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Pixelorama/src/Tools/Bucket.gd

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GDScript3
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extends "res://src/Tools/Base.gd"
var _pattern : Patterns.Pattern
var _fill_area := 0
var _fill_with := 0
var _offset_x := 0
var _offset_y := 0
func _ready() -> void:
update_pattern()
func _on_FillAreaOptions_item_selected(index : int) -> void:
_fill_area = index
update_config()
save_config()
func _on_FillWithOptions_item_selected(index : int) -> void:
_fill_with = index
update_config()
save_config()
func _on_PatternType_pressed():
Global.patterns_popup.connect("pattern_selected", self, "_on_Pattern_selected", [], CONNECT_ONESHOT)
Global.patterns_popup.popup(Rect2($FillPattern/Type.rect_global_position, Vector2(226, 72)))
func _on_Pattern_selected(pattern : Patterns.Pattern) -> void:
_pattern = pattern
update_pattern()
save_config()
func _on_PatternOffsetX_value_changed(value : float):
_offset_x = int(value)
update_config()
save_config()
func _on_PatternOffsetY_value_changed(value : float):
_offset_y = int(value)
update_config()
save_config()
func get_config() -> Dictionary:
if !_pattern:
return {}
return {
"pattern_index" : _pattern.index,
"fill_area" : _fill_area,
"fill_with" : _fill_with,
"offset_x" : _offset_x,
"offset_y" : _offset_y,
}
func set_config(config : Dictionary) -> void:
if _pattern:
var index = config.get("pattern_index", _pattern.index)
_pattern = Global.patterns_popup.get_pattern(index)
_fill_area = config.get("fill_area", _fill_area)
_fill_with = config.get("fill_with", _fill_with)
_offset_x = config.get("offset_x", _offset_x)
_offset_y = config.get("offset_y", _offset_y)
update_pattern()
func update_config() -> void:
$FillAreaOptions.selected = _fill_area
$FillWithOptions.selected = _fill_with
$Mirror.visible = _fill_area == 0
$FillPattern.visible = _fill_with == 1
$FillPattern/XOffset/OffsetX.value = _offset_x
$FillPattern/YOffset/OffsetY.value = _offset_y
func update_pattern() -> void:
if _pattern == null:
if Global.patterns_popup.default_pattern == null:
return
else:
_pattern = Global.patterns_popup.default_pattern
var tex := ImageTexture.new()
tex.create_from_image(_pattern.image, 0)
$FillPattern/Type/Texture.texture = tex
var size := _pattern.image.get_size()
$FillPattern/XOffset/OffsetX.max_value = size.x - 1
$FillPattern/YOffset/OffsetY.max_value = size.y - 1
func draw_start(position : Vector2) -> void:
if not _get_draw_rect().has_point(position):
return
var undo_data = _get_undo_data()
if _fill_area == 0:
fill_in_area(position)
else:
fill_in_color(position)
commit_undo("Draw", undo_data)
func draw_move(_position : Vector2) -> void:
pass
func draw_end(_position : Vector2) -> void:
pass
func fill_in_color(position : Vector2) -> void:
var project : Project = Global.current_project
var image := _get_draw_image()
var color := image.get_pixelv(position)
if _fill_with == 0 or _pattern == null:
if tool_slot.color.is_equal_approx(color):
return
image.lock()
for y in range(project.y_min, project.y_max):
for x in range(project.x_min, project.x_max):
if image.get_pixel(x, y).is_equal_approx(color):
_set_pixel(image, x, y, tool_slot.color)
func fill_in_area(position : Vector2) -> void:
var project : Project = Global.current_project
var mirror_x := project.x_max + project.x_min - position.x - 1
var mirror_y := project.y_max + project.y_min - position.y - 1
_flood_fill(position)
if tool_slot.horizontal_mirror:
_flood_fill(Vector2(mirror_x, position.y))
if tool_slot.vertical_mirror:
_flood_fill(Vector2(mirror_x, mirror_y))
if tool_slot.vertical_mirror:
_flood_fill(Vector2(position.x, mirror_y))
func _flood_fill(position : Vector2) -> void:
var project : Project = Global.current_project
var image := _get_draw_image()
var color := image.get_pixelv(position)
if _fill_with == 0 or _pattern == null:
if tool_slot.color.is_equal_approx(color):
return
image.lock()
var processed := BitMap.new()
processed.create(image.get_size())
var q = [position]
for n in q:
if processed.get_bit(n):
continue
var west : Vector2 = n
var east : Vector2 = n
while west.x >= project.x_min && image.get_pixelv(west).is_equal_approx(color):
west += Vector2.LEFT
while east.x < project.x_max && image.get_pixelv(east).is_equal_approx(color):
east += Vector2.RIGHT
for px in range(west.x + 1, east.x):
var p := Vector2(px, n.y)
_set_pixel(image, p.x, p.y, tool_slot.color)
processed.set_bit(p, true)
var north := p + Vector2.UP
var south := p + Vector2.DOWN
if north.y >= project.y_min && image.get_pixelv(north).is_equal_approx(color):
q.append(north)
if south.y < project.y_max && image.get_pixelv(south).is_equal_approx(color):
q.append(south)
func _set_pixel(image : Image, x : int, y : int, color : Color) -> void:
if _fill_with == 0 or _pattern == null:
image.set_pixel(x, y, color)
else:
_pattern.image.lock()
var size := _pattern.image.get_size()
var px := int(x + _offset_x) % int(size.x)
var py := int(y + _offset_y) % int(size.y)
var pc := _pattern.image.get_pixel(px, py)
image.set_pixel(x, y, pc)
func commit_undo(action : String, undo_data : Dictionary) -> void:
var redo_data = _get_undo_data()
var project : Project = Global.current_project
var image : Image = project.frames[project.current_frame].cels[project.current_layer].image
project.undos += 1
project.undo_redo.create_action(action)
project.undo_redo.add_do_property(image, "data", redo_data["image_data"])
project.undo_redo.add_undo_property(image, "data", undo_data["image_data"])
project.undo_redo.add_do_method(Global, "redo", project.current_frame, project.current_layer)
project.undo_redo.add_undo_method(Global, "undo", project.current_frame, project.current_layer)
project.undo_redo.commit_action()
func _get_undo_data() -> Dictionary:
var data = {}
var project : Project = Global.current_project
var image : Image = project.frames[project.current_frame].cels[project.current_layer].image
image.unlock()
data["image_data"] = image.data
image.lock()
return data