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New translations translations.pot (Japanese)
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@ -10,7 +10,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Language-Team: Japanese\n"
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"Language: ja_JP\n"
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"PO-Revision-Date: 2025-01-28 23:31\n"
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"PO-Revision-Date: 2025-01-29 03:29\n"
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msgid "OK"
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msgstr "OK"
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@ -149,7 +149,7 @@ msgstr "現在の場所に貼り付け"
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#. Found under the Edit menu. When selected, the image from the clipboard, if it exists, gets pasted into Pixelorama.
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msgid "Paste from Clipboard"
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msgstr ""
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msgstr "クリップボードから貼り付け"
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msgid "Delete"
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msgstr "削除"
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@ -406,7 +406,7 @@ msgstr "マウスガイドを表示"
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#. Found under the View menu.
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msgid "Show Reference Images"
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msgstr ""
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msgstr "参照画像を表示"
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#. Found under the View menu. When enabled, non-destructive layer effects will be visible on the canvas.
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msgid "Display Layer Effects"
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@ -1899,7 +1899,7 @@ msgstr "有効にすると、アプリケーションウィンドウは透明に
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#. An option found in the preferences, under the Performance section. A dummy driver is basically a driver that doesn't do anything. When this option is enabled, audio does not play, but it can help save some performance.
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msgid "Use dummy audio driver"
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msgstr ""
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msgstr "ダミーオーディオドライバーを使用"
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#. Found in the Preferences, under Drivers. Specifies the renderer/video driver being used.
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msgid "Renderer:"
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@ -2336,7 +2336,7 @@ msgstr "セルのリンクを解除"
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#. An option found in the right click menu of an audio cel. If selected, the audio of the audio layer will start playing from this frame.
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msgid "Play audio here"
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msgstr ""
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msgstr "ここで音声を再生"
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msgid "Properties"
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msgstr "プロパティ"
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@ -2379,7 +2379,7 @@ msgid "Tilemap"
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msgstr "タイルマップ"
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msgid "Audio"
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msgstr ""
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msgstr "音声"
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msgid "Layers"
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msgstr "レイヤー"
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@ -2416,7 +2416,7 @@ msgstr "タイルマップレイヤーを追加"
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#. One of the options of the create new layer button.
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Add Audio Layer"
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msgstr ""
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msgstr "音声レイヤーを追加"
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Remove current layer"
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@ -2551,14 +2551,14 @@ msgstr "グループを展開/閉じる"
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#. Refers to the audio file of an audio layer.
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msgid "Audio file:"
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msgstr ""
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msgstr "音声ファイル:"
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msgid "Load file"
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msgstr ""
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msgstr "ファイルを読み込み"
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#. An option in the audio layer properties, allows users to play the audio starting from a specific frame.
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msgid "Play at frame:"
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msgstr ""
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msgstr "フレームで再生:"
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msgid "Palette"
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msgstr "パレット"
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@ -3574,11 +3574,11 @@ msgstr "タイルサイズ:"
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#: src/UI/TilesPanel.gd
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msgid "Select a tile to place it on the canvas."
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msgstr ""
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msgstr "キャンバスに配置するタイルを選択します。"
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#: src/UI/TilesPanel.gd
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msgid "Modify tiles on the canvas."
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msgstr ""
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msgstr "キャンバス上のタイルを変更"
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#: src/UI/TilesPanel.tscn
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msgid "Draw tiles"
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@ -3603,23 +3603,23 @@ msgstr "タイルを垂直方向に反転"
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#. Refers to manual mode, one of the three modes of tilemap layer pixel drawing.
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#: src/UI/TilesPanel.tscn
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msgid "Manual"
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msgstr ""
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msgstr "マニュアル"
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#. Refers to auto (automatic) mode, one of the three modes of tilemap layer pixel drawing.
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#: src/UI/TilesPanel.tscn
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msgid "Auto"
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msgstr ""
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msgstr "オート"
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#. Refers to stack mode, one of the three modes of tilemap layer pixel drawing.
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#: src/UI/TilesPanel.tscn
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msgid "Stack"
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msgstr ""
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msgstr "スタック"
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#: src/UI/TilesPanel.tscn
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msgid "Tile button size:"
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msgstr ""
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msgstr "タイルボタンのサイズ:"
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#: src/UI/TilesPanel.tscn
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msgid "Show empty tile:"
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msgstr ""
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msgstr "空のタイルを表示:"
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