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Pixelorama/src/Preferences/HandleThemes.gd

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GDScript3
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extends Node
var theme_index := 0
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var theme_button_group := ButtonGroup.new()
onready var themes := [
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preload("res://assets/themes/dark/theme.tres"),
preload("res://assets/themes/gray/theme.tres"),
preload("res://assets/themes/blue/theme.tres"),
preload("res://assets/themes/caramel/theme.tres"),
preload("res://assets/themes/light/theme.tres"),
preload("res://assets/themes/purple/theme.tres"),
]
onready var buttons_container: BoxContainer = $ThemeButtons
onready var colors_container: BoxContainer = $ThemeColorsSpacer/ThemeColors
onready var theme_color_preview_scene = preload("res://src/Preferences/ThemeColorPreview.tscn")
func _ready() -> void:
for theme in themes:
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add_theme(theme)
var theme_id: int = Global.config_cache.get_value("preferences", "theme", 0)
if theme_id >= themes.size():
theme_id = 0
change_theme(theme_id)
buttons_container.get_child(theme_id).pressed = true
func _on_Theme_pressed(index: int) -> void:
buttons_container.get_child(index).pressed = true
change_theme(index)
Global.config_cache.set_value("preferences", "theme", index)
Global.config_cache.save("user://cache.ini")
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func add_theme(theme: Theme) -> void:
var button := CheckBox.new()
var theme_name: String = theme.resource_name
button.name = theme_name
button.text = theme_name
button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
button.group = theme_button_group
buttons_container.add_child(button)
button.connect("pressed", self, "_on_Theme_pressed", [button.get_index()])
var panel_stylebox: StyleBox = theme.get_stylebox("panel", "Panel")
var panel_container_stylebox: StyleBox = theme.get_stylebox("panel", "PanelContainer")
if panel_stylebox is StyleBoxFlat and panel_container_stylebox is StyleBoxFlat:
var theme_color_preview: ColorRect = theme_color_preview_scene.instance()
var color1: Color = panel_stylebox.bg_color
var color2: Color = panel_container_stylebox.bg_color
theme_color_preview.get_child(0).color = color1
theme_color_preview.get_child(1).color = color2
colors_container.add_child(theme_color_preview)
func change_theme(id: int) -> void:
theme_index = id
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var theme: Theme = themes[id]
var icon_color: Color = theme.get_color("modulate_color", "Icons")
if Global.icon_color_from == Global.IconColorFrom.THEME:
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Global.modulate_icon_color = icon_color
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Global.control.theme = theme
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var panel_stylebox: StyleBox = theme.get_stylebox("panel", "PanelContainer")
if panel_stylebox is StyleBoxFlat:
Global.default_clear_color = panel_stylebox.bg_color
else:
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Global.default_clear_color = icon_color
VisualServer.set_default_clear_color(Global.default_clear_color)
# Temporary code
var layer_button_pcont: PanelContainer = Global.animation_timeline.find_node(
"LayerButtonPanelContainer"
)
var lbpc_stylebox: StyleBoxFlat = layer_button_pcont.get_stylebox("panel", "PanelContainer")
lbpc_stylebox.bg_color = Global.default_clear_color
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# Will no longer be needed when Godot 3.5 is out
var top_menu_style: StyleBox = theme.get_stylebox("TopMenu", "Panel")
var ruler_style: StyleBox = theme.get_stylebox("Ruler", "Button")
Global.top_menu_container.add_stylebox_override("panel", top_menu_style)
Global.horizontal_ruler.add_stylebox_override("normal", ruler_style)
Global.horizontal_ruler.add_stylebox_override("pressed", ruler_style)
Global.horizontal_ruler.add_stylebox_override("hover", ruler_style)
Global.horizontal_ruler.add_stylebox_override("focus", ruler_style)
Global.vertical_ruler.add_stylebox_override("normal", ruler_style)
Global.vertical_ruler.add_stylebox_override("pressed", ruler_style)
Global.vertical_ruler.add_stylebox_override("hover", ruler_style)
Global.vertical_ruler.add_stylebox_override("focus", ruler_style)
change_icon_colors()
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Global.preferences_dialog.get_node("Popups/ShortcutSelector").theme = theme
# Sets disabled theme color on palette swatches
Global.palette_panel.reset_empty_palette_swatches_color()
func change_icon_colors() -> void:
for node in get_tree().get_nodes_in_group("UIButtons"):
if node is TextureButton:
node.modulate = Global.modulate_icon_color
if node.disabled and not ("RestoreDefaultButton" in node.name):
node.modulate.a = 0.5
elif node is Button:
var texture: TextureRect
for child in node.get_children():
if child is TextureRect and child.name != "Background":
texture = child
break
if texture:
texture.modulate = Global.modulate_icon_color
if node.disabled:
texture.modulate.a = 0.5
elif node is TextureRect or node is Sprite:
node.modulate = Global.modulate_icon_color