diff --git a/Main.tscn b/Main.tscn index 1f3b7d8ef..ada0248b8 100644 --- a/Main.tscn +++ b/Main.tscn @@ -788,7 +788,6 @@ size_flags_horizontal = 3 custom_constants/separation = 0 [node name="HViewportContainer" type="HBoxContainer" parent="MenuAndUI/UI/CanvasAndTimeline"] -editor/display_folded = true margin_right = 704.0 margin_bottom = 478.0 size_flags_horizontal = 3 @@ -806,7 +805,7 @@ margin_right = 704.0 margin_bottom = 16.0 rect_min_size = Vector2( 0, 16 ) focus_mode = 0 -mouse_default_cursor_shape = 15 +mouse_default_cursor_shape = 14 custom_styles/hover = ExtResource( 12 ) custom_styles/pressed = ExtResource( 12 ) custom_styles/focus = ExtResource( 12 ) @@ -827,7 +826,7 @@ margin_right = 16.0 margin_bottom = 462.0 rect_min_size = Vector2( 16, 0 ) focus_mode = 0 -mouse_default_cursor_shape = 14 +mouse_default_cursor_shape = 15 size_flags_horizontal = 0 size_flags_vertical = 3 custom_styles/hover = ExtResource( 12 ) diff --git a/Scripts/HorizontalRuler.gd b/Scripts/HorizontalRuler.gd index 7136bf07a..b0c443ef6 100644 --- a/Scripts/HorizontalRuler.gd +++ b/Scripts/HorizontalRuler.gd @@ -14,9 +14,9 @@ func _process(delta : float) -> void: update() var mouse_pos := get_local_mouse_position() if mouse_pos.x < RULER_WIDTH: #For double guides - mouse_default_cursor_shape = Control.CURSOR_BDIAGSIZE + mouse_default_cursor_shape = Control.CURSOR_FDIAGSIZE else: - mouse_default_cursor_shape = Control.CURSOR_HSPLIT + mouse_default_cursor_shape = Control.CURSOR_VSPLIT #Code taken and modified from Godot's source code func _draw() -> void: