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Pixelorama/Scripts/Main.gd

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GDScript3
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2019-08-18 09:28:38 +00:00
extends Control
var current_path := ""
var opensprite_file_selected := false
var pencil_tool
var eraser_tool
var fill_tool
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var file_menu_items := {
"New..." : KEY_MASK_CTRL + KEY_N,
"Import..." : KEY_MASK_CTRL + KEY_O,
"Export..." : KEY_MASK_CTRL + KEY_S,
"Export as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_S,
"Quit" : KEY_MASK_CTRL + KEY_Q
}
# var edit_menu_items := {
# "Undo" : KEY_MASK_CTRL + KEY_Z,
# "Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z,
# "Scale Image" : 0
# }
var file_menu : PopupMenu = Global.file_menu.get_popup()
var edit_menu : PopupMenu = Global.edit_menu.get_popup()
var i = 0
for item in file_menu_items.keys():
file_menu.add_item(item, i, file_menu_items[item])
i += 1
# i = 0
# for item in edit_menu_items.keys():
# edit_menu.add_item(item, i, edit_menu_items[item])
# i += 1
file_menu.connect("id_pressed", self, "file_menu_id_pressed")
#edit_menu.connect("id_pressed", self, "edit_menu_id_pressed")
pencil_tool = $UI/ToolPanel/VBoxContainer/ToolsContainer/Pencil
eraser_tool = $UI/ToolPanel/VBoxContainer/ToolsContainer/Eraser
fill_tool = $UI/ToolPanel/VBoxContainer/ToolsContainer/Fill
pencil_tool.connect("pressed", self, "_on_Tool_pressed", [pencil_tool])
eraser_tool.connect("pressed", self, "_on_Tool_pressed", [eraser_tool])
fill_tool.connect("pressed", self, "_on_Tool_pressed", [fill_tool])
pencil_tool.hint_tooltip = "P for left mouse button, Alt + P for right mouse button"
eraser_tool.hint_tooltip = "E for left mouse button, Alt + E for right mouse button"
fill_tool.hint_tooltip = "B for left mouse button, Alt + B for right mouse button"
func _input(event):
#Handle tool shortcuts
if event.is_action_pressed("right_pencil_tool"):
_on_Tool_pressed(pencil_tool, false, false)
elif event.is_action_pressed("left_pencil_tool"):
_on_Tool_pressed(pencil_tool, false, true)
elif event.is_action_pressed("right_eraser_tool"):
_on_Tool_pressed(eraser_tool, false, false)
elif event.is_action_pressed("left_eraser_tool"):
_on_Tool_pressed(eraser_tool, false, true)
elif event.is_action_pressed("right_fill_tool"):
_on_Tool_pressed(fill_tool, false, false)
elif event.is_action_pressed("left_fill_tool"):
_on_Tool_pressed(fill_tool, false, true)
func file_menu_id_pressed(id : int) -> void:
match id:
0: #New
$CreateNewImage.popup_centered()
Global.can_draw = false
1: #Import
$OpenSprite.popup_centered()
Global.can_draw = false
opensprite_file_selected = false
2: #Export
if current_path == "":
$SaveSprite.popup_centered()
Global.can_draw = false
else:
save_sprite()
3: #Export as
$SaveSprite.popup_centered()
Global.can_draw = false
4: #Quit
get_tree().quit()
func _on_CreateNewImage_confirmed() -> void:
var width = float($CreateNewImage/VBoxContainer/WidthCont/LineEdit.text)
var height = float($CreateNewImage/VBoxContainer/HeightCont/LineEdit.text)
width = clamp(width, 1, 16384)
height = clamp(height, 1, 16384)
new_canvas(Vector2(width, height).floor())
func _on_OpenSprite_file_selected(path : String) -> void:
var image = Image.new()
var err = image.load(path)
if err == OK:
opensprite_file_selected = true
new_canvas(image.get_size(), image)
else:
OS.alert("Can't load file")
func new_canvas(size : Vector2, sprite : Image = null) -> void:
for child in Global.vbox_layer_container.get_children():
if child is PanelContainer:
child.queue_free()
Global.canvas.queue_free()
Global.canvas = load("res://Canvas.tscn").instance()
Global.canvas.size = size
if sprite:
Global.canvas.current_sprite = sprite
Global.canvas.current_sprite.convert(Image.FORMAT_RGBA8)
Global.canvas_parent.add_child(Global.canvas)
func _on_SaveSprite_file_selected(path : String) -> void:
current_path = path
save_sprite()
func save_sprite() -> void:
var whole_image := Image.new()
whole_image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
for layer in Global.canvas.layers:
whole_image.blend_rect(layer[0], Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
layer[0].lock()
#var err = Global.canvas.current_sprite.save_png(current_path)
var err = whole_image.save_png(current_path)
if err != OK:
OS.alert("Can't save file")
func _on_OpenSprite_popup_hide() -> void:
if !opensprite_file_selected:
Global.can_draw = true
print(Global.can_draw)
func _on_ViewportContainer_mouse_entered() -> void:
Global.has_focus = true
func _on_ViewportContainer_mouse_exited() -> void:
Global.has_focus = false
func _can_draw_true() -> void:
Global.can_draw = true
func _can_draw_false() -> void:
Global.can_draw = false
func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_left := true) -> void:
var current_action := tool_pressed.name
if (mouse_press && Input.is_action_just_released("left_mouse")) || (!mouse_press && key_for_left):
Global.current_left_tool = current_action
Global.left_indicator.get_parent().remove_child(Global.left_indicator)
tool_pressed.add_child(Global.left_indicator)
elif (mouse_press && Input.is_action_just_released("right_mouse")) || (!mouse_press && !key_for_left):
Global.current_right_tool = current_action
Global.right_indicator.get_parent().remove_child(Global.right_indicator)
tool_pressed.add_child(Global.right_indicator)
func _on_ScaleImage_confirmed() -> void:
var width = float($ScaleImage/VBoxContainer/WidthCont/LineEdit.text)
var height = float($ScaleImage/VBoxContainer/HeightCont/LineEdit.text)
width = clamp(width, 1, 16384)
height = clamp(height, 1, 16384)
#var sprites := []
for i in range(Global.canvas.layers.size() - 1, -1, -1):
var sprite = Image.new()
sprite = Global.canvas.layers[i][1].get_data()
sprite.resize(width, height)
Global.canvas.layers[i][0] = sprite
Global.canvas.layers[i][0].lock()
Global.canvas.update_texture(i)
Global.canvas.size = Vector2(width, height).floor()
func add_layer(is_new := true) -> void:
var new_layer := Image.new()
if is_new:
new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
else: #clone layer
new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index][0])
new_layer.lock()
var new_layer_tex := ImageTexture.new()
new_layer_tex.create_from_image(new_layer, 0)
Global.canvas.layers.append([new_layer, new_layer_tex, null, true])
Global.canvas.generate_layer_panels()
func _on_AddLayerButton_pressed() -> void:
add_layer()
func _on_RemoveLayerButton_pressed() -> void:
Global.canvas.layers.remove(Global.canvas.current_layer_index)
Global.canvas.generate_layer_panels()
func _on_MoveUpLayer_pressed() -> void:
change_layer_order(1)
func _on_MoveDownLayer_pressed() -> void:
change_layer_order(-1)
func change_layer_order(rate : int) -> void:
var change = Global.canvas.current_layer_index + rate
var temp = Global.canvas.layers[Global.canvas.current_layer_index]
Global.canvas.layers[Global.canvas.current_layer_index] = Global.canvas.layers[change]
Global.canvas.layers[change] = temp
Global.canvas.generate_layer_panels()
Global.canvas.current_layer_index = change
Global.canvas.get_layer_container(Global.canvas.current_layer_index).changed_selection()
func _on_CloneLayer_pressed() -> void:
add_layer(false)
func _on_MergeLayer_pressed() -> void:
var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0]
Global.canvas.layers[Global.canvas.current_layer_index - 1][0].blend_rect(selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
Global.canvas.layers[Global.canvas.current_layer_index - 1][0].lock()
Global.canvas.update_texture(Global.canvas.current_layer_index - 1)
_on_RemoveLayerButton_pressed()