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Pixelorama/src/Classes/Project.gd

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GDScript3
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class_name Project extends Reference
# A class for project properties.
var name := ""
var size : Vector2
var undo_redo : UndoRedo
var undos := 0 # The number of times we added undo properties
var has_changed := false
var frames := [] setget frames_changed # Array of Frames (that contain Cels)
var layers := [] setget layers_changed # Array of Layers
var current_frame := 0 setget frame_changed
var current_layer := 0 setget layer_changed
var animation_tags := [] setget animation_tags_changed # Array of AnimationTags
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var guides := [] # Array of Guides
var brushes := [] # Array of Images
var selected_pixels := []
var x_min := 0
var x_max := 64
var y_min := 0
var y_max := 64
func _init(_frames := [], _name := tr("untitled"), _size := Vector2(64, 64)) -> void:
frames = _frames
name = _name
size = _size
x_max = size.x
y_max = size.y
undo_redo = UndoRedo.new()
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Global.tabs.add_tab(name)
func change_project() -> void:
# Remove old nodes
for container in Global.layers_container.get_children():
container.queue_free()
remove_cel_buttons()
for frame_id in Global.frame_ids.get_children():
Global.frame_ids.remove_child(frame_id)
frame_id.queue_free()
# Create new ones
for i in range(layers.size() - 1, -1, -1):
# Create layer buttons
var layer_container = load("res://src/UI/Timeline/LayerButton.tscn").instance()
layer_container.i = i
if layers[i].name == tr("Layer") + " 0":
layers[i].name = tr("Layer") + " %s" % i
Global.layers_container.add_child(layer_container)
layer_container.label.text = layers[i].name
layer_container.line_edit.text = layers[i].name
Global.frames_container.add_child(layers[i].frame_container)
for j in range(frames.size()): # Create Cel buttons
var cel_button = load("res://src/UI/Timeline/CelButton.tscn").instance()
cel_button.frame = j
cel_button.layer = i
cel_button.get_child(0).texture = frames[j].cels[i].image_texture
if j == current_frame and i == current_layer:
cel_button.pressed = true
layers[i].frame_container.add_child(cel_button)
for j in range(frames.size()): # Create frame ID labels
var label := Label.new()
label.rect_min_size.x = 36
label.align = Label.ALIGN_CENTER
label.text = str(j + 1)
if j == current_frame:
label.add_color_override("font_color", Global.control.theme.get_color("Selected Color", "Label"))
Global.frame_ids.add_child(label)
var layer_button = Global.layers_container.get_child(Global.layers_container.get_child_count() - 1 - current_layer)
layer_button.pressed = true
Global.current_frame_mark_label.text = "%s/%s" % [str(current_frame + 1), frames.size()]
Global.disable_button(Global.remove_frame_button, frames.size() == 1)
toggle_layer_buttons_layers()
toggle_layer_buttons_current_layer()
self.animation_tags = animation_tags
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# Change the selection rectangle
if selected_pixels.size() != 0:
Global.selection_rectangle.polygon[0] = Vector2(x_min, y_min)
Global.selection_rectangle.polygon[1] = Vector2(x_max, y_min)
Global.selection_rectangle.polygon[2] = Vector2(x_max, y_max)
Global.selection_rectangle.polygon[3] = Vector2(x_min, y_max)
else:
Global.selection_rectangle.polygon[0] = Vector2.ZERO
Global.selection_rectangle.polygon[1] = Vector2.ZERO
Global.selection_rectangle.polygon[2] = Vector2.ZERO
Global.selection_rectangle.polygon[3] = Vector2.ZERO
# Change the guides
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for guide in Global.canvas.get_children():
if guide is Guide:
if guide in guides:
guide.visible = true
else:
guide.visible = false
# Change the project brushes
for child in Global.project_brush_container.get_children():
child.queue_free()
for brush in brushes:
Global.create_brush_button(brush)
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Global.canvas.update()
Global.transparent_checker._ready()
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func frames_changed(value : Array) -> void:
frames = value
remove_cel_buttons()
for frame_id in Global.frame_ids.get_children():
Global.frame_ids.remove_child(frame_id)
frame_id.queue_free()
for i in range(layers.size() - 1, -1, -1):
Global.frames_container.add_child(layers[i].frame_container)
for j in range(frames.size()):
var label := Label.new()
label.rect_min_size.x = 36
label.align = Label.ALIGN_CENTER
label.text = str(j + 1)
Global.frame_ids.add_child(label)
for i in range(layers.size() - 1, -1, -1):
var cel_button = load("res://src/UI/Timeline/CelButton.tscn").instance()
cel_button.frame = j
cel_button.layer = i
cel_button.get_child(0).texture = frames[j].cels[i].image_texture
layers[i].frame_container.add_child(cel_button)
set_timeline_first_and_last_frames()
func layers_changed(value : Array) -> void:
layers = value
if Global.layers_changed_skip:
Global.layers_changed_skip = false
return
for container in Global.layers_container.get_children():
container.queue_free()
remove_cel_buttons()
for i in range(layers.size() - 1, -1, -1):
var layer_container = load("res://src/UI/Timeline/LayerButton.tscn").instance()
layer_container.i = i
if layers[i].name == tr("Layer") + " 0":
layers[i].name = tr("Layer") + " %s" % i
Global.layers_container.add_child(layer_container)
layer_container.label.text = layers[i].name
layer_container.line_edit.text = layers[i].name
Global.frames_container.add_child(layers[i].frame_container)
for j in range(frames.size()):
var cel_button = load("res://src/UI/Timeline/CelButton.tscn").instance()
cel_button.frame = j
cel_button.layer = i
cel_button.get_child(0).texture = frames[j].cels[i].image_texture
layers[i].frame_container.add_child(cel_button)
var layer_button = Global.layers_container.get_child(Global.layers_container.get_child_count() - 1 - current_layer)
layer_button.pressed = true
self.current_frame = current_frame # Call frame_changed to update UI
toggle_layer_buttons_layers()
func remove_cel_buttons() -> void:
for container in Global.frames_container.get_children():
for button in container.get_children():
container.remove_child(button)
button.queue_free()
Global.frames_container.remove_child(container)
func frame_changed(value : int) -> void:
current_frame = value
Global.current_frame_mark_label.text = "%s/%s" % [str(current_frame + 1), frames.size()]
for i in frames.size():
var text_color := Color.white
if Global.theme_type == Global.Theme_Types.CARAMEL || Global.theme_type == Global.Theme_Types.LIGHT:
text_color = Color.black
Global.frame_ids.get_child(i).add_color_override("font_color", text_color)
for layer in layers: # De-select all the other frames
if i < layer.frame_container.get_child_count():
layer.frame_container.get_child(i).pressed = false
# Select the new frame
if current_frame < Global.frame_ids.get_child_count():
Global.frame_ids.get_child(current_frame).add_color_override("font_color", Global.control.theme.get_color("Selected Color", "Label"))
if current_frame < layers[current_layer].frame_container.get_child_count():
layers[current_layer].frame_container.get_child(current_frame).pressed = true
Global.disable_button(Global.remove_frame_button, frames.size() == 1)
Global.canvas.update()
Global.transparent_checker._ready() # To update the rect size
func layer_changed(value : int) -> void:
current_layer = value
if current_frame < frames.size():
Global.layer_opacity_slider.value = frames[current_frame].cels[current_layer].opacity * 100
Global.layer_opacity_spinbox.value = frames[current_frame].cels[current_layer].opacity * 100
for container in Global.layers_container.get_children():
container.pressed = false
if current_layer < Global.layers_container.get_child_count():
var layer_button = Global.layers_container.get_child(Global.layers_container.get_child_count() - 1 - current_layer)
layer_button.pressed = true
toggle_layer_buttons_current_layer()
yield(Global.get_tree().create_timer(0.01), "timeout")
self.current_frame = current_frame # Call frame_changed to update UI
func toggle_layer_buttons_layers() -> void:
if layers[current_layer].locked:
Global.disable_button(Global.remove_layer_button, true)
if layers.size() == 1:
Global.disable_button(Global.remove_layer_button, true)
Global.disable_button(Global.move_up_layer_button, true)
Global.disable_button(Global.move_down_layer_button, true)
Global.disable_button(Global.merge_down_layer_button, true)
elif !layers[current_layer].locked:
Global.disable_button(Global.remove_layer_button, false)
func toggle_layer_buttons_current_layer() -> void:
if current_layer < layers.size() - 1:
Global.disable_button(Global.move_up_layer_button, false)
else:
Global.disable_button(Global.move_up_layer_button, true)
if current_layer > 0:
Global.disable_button(Global.move_down_layer_button, false)
Global.disable_button(Global.merge_down_layer_button, false)
else:
Global.disable_button(Global.move_down_layer_button, true)
Global.disable_button(Global.merge_down_layer_button, true)
if current_layer < layers.size():
if layers[current_layer].locked:
Global.disable_button(Global.remove_layer_button, true)
else:
if layers.size() > 1:
Global.disable_button(Global.remove_layer_button, false)
func animation_tags_changed(value : Array) -> void:
animation_tags = value
for child in Global.tag_container.get_children():
child.queue_free()
for tag in animation_tags:
var tag_c : Container = load("res://src/UI/Timeline/AnimationTag.tscn").instance()
Global.tag_container.add_child(tag_c)
var tag_position : int = Global.tag_container.get_child_count() - 1
Global.tag_container.move_child(tag_c, tag_position)
tag_c.get_node("Label").text = tag.name
tag_c.get_node("Label").modulate = tag.color
tag_c.get_node("Line2D").default_color = tag.color
tag_c.rect_position.x = (tag.from - 1) * 39 + tag.from
var size : int = tag.to - tag.from
tag_c.rect_min_size.x = (size + 1) * 39
tag_c.get_node("Line2D").points[2] = Vector2(tag_c.rect_min_size.x, 0)
tag_c.get_node("Line2D").points[3] = Vector2(tag_c.rect_min_size.x, 32)
set_timeline_first_and_last_frames()
func set_timeline_first_and_last_frames() -> void:
# This is useful in case tags get modified DURING the animation is playing
# otherwise, this code is useless in this context, since these values are being set
# when the play buttons get pressed anyway
Global.animation_timeline.first_frame = 0
Global.animation_timeline.last_frame = frames.size() - 1
if Global.play_only_tags:
for tag in animation_tags:
if current_frame + 1 >= tag.from && current_frame + 1 <= tag.to:
Global.animation_timeline.first_frame = tag.from - 1
Global.animation_timeline.last_frame = min(frames.size() - 1, tag.to - 1)