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Changed default cursor shape for the rulers, because they were in the wrong direction
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parent
9f1779893d
commit
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2 changed files with 4 additions and 5 deletions
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@ -788,7 +788,6 @@ size_flags_horizontal = 3
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custom_constants/separation = 0
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custom_constants/separation = 0
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[node name="HViewportContainer" type="HBoxContainer" parent="MenuAndUI/UI/CanvasAndTimeline"]
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[node name="HViewportContainer" type="HBoxContainer" parent="MenuAndUI/UI/CanvasAndTimeline"]
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editor/display_folded = true
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margin_right = 704.0
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margin_right = 704.0
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margin_bottom = 478.0
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margin_bottom = 478.0
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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@ -806,7 +805,7 @@ margin_right = 704.0
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margin_bottom = 16.0
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margin_bottom = 16.0
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rect_min_size = Vector2( 0, 16 )
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rect_min_size = Vector2( 0, 16 )
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focus_mode = 0
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focus_mode = 0
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mouse_default_cursor_shape = 15
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mouse_default_cursor_shape = 14
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custom_styles/hover = ExtResource( 12 )
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custom_styles/hover = ExtResource( 12 )
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custom_styles/pressed = ExtResource( 12 )
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custom_styles/pressed = ExtResource( 12 )
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custom_styles/focus = ExtResource( 12 )
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custom_styles/focus = ExtResource( 12 )
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@ -827,7 +826,7 @@ margin_right = 16.0
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margin_bottom = 462.0
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margin_bottom = 462.0
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rect_min_size = Vector2( 16, 0 )
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rect_min_size = Vector2( 16, 0 )
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focus_mode = 0
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focus_mode = 0
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mouse_default_cursor_shape = 14
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mouse_default_cursor_shape = 15
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size_flags_horizontal = 0
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size_flags_horizontal = 0
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size_flags_vertical = 3
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size_flags_vertical = 3
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custom_styles/hover = ExtResource( 12 )
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custom_styles/hover = ExtResource( 12 )
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@ -14,9 +14,9 @@ func _process(delta : float) -> void:
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update()
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update()
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var mouse_pos := get_local_mouse_position()
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var mouse_pos := get_local_mouse_position()
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if mouse_pos.x < RULER_WIDTH: #For double guides
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if mouse_pos.x < RULER_WIDTH: #For double guides
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mouse_default_cursor_shape = Control.CURSOR_BDIAGSIZE
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mouse_default_cursor_shape = Control.CURSOR_FDIAGSIZE
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else:
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else:
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mouse_default_cursor_shape = Control.CURSOR_HSPLIT
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mouse_default_cursor_shape = Control.CURSOR_VSPLIT
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#Code taken and modified from Godot's source code
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#Code taken and modified from Godot's source code
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func _draw() -> void:
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func _draw() -> void:
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