undo("Draw", undo_data)
@ -179,7 +181,7 @@ func _get_undo_data() -> Dictionary:
var data := {}
var images := _get_selected_draw_images()
for image in images:
data[image] = image.data
image.add_data_to_dictionary(data)
return data

View file

@ -516,6 +516,7 @@ func transform_content_confirm() -> void:
Rect2i(Vector2i.ZERO, project.selection_map.get_size()),
big_bounding_rectangle.position
)
cel_image.convert_rgb_to_indexed()
project.selection_map.move_bitmap_values(project)
commit_undo("Move Selection", undo_data)
@ -605,13 +606,13 @@ func get_undo_data(undo_image: bool) -> Dictionary:
if undo_image:
var images := _get_selected_draw_images()
for image in images:
data[image] = image.data
image.add_data_to_dictionary(data)
return data
func _get_selected_draw_cels() -> Array[BaseCel]:
var cels: Array[BaseCel] = []
func _get_selected_draw_cels() -> Array[PixelCel]:
var cels: Array[PixelCel] = []
var project := Global.current_project
for cel_index in project.selected_cels:
var cel: BaseCel = project.frames[cel_index[0]].cels[cel_index[1]]
@ -622,8 +623,8 @@ func _get_selected_draw_cels() -> Array[BaseCel]:
return cels
func _get_selected_draw_images() -> Array[Image]:
var images: Array[Image] = []
func _get_selected_draw_images() -> Array[ImageExtended]:
var images: Array[ImageExtended] = []
var project := Global.current_project
for cel_index in project.selected_cels:
var cel: BaseCel = project.frames[cel_index[0]].cels[cel_index[1]]
@ -794,14 +795,14 @@ func delete(selected_cels := true) -> void:
return
var undo_data_tmp := get_undo_data(true)
var images: Array[Image]
var images: Array[ImageExtended]
if selected_cels:
images = _get_selected_draw_images()
else:
images = [project.get_current_cel().get_image()]
if project.has_selection:
var blank := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
var blank := project.new_empty_image()
var selection_map_copy := project.selection_map.return_cropped_copy(project.size)
for image in images:
image.blit_rect_mask(
@ -870,13 +871,16 @@ func _project_switched() -> void:
func _get_preview_image() -> void:
var project := Global.current_project
var blended_image := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
var blended_image := project.new_empty_image()
DrawingAlgos.blend_layers(
blended_image, project.frames[project.current_frame], Vector2i.ZERO, project, true
)
if original_preview_image.is_empty():
original_preview_image = Image.create(
big_bounding_rectangle.size.x, big_bounding_rectangle.size.y, false, Image.FORMAT_RGBA8
big_bounding_rectangle.size.x,
big_bounding_rectangle.size.y,
false,
project.get_image_format()
)
var selection_map_copy := project.selection_map.return_cropped_copy(project.size)
original_preview_image.blit_rect_mask(
@ -892,11 +896,11 @@ func _get_preview_image() -> void:
var clear_image := Image.create(
original_preview_image.get_width(),
original_preview_image.get_height(),
false,
Image.FORMAT_RGBA8
original_preview_image.has_mipmaps(),
original_preview_image.get_format()
)
for cel in _get_selected_draw_cels():
var cel_image: Image = cel.get_image()
var cel_image := cel.get_image()
cel.transformed_content = _get_selected_image(cel_image)
cel_image.blit_rect_mask(
clear_image,
@ -911,7 +915,10 @@ func _get_preview_image() -> void:
func _get_selected_image(cel_image: Image) -> Image:
var project := Global.current_project
var image := Image.create(
big_bounding_rectangle.size.x, big_bounding_rectangle.size.y, false, Image.FORMAT_RGBA8
big_bounding_rectangle.size.x,
big_bounding_rectangle.size.y,
false,
project.get_image_format()
)
var selection_map_copy := project.selection_map.return_cropped_copy(project.size)
image.blit_rect_mask(cel_image, selection_map_copy, big_bounding_rectangle, Vector2i.ZERO)

View file

@ -52,7 +52,9 @@ var templates: Array[Template] = [
@onready var height_value := %HeightValue as SpinBox
@onready var portrait_button := %PortraitButton as Button
@onready var landscape_button := %LandscapeButton as Button
@onready var name_input := $VBoxContainer/FillColorContainer/NameInput as LineEdit
@onready var fill_color_node := %FillColor as ColorPickerButton
@onready var color_mode := $VBoxContainer/FillColorContainer/ColorMode as OptionButton
@onready var recent_templates_list := %RecentTemplates as ItemList
@ -123,13 +125,14 @@ func _on_CreateNewImage_confirmed() -> void:
if recent_sizes.size() > 10:
recent_sizes.resize(10)
Global.config_cache.set_value("templates", "recent_sizes", recent_sizes)
var fill_color: Color = fill_color_node.color
var proj_name: String = $VBoxContainer/ProjectName/NameInput.text
var fill_color := fill_color_node.color
var proj_name := name_input.text
if !proj_name.is_valid_filename():
proj_name = tr("untitled")
var new_project := Project.new([], proj_name, image_size)
if color_mode.selected == 1:
new_project.color_mode = Project.INDEXED_MODE
new_project.layers.append(PixelLayer.new(new_project))
new_project.fill_color = fill_color
new_project.frames.append(new_project.new_empty_frame())

View file

@ -9,7 +9,8 @@
[node name="CreateNewImage" type="ConfirmationDialog"]
title = "New..."
size = Vector2i(384, 330)
position = Vector2i(0, 36)
size = Vector2i(434, 330)
script = ExtResource("1")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
@ -22,19 +23,6 @@ offset_right = -8.0
offset_bottom = -49.0
size_flags_horizontal = 0
[node name="ProjectName" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="NameLabel" type="Label" parent="VBoxContainer/ProjectName"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "Project Name:"
[node name="NameInput" type="LineEdit" parent="VBoxContainer/ProjectName"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Enter name... (Default \"untitled\")"
[node name="ImageSize" type="Label" parent="VBoxContainer"]
layout_mode = 2
text = "Image Size"
@ -42,49 +30,48 @@ text = "Image Size"
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
layout_mode = 2
[node name="VBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
[node name="SizeContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="Templates" type="VBoxContainer" parent="VBoxContainer/VBoxContainer"]
[node name="SizeOptions" type="VBoxContainer" parent="VBoxContainer/SizeContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="TemplatesContainer" type="HBoxContainer" parent="VBoxContainer/VBoxContainer/Templates"]
[node name="TemplatesContainer" type="HBoxContainer" parent="VBoxContainer/SizeContainer/SizeOptions"]
layout_mode = 2
[node name="TemplatesLabel" type="Label" parent="VBoxContainer/VBoxContainer/Templates/TemplatesContainer"]
[node name="TemplatesLabel" type="Label" parent="VBoxContainer/SizeContainer/SizeOptions/TemplatesContainer"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "Templates:"
[node name="TemplatesOptions" type="OptionButton" parent="VBoxContainer/VBoxContainer/Templates/TemplatesContainer"]
[node name="TemplatesOptions" type="OptionButton" parent="VBoxContainer/SizeContainer/SizeOptions/TemplatesContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
mouse_default_cursor_shape = 2
toggle_mode = false
item_count = 1
selected = 0
item_count = 1
popup/item_0/text = "Default"
popup/item_0/id = 0
[node name="SizeContainer" type="HBoxContainer" parent="VBoxContainer/VBoxContainer/Templates"]
[node name="WidthHeightContainer" type="HBoxContainer" parent="VBoxContainer/SizeContainer/SizeOptions"]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/VBoxContainer/Templates/SizeContainer"]
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/SizeContainer/SizeOptions/WidthHeightContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="WidthContainer" type="HBoxContainer" parent="VBoxContainer/VBoxContainer/Templates/SizeContainer/VBoxContainer"]
[node name="WidthContainer" type="HBoxContainer" parent="VBoxContainer/SizeContainer/SizeOptions/WidthHeightContainer/VBoxContainer"]
layout_mode = 2
[node name="WidthLabel" type="Label" parent="VBoxContainer/VBoxContainer/Templates/SizeContainer/VBoxContainer/WidthContainer"]
[node name="WidthLabel" type="Label" parent="VBoxContainer/SizeContainer/SizeOptions/WidthHeightContainer/VBoxContainer/WidthContainer"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "Width:"
[node name="WidthValue" type="SpinBox" parent="VBoxContainer/VBoxContainer/Templates/SizeContainer/VBoxContainer/WidthContainer"]
[node name="WidthValue" type="SpinBox" parent="VBoxContainer/SizeContainer/SizeOptions/WidthHeightContainer/VBoxContainer/WidthContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
@ -94,15 +81,15 @@ max_value = 16384.0
value = 64.0
suffix = "px"
[node name="HeightContainer" type="HBoxContainer" parent="VBoxContainer/VBoxContainer/Templates/SizeContainer/VBoxContainer"]
[node name="HeightContainer" type="HBoxContainer" parent="VBoxContainer/SizeContainer/SizeOptions/WidthHeightContainer/VBoxContainer"]
layout_mode = 2
[node name="HeightLabel" type="Label" parent="VBoxContainer/VBoxContainer/Templates/SizeContainer/VBoxContainer/HeightContainer"]
[node name="HeightLabel" type="Label" parent="VBoxContainer/SizeContainer/SizeOptions/WidthHeightContainer/VBoxContainer/HeightContainer"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "Height:"
[node name="HeightValue" type="SpinBox" parent="VBoxContainer/VBoxContainer/Templates/SizeContainer/VBoxContainer/HeightContainer"]
[node name="HeightValue" type="SpinBox" parent="VBoxContainer/SizeContainer/SizeOptions/WidthHeightContainer/VBoxContainer/HeightContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
@ -112,11 +99,11 @@ max_value = 16384.0
value = 64.0
suffix = "px"
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/VBoxContainer/Templates/SizeContainer" groups=["UIButtons"]]
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/SizeContainer/SizeOptions/WidthHeightContainer" groups=["UIButtons"]]
layout_mode = 2
texture = ExtResource("6")
[node name="AspectRatioButton" type="TextureButton" parent="VBoxContainer/VBoxContainer/Templates/SizeContainer/TextureRect" groups=["UIButtons"]]
[node name="AspectRatioButton" type="TextureButton" parent="VBoxContainer/SizeContainer/SizeOptions/WidthHeightContainer/TextureRect" groups=["UIButtons"]]
unique_name_in_owner = true
layout_mode = 0
anchor_left = 0.5
@ -133,31 +120,10 @@ toggle_mode = true
texture_normal = ExtResource("4")
texture_pressed = ExtResource("5")
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/VBoxContainer"]
[node name="SizeButtonsContainer" type="HBoxContainer" parent="VBoxContainer/SizeContainer/SizeOptions"]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/VBoxContainer"]
clip_contents = true
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
focus_mode = 2
mouse_filter = 0
[node name="Label" type="Label" parent="VBoxContainer/VBoxContainer/VBoxContainer"]
layout_mode = 2
text = "Recent:"
[node name="RecentTemplates" type="ItemList" parent="VBoxContainer/VBoxContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
allow_reselect = true
[node name="SizeButtonsContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="PortraitButton" type="Button" parent="VBoxContainer/SizeButtonsContainer" groups=["UIButtons"]]
[node name="PortraitButton" type="Button" parent="VBoxContainer/SizeContainer/SizeOptions/SizeButtonsContainer" groups=["UIButtons"]]
unique_name_in_owner = true
custom_minimum_size = Vector2(24, 24)
layout_mode = 2
@ -166,7 +132,7 @@ focus_mode = 0
mouse_default_cursor_shape = 2
toggle_mode = true
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/SizeButtonsContainer/PortraitButton"]
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/SizeContainer/SizeOptions/SizeButtonsContainer/PortraitButton"]
layout_mode = 0
anchor_left = 0.5
anchor_top = 0.5
@ -178,7 +144,7 @@ offset_right = 8.0
offset_bottom = 8.0
texture = ExtResource("2")
[node name="LandscapeButton" type="Button" parent="VBoxContainer/SizeButtonsContainer" groups=["UIButtons"]]
[node name="LandscapeButton" type="Button" parent="VBoxContainer/SizeContainer/SizeOptions/SizeButtonsContainer" groups=["UIButtons"]]
unique_name_in_owner = true
custom_minimum_size = Vector2(24, 24)
layout_mode = 2
@ -187,7 +153,7 @@ focus_mode = 0
mouse_default_cursor_shape = 2
toggle_mode = true
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/SizeButtonsContainer/LandscapeButton"]
[node name="TextureRect" type="TextureRect" parent="VBoxContainer/SizeContainer/SizeOptions/SizeButtonsContainer/LandscapeButton"]
layout_mode = 0
anchor_left = 0.5
anchor_top = 0.5
@ -199,12 +165,49 @@ offset_right = 8.0
offset_bottom = 8.0
texture = ExtResource("3")
[node name="FillColorContainer" type="HBoxContainer" parent="VBoxContainer"]
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/SizeContainer"]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/SizeContainer"]
clip_contents = true
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
focus_mode = 2
mouse_filter = 0
[node name="Label" type="Label" parent="VBoxContainer/SizeContainer/VBoxContainer"]
layout_mode = 2
text = "Recent:"
[node name="RecentTemplates" type="ItemList" parent="VBoxContainer/SizeContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
allow_reselect = true
[node name="HSeparator2" type="HSeparator" parent="VBoxContainer"]
layout_mode = 2
[node name="FillColorContainer" type="GridContainer" parent="VBoxContainer"]
layout_mode = 2
columns = 2
[node name="NameLabel" type="Label" parent="VBoxContainer/FillColorContainer"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_horizontal = 3
text = "Project Name:"
[node name="NameInput" type="LineEdit" parent="VBoxContainer/FillColorContainer"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Enter name... (Default \"untitled\")"
[node name="FillColorLabel" type="Label" parent="VBoxContainer/FillColorContainer"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_horizontal = 3
text = "Fill with color:"
[node name="FillColor" type="ColorPickerButton" parent="VBoxContainer/FillColorContainer"]
@ -215,13 +218,28 @@ size_flags_horizontal = 3
mouse_default_cursor_shape = 2
color = Color(0, 0, 0, 0)
[node name="ColorModeLabel" type="Label" parent="VBoxContainer/FillColorContainer"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
size_flags_horizontal = 3
text = "Color mode:"
[node name="ColorMode" type="OptionButton" parent="VBoxContainer/FillColorContainer"]
layout_mode = 2
mouse_default_cursor_shape = 2
selected = 0
item_count = 2
popup/item_0/text = "RGBA"
popup/item_1/text = "Indexed"
popup/item_1/id = 1
[connection signal="about_to_popup" from="." to="." method="_on_CreateNewImage_about_to_show"]
[connection signal="confirmed" from="." to="." method="_on_CreateNewImage_confirmed"]
[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
[connection signal="item_selected" from="VBoxContainer/VBoxContainer/Templates/TemplatesContainer/TemplatesOptions" to="." method="_on_TemplatesOptions_item_selected"]
[connection signal="value_changed" from="VBoxContainer/VBoxContainer/Templates/SizeContainer/VBoxContainer/WidthContainer/WidthValue" to="." method="_on_SizeValue_value_changed"]
[connection signal="value_changed" from="VBoxContainer/VBoxContainer/Templates/SizeContainer/VBoxContainer/HeightContainer/HeightValue" to="." method="_on_SizeValue_value_changed"]
[connection signal="toggled" from="VBoxContainer/VBoxContainer/Templates/SizeContainer/TextureRect/AspectRatioButton" to="." method="_on_AspectRatioButton_toggled"]
[connection signal="item_selected" from="VBoxContainer/VBoxContainer/VBoxContainer/RecentTemplates" to="." method="_on_RecentTemplates_item_selected"]
[connection signal="toggled" from="VBoxContainer/SizeButtonsContainer/PortraitButton" to="." method="_on_PortraitButton_toggled"]
[connection signal="toggled" from="VBoxContainer/SizeButtonsContainer/LandscapeButton" to="." method="_on_LandscapeButton_toggled"]
[connection signal="item_selected" from="VBoxContainer/SizeContainer/SizeOptions/TemplatesContainer/TemplatesOptions" to="." method="_on_TemplatesOptions_item_selected"]
[connection signal="value_changed" from="VBoxContainer/SizeContainer/SizeOptions/WidthHeightContainer/VBoxContainer/WidthContainer/WidthValue" to="." method="_on_SizeValue_value_changed"]
[connection signal="value_changed" from="VBoxContainer/SizeContainer/SizeOptions/WidthHeightContainer/VBoxContainer/HeightContainer/HeightValue" to="." method="_on_SizeValue_value_changed"]
[connection signal="toggled" from="VBoxContainer/SizeContainer/SizeOptions/WidthHeightContainer/TextureRect/AspectRatioButton" to="." method="_on_AspectRatioButton_toggled"]
[connection signal="toggled" from="VBoxContainer/SizeContainer/SizeOptions/SizeButtonsContainer/PortraitButton" to="." method="_on_PortraitButton_toggled"]
[connection signal="toggled" from="VBoxContainer/SizeContainer/SizeOptions/SizeButtonsContainer/LandscapeButton" to="." method="_on_LandscapeButton_toggled"]
[connection signal="item_selected" from="VBoxContainer/SizeContainer/VBoxContainer/RecentTemplates" to="." method="_on_RecentTemplates_item_selected"]

View file

@ -89,7 +89,7 @@ func commit_action(cel: Image, project := Global.current_project) -> void:
selection_tex = ImageTexture.create_from_image(selection)
if !_type_is_shader():
var blank := Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
var blank := project.new_empty_image()
cel.blit_rect_mask(
blank, selection, Rect2i(Vector2i.ZERO, cel.get_size()), Vector2i.ZERO
)
@ -136,6 +136,8 @@ func commit_action(cel: Image, project := Global.current_project) -> void:
cel.blend_rect(image, Rect2i(Vector2i.ZERO, image.get_size()), Vector2i.ZERO)
else:
cel.blit_rect(image, Rect2i(Vector2i.ZERO, image.get_size()), Vector2i.ZERO)
if cel is ImageExtended:
cel.convert_rgb_to_indexed()
func _type_is_shader() -> bool:

View file

@ -34,7 +34,7 @@ func _on_ScaleImage_confirmed() -> void:
var width: int = width_value.value
var height: int = height_value.value
var interpolation: int = interpolation_type.selected
DrawingAlgos.scale_image(width, height, interpolation)
DrawingAlgos.scale_project(width, height, interpolation)
func _on_visibility_changed() -> void:

View file

@ -22,7 +22,7 @@ func refresh_list() -> void:
animation_tags_list.clear()
get_ok_button().disabled = true
for tag: AnimationTag in from_project.animation_tags:
var img = Image.create(from_project.size.x, from_project.size.y, true, Image.FORMAT_RGBA8)
var img := from_project.new_empty_image()
DrawingAlgos.blend_layers(
img, from_project.frames[tag.from - 1], Vector2i.ZERO, from_project
)
@ -186,9 +186,7 @@ func add_animation(indices: Array, destination: int, from_tag: AnimationTag = nu
# add more types here if they have a copy_content() method
if src_cel is PixelCel:
var src_img = src_cel.copy_content()
var copy := Image.create(
project.size.x, project.size.y, false, Image.FORMAT_RGBA8
)
var copy := project.new_empty_image()
copy.blit_rect(
src_img, Rect2(Vector2.ZERO, src_img.get_size()), Vector2.ZERO
)

View file

@ -1,6 +1,7 @@
extends AcceptDialog
@onready var size_value_label := $GridContainer/SizeValueLabel as Label
@onready var color_mode_value_label := $GridContainer/ColorModeValueLabel as Label
@onready var frames_value_label := $GridContainer/FramesValueLabel as Label
@onready var layers_value_label := $GridContainer/LayersValueLabel as Label
@onready var name_line_edit := $GridContainer/NameLineEdit as LineEdit
@ -10,6 +11,12 @@ extends AcceptDialog
func _on_visibility_changed() -> void:
Global.dialog_open(visible)
size_value_label.text = str(Global.current_project.size)
if Global.current_project.get_image_format() == Image.FORMAT_RGBA8:
color_mode_value_label.text = "RGBA8"
else:
color_mode_value_label.text = str(Global.current_project.get_image_format())
if Global.current_project.is_indexed():
color_mode_value_label.text += " (%s)" % tr("Indexed")
frames_value_label.text = str(Global.current_project.frames.size())
layers_value_label.text = str(Global.current_project.layers.size())
name_line_edit.text = Global.current_project.name

View file

@ -24,6 +24,16 @@ layout_mode = 2
size_flags_horizontal = 3
text = "64x64"
[node name="ColorModeLabel" type="Label" parent="GridContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "Color mode:"
[node name="ColorModeValueLabel" type="Label" parent="GridContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "RGBA8"
[node name="FramesLabel" type="Label" parent="GridContainer"]
layout_mode = 2
size_flags_horizontal = 3
@ -32,7 +42,7 @@ text = "Frames:"
[node name="FramesValueLabel" type="Label" parent="GridContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "64x64"
text = "1"
[node name="LayersLabel" type="Label" parent="GridContainer"]
layout_mode = 2
@ -42,7 +52,7 @@ text = "Layers:"
[node name="LayersValueLabel" type="Label" parent="GridContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "64x64"
text = "1"
[node name="NameLabel" type="Label" parent="GridContainer"]
layout_mode = 2

View file

@ -70,7 +70,7 @@ class Recorder:
image = recorder_panel.get_window().get_texture().get_image()
else:
var frame := project.frames[project.current_frame]
image = Image.create(project.size.x, project.size.y, false, Image.FORMAT_RGBA8)
image = project.new_empty_image()
DrawingAlgos.blend_layers(image, frame, Vector2i.ZERO, project)
if recorder_panel.resize_percent != 100:

View file

@ -1045,9 +1045,10 @@ func _on_MergeDownLayer_pressed() -> void:
top_cels.append(top_cel) # Store for undo purposes
var top_image := top_layer.display_effects(top_cel)
var bottom_cel := frame.cels[bottom_layer.index]
var bottom_cel := frame.cels[bottom_layer.index] as PixelCel
var bottom_image := bottom_cel.get_image()
var textures: Array[Image] = []
textures.append(bottom_cel.get_image())
textures.append(bottom_image)
textures.append(top_image)
var metadata_image := Image.create(2, 4, false, Image.FORMAT_R8)
DrawingAlgos.set_layer_metadata_image(bottom_layer, bottom_cel, metadata_image, 0)
@ -1058,12 +1059,17 @@ func _on_MergeDownLayer_pressed() -> void:
var params := {
"layers": texture_array, "metadata": ImageTexture.create_from_image(metadata_image)
}
var bottom_image := Image.create(
top_image.get_width(), top_image.get_height(), false, top_image.get_format()
var new_bottom_image := ImageExtended.create_custom(
top_image.get_width(),
top_image.get_height(),
top_image.has_mipmaps(),
top_image.get_format(),
project.is_indexed()
)
# Merge the image itself.
var gen := ShaderImageEffect.new()
gen.generate_image(bottom_image, DrawingAlgos.blend_layers_shader, params, project.size)
gen.generate_image(new_bottom_image, DrawingAlgos.blend_layers_shader, params, project.size)
new_bottom_image.convert_rgb_to_indexed()
if (
bottom_cel.link_set != null
and bottom_cel.link_set.size() > 1
@ -1074,14 +1080,14 @@ func _on_MergeDownLayer_pressed() -> void:
project.undo_redo.add_undo_method(
bottom_layer.link_cel.bind(bottom_cel, bottom_cel.link_set)
)
project.undo_redo.add_do_property(bottom_cel, "image", bottom_image)
project.undo_redo.add_do_property(bottom_cel, "image", new_bottom_image)
project.undo_redo.add_undo_property(bottom_cel, "image", bottom_cel.image)
else:
Global.undo_redo_compress_images(
{bottom_cel.image: bottom_image.data},
{bottom_cel.image: bottom_cel.image.data},
project
)
var redo_data := {}
var undo_data := {}
new_bottom_image.add_data_to_dictionary(redo_data, bottom_image)
bottom_image.add_data_to_dictionary(undo_data)
Global.undo_redo_compress_images(redo_data, undo_data, project)
project.undo_redo.add_do_method(project.remove_layers.bind([top_layer.index]))
project.undo_redo.add_undo_method(

View file

@ -154,13 +154,19 @@ func _apply_effect(layer: BaseLayer, effect: LayerEffect) -> void:
var undo_data := {}
for frame in Global.current_project.frames:
var cel := frame.cels[layer.index]
var new_image := Image.new()
new_image.copy_from(cel.get_image())
var new_image := ImageExtended.new()
var cel_image := cel.get_image()
if cel_image is ImageExtended:
new_image.is_indexed = cel_image.is_indexed
new_image.copy_from_custom(cel_image)
var image_size := new_image.get_size()
var shader_image_effect := ShaderImageEffect.new()
shader_image_effect.generate_image(new_image, effect.shader, effect.params, image_size)
redo_data[cel.image] = new_image.data
undo_data[cel.image] = cel.image.data
if cel_image is ImageExtended:
redo_data[cel_image.indices_image] = new_image.indices_image.data
undo_data[cel_image.indices_image] = cel_image.indices_image.data
redo_data[cel_image] = new_image.data
undo_data[cel_image] = cel_image.data
Global.current_project.undos += 1
Global.current_project.undo_redo.create_action("Apply layer effect")
Global.undo_redo_compress_images(redo_data, undo_data)

View file

@ -1,5 +1,7 @@
extends Panel
enum ColorModes { RGBA, INDEXED }
const DOCS_URL := "https://www.oramainteractive.com/Pixelorama-Docs/"
const ISSUES_URL := "https://github.com/Orama-Interactive/Pixelorama/issues"
const SUPPORT_URL := "https://www.patreon.com/OramaInteractive"
@ -56,6 +58,7 @@ var about_dialog := Dialog.new("res://src/UI/Dialogs/AboutDialog.tscn")
@onready var greyscale_vision: ColorRect = main_ui.find_child("GreyscaleVision")
@onready var tile_mode_submenu := PopupMenu.new()
@onready var selection_modify_submenu := PopupMenu.new()
@onready var color_mode_submenu := PopupMenu.new()
@onready var snap_to_submenu := PopupMenu.new()
@onready var panels_submenu := PopupMenu.new()
@onready var layouts_submenu := PopupMenu.new()
@ -124,6 +127,7 @@ func _project_switched() -> void:
_update_file_menu_buttons(project)
for j in Tiles.MODE.values():
tile_mode_submenu.set_item_checked(j, j == project.tiles.mode)
_check_color_mode_submenu_item(project)
_update_current_frame_mark()
@ -396,19 +400,34 @@ func _setup_image_menu() -> void:
# Order as in Global.ImageMenu enum
var image_menu_items := {
"Project Properties": "project_properties",
"Color Mode": "",
"Resize Canvas": "resize_canvas",
"Scale Image": "scale_image",
"Crop to Selection": "crop_to_selection",
"Crop to Content": "crop_to_content",
}
var i := 0
for item in image_menu_items:
for i in image_menu_items.size():
var item: String = image_menu_items.keys()[i]
if item == "Color Mode":
_setup_color_mode_submenu(item)
else:
_set_menu_shortcut(image_menu_items[item], image_menu, i, item)
i += 1
image_menu.set_item_disabled(Global.ImageMenu.CROP_TO_SELECTION, true)
image_menu.id_pressed.connect(image_menu_id_pressed)
func _setup_color_mode_submenu(item: String) -> void:
color_mode_submenu.set_name("color_mode_submenu")
color_mode_submenu.add_radio_check_item("RGBA", ColorModes.RGBA)
color_mode_submenu.set_item_checked(ColorModes.RGBA, true)
color_mode_submenu.add_radio_check_item("Indexed", ColorModes.INDEXED)
color_mode_submenu.hide_on_checkable_item_selection = false
color_mode_submenu.id_pressed.connect(_color_mode_submenu_id_pressed)
image_menu.add_child(color_mode_submenu)
image_menu.add_submenu_item(item, color_mode_submenu.get_name())
func _setup_effects_menu() -> void:
# Order as in Global.EffectMenu enum
var menu_items := {
@ -687,6 +706,38 @@ func _selection_modify_submenu_id_pressed(id: int) -> void:
modify_selection.node.type = id
func _color_mode_submenu_id_pressed(id: ColorModes) -> void:
var project := Global.current_project
var old_color_mode := project.color_mode
var redo_data := {}
var undo_data := {}
for cel in project.get_all_pixel_cels():
cel.get_image().add_data_to_dictionary(undo_data)
# Change the color mode directly before undo/redo in order to affect the images,
# so we can store them as redo data.
if id == ColorModes.RGBA:
project.color_mode = Image.FORMAT_RGBA8
else:
project.color_mode = Project.INDEXED_MODE
for cel in project.get_all_pixel_cels():
cel.get_image().add_data_to_dictionary(redo_data)
project.undo_redo.create_action("Change color mode")
project.undos += 1
project.undo_redo.add_do_property(project, "color_mode", project.color_mode)
project.undo_redo.add_undo_property(project, "color_mode", old_color_mode)
Global.undo_redo_compress_images(redo_data, undo_data, project)
project.undo_redo.add_do_method(_check_color_mode_submenu_item.bind(project))
project.undo_redo.add_undo_method(_check_color_mode_submenu_item.bind(project))
project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
project.undo_redo.commit_action()
func _check_color_mode_submenu_item(project: Project) -> void:
color_mode_submenu.set_item_checked(ColorModes.RGBA, project.color_mode == Image.FORMAT_RGBA8)
color_mode_submenu.set_item_checked(ColorModes.INDEXED, project.is_indexed())
func _snap_to_submenu_id_pressed(id: int) -> void:
if id == 0:
Global.snap_to_rectangular_grid_boundary = !Global.snap_to_rectangular_grid_boundary