extends Control var current_path := "" var opensprite_file_selected := false var pencil_tool var eraser_tool var fill_tool # Called when the node enters the scene tree for the first time. func _ready() -> void: var file_menu_items := { "New..." : KEY_MASK_CTRL + KEY_N, "Import..." : KEY_MASK_CTRL + KEY_O, "Export..." : KEY_MASK_CTRL + KEY_S, "Export as..." : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_S, "Quit" : KEY_MASK_CTRL + KEY_Q } # var edit_menu_items := { # "Undo" : KEY_MASK_CTRL + KEY_Z, # "Redo" : KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_Z, # "Scale Image" : 0 # } var file_menu : PopupMenu = Global.file_menu.get_popup() var edit_menu : PopupMenu = Global.edit_menu.get_popup() var i = 0 for item in file_menu_items.keys(): file_menu.add_item(item, i, file_menu_items[item]) i += 1 # i = 0 # for item in edit_menu_items.keys(): # edit_menu.add_item(item, i, edit_menu_items[item]) # i += 1 file_menu.connect("id_pressed", self, "file_menu_id_pressed") #edit_menu.connect("id_pressed", self, "edit_menu_id_pressed") pencil_tool = $UI/ToolPanel/VBoxContainer/ToolsContainer/Pencil eraser_tool = $UI/ToolPanel/VBoxContainer/ToolsContainer/Eraser fill_tool = $UI/ToolPanel/VBoxContainer/ToolsContainer/Fill pencil_tool.connect("pressed", self, "_on_Tool_pressed", [pencil_tool]) eraser_tool.connect("pressed", self, "_on_Tool_pressed", [eraser_tool]) fill_tool.connect("pressed", self, "_on_Tool_pressed", [fill_tool]) pencil_tool.hint_tooltip = "P for left mouse button, Alt + P for right mouse button" eraser_tool.hint_tooltip = "E for left mouse button, Alt + E for right mouse button" fill_tool.hint_tooltip = "B for left mouse button, Alt + B for right mouse button" func _input(event): #Handle tool shortcuts if event.is_action_pressed("right_pencil_tool"): _on_Tool_pressed(pencil_tool, false, false) elif event.is_action_pressed("left_pencil_tool"): _on_Tool_pressed(pencil_tool, false, true) elif event.is_action_pressed("right_eraser_tool"): _on_Tool_pressed(eraser_tool, false, false) elif event.is_action_pressed("left_eraser_tool"): _on_Tool_pressed(eraser_tool, false, true) elif event.is_action_pressed("right_fill_tool"): _on_Tool_pressed(fill_tool, false, false) elif event.is_action_pressed("left_fill_tool"): _on_Tool_pressed(fill_tool, false, true) func file_menu_id_pressed(id : int) -> void: match id: 0: #New $CreateNewImage.popup_centered() Global.can_draw = false 1: #Import $OpenSprite.popup_centered() Global.can_draw = false opensprite_file_selected = false 2: #Export if current_path == "": $SaveSprite.popup_centered() Global.can_draw = false else: save_sprite() 3: #Export as $SaveSprite.popup_centered() Global.can_draw = false 4: #Quit get_tree().quit() func _on_CreateNewImage_confirmed() -> void: var width = float($CreateNewImage/VBoxContainer/WidthCont/LineEdit.text) var height = float($CreateNewImage/VBoxContainer/HeightCont/LineEdit.text) width = clamp(width, 1, 16384) height = clamp(height, 1, 16384) new_canvas(Vector2(width, height).floor()) func _on_OpenSprite_file_selected(path : String) -> void: var image = Image.new() var err = image.load(path) if err == OK: opensprite_file_selected = true new_canvas(image.get_size(), image) else: OS.alert("Can't load file") func new_canvas(size : Vector2, sprite : Image = null) -> void: for child in Global.vbox_layer_container.get_children(): if child is PanelContainer: child.queue_free() Global.canvas.queue_free() Global.canvas = load("res://Canvas.tscn").instance() Global.canvas.size = size if sprite: Global.canvas.current_sprite = sprite Global.canvas.current_sprite.convert(Image.FORMAT_RGBA8) Global.canvas_parent.add_child(Global.canvas) func _on_SaveSprite_file_selected(path : String) -> void: current_path = path save_sprite() func save_sprite() -> void: var whole_image := Image.new() whole_image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8) for layer in Global.canvas.layers: whole_image.blend_rect(layer[0], Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO) layer[0].lock() #var err = Global.canvas.current_sprite.save_png(current_path) var err = whole_image.save_png(current_path) if err != OK: OS.alert("Can't save file") func _on_OpenSprite_popup_hide() -> void: if !opensprite_file_selected: Global.can_draw = true print(Global.can_draw) func _on_ViewportContainer_mouse_entered() -> void: Global.has_focus = true func _on_ViewportContainer_mouse_exited() -> void: Global.has_focus = false func _can_draw_true() -> void: Global.can_draw = true func _can_draw_false() -> void: Global.can_draw = false func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_left := true) -> void: var current_action := tool_pressed.name if (mouse_press && Input.is_action_just_released("left_mouse")) || (!mouse_press && key_for_left): Global.current_left_tool = current_action Global.left_indicator.get_parent().remove_child(Global.left_indicator) tool_pressed.add_child(Global.left_indicator) elif (mouse_press && Input.is_action_just_released("right_mouse")) || (!mouse_press && !key_for_left): Global.current_right_tool = current_action Global.right_indicator.get_parent().remove_child(Global.right_indicator) tool_pressed.add_child(Global.right_indicator) func _on_ScaleImage_confirmed() -> void: var width = float($ScaleImage/VBoxContainer/WidthCont/LineEdit.text) var height = float($ScaleImage/VBoxContainer/HeightCont/LineEdit.text) width = clamp(width, 1, 16384) height = clamp(height, 1, 16384) #var sprites := [] for i in range(Global.canvas.layers.size() - 1, -1, -1): var sprite = Image.new() sprite = Global.canvas.layers[i][1].get_data() sprite.resize(width, height) Global.canvas.layers[i][0] = sprite Global.canvas.layers[i][0].lock() Global.canvas.update_texture(i) Global.canvas.size = Vector2(width, height).floor() func add_layer(is_new := true) -> void: var new_layer := Image.new() if is_new: new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8) else: #clone layer new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index][0]) new_layer.lock() var new_layer_tex := ImageTexture.new() new_layer_tex.create_from_image(new_layer, 0) Global.canvas.layers.append([new_layer, new_layer_tex, null, true]) Global.canvas.generate_layer_panels() func _on_AddLayerButton_pressed() -> void: add_layer() func _on_RemoveLayerButton_pressed() -> void: Global.canvas.layers.remove(Global.canvas.current_layer_index) Global.canvas.generate_layer_panels() func _on_MoveUpLayer_pressed() -> void: change_layer_order(1) func _on_MoveDownLayer_pressed() -> void: change_layer_order(-1) func change_layer_order(rate : int) -> void: var change = Global.canvas.current_layer_index + rate var temp = Global.canvas.layers[Global.canvas.current_layer_index] Global.canvas.layers[Global.canvas.current_layer_index] = Global.canvas.layers[change] Global.canvas.layers[change] = temp Global.canvas.generate_layer_panels() Global.canvas.current_layer_index = change Global.canvas.get_layer_container(Global.canvas.current_layer_index).changed_selection() func _on_CloneLayer_pressed() -> void: add_layer(false) func _on_MergeLayer_pressed() -> void: var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0] Global.canvas.layers[Global.canvas.current_layer_index - 1][0].blend_rect(selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO) Global.canvas.layers[Global.canvas.current_layer_index - 1][0].lock() Global.canvas.update_texture(Global.canvas.current_layer_index - 1) _on_RemoveLayerButton_pressed()