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Pixelorama/src/Classes/Cels/CelTileMap.gd

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class_name CelTileMap
extends PixelCel
## A cel type for 2D tile-based maps.
## A Tilemap cel uses a [TileSetCustom], which it inherits from its [LayerTileMap].
## Extending from [PixelCel], it contains an internal [Image], which is divided in
## grid cells, the size of which comes from [member TileSetCustom.tile_size].
## Each cell contains an index, which is an integer used to map that portion of the
## internal [member PixelCel.image] to a tile in [member tileset], as well as
## information that specifies if that cell has a transformation applied to it,
## such as horizontal flipping, vertical flipping, or if it's transposed.
## The [TileSetCustom] that this cel uses, passed down from the cel's [LayerTileMap].
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var tileset: TileSetCustom:
set(value):
if is_instance_valid(tileset):
if tileset.updated.is_connected(_on_tileset_updated):
tileset.updated.disconnect(_on_tileset_updated)
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tileset = value
if is_instance_valid(tileset):
_resize_cells(get_image().get_size())
if not tileset.updated.is_connected(_on_tileset_updated):
tileset.updated.connect(_on_tileset_updated)
## The [Array] of type [CelTileMap.Cell] that contains data for each cell of the tilemap.
## The array's size is equal to [member horizontal_cells] * [member vertical_cells].
var cells: Array[Cell]
## The amount of horizontal cells.
var horizontal_cells: int
## The amount of vertical cells.
var vertical_cells: int
## Dictionary of [int] and [Array].
## The key is the index of the tile in the tileset,
## and the value is the index of the tilemap tile that changed first, along with
## its image that is being changed when manual mode is enabled.
## Gets reset on [method update_tileset].
var editing_images := {}
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## An internal class of [CelTIleMap], which contains data used by individual cells of the tilemap.
class Cell:
## The index of the [TileSetCustom] tile that the cell is mapped to.
var index := 0
## If [code]true[/code], the tile is flipped horizontally in this cell.
var flip_h := false
## If [code]true[/code], the tile is flipped vertically in this cell.
var flip_v := false
## If [code]true[/code], the tile is rotated 90 degrees counter-clockwise,
## and then flipped vertically in this cell.
var transpose := false
func _to_string() -> String:
var text := str(index)
if flip_h:
text += "H"
if flip_v:
text += "V"
if transpose:
text += "T"
return text
func remove_transformations() -> void:
flip_h = false
flip_v = false
transpose = false
func serialize() -> Dictionary:
return {"index": index, "flip_h": flip_h, "flip_v": flip_v, "transpose": transpose}
func deserialize(dict: Dictionary) -> void:
index = dict.get("index", index)
flip_h = dict.get("flip_h", flip_h)
flip_v = dict.get("flip_v", flip_v)
transpose = dict.get("transpose", transpose)
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func _init(_tileset: TileSetCustom, _image: ImageExtended, _opacity := 1.0) -> void:
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super._init(_image, _opacity)
tileset = _tileset
## Maps the cell at position [param cell_position] to
## the [member tileset]'s tile of index [param index].
func set_index(cell_position: int, index: int) -> void:
index = clampi(index, 0, tileset.tiles.size() - 1)
tileset.tiles[index].times_used += 1
cells[cell_position].index = index
cells[cell_position].flip_h = TileSetPanel.is_flipped_h
cells[cell_position].flip_v = TileSetPanel.is_flipped_v
cells[cell_position].transpose = TileSetPanel.is_transposed
_update_cell(cell_position)
Global.canvas.queue_redraw()
## Returns the pixel coordinates of the tilemap's cell
## at position [cell_position] in the cel's image.
## The reverse of [method get_cell_position].
func get_cell_coords_in_image(cell_position: int) -> Vector2i:
var x_coord := float(tileset.tile_size.x) * (cell_position % horizontal_cells)
@warning_ignore("integer_division")
var y_coord := float(tileset.tile_size.y) * (cell_position / horizontal_cells)
return Vector2i(x_coord, y_coord)
## Returns the position of a cell in the tilemap
## at pixel coordinates [param coords] in the cel's image.
## The reverse of [method get_cell_coords_in_image].
func get_cell_position(coords: Vector2i) -> int:
@warning_ignore("integer_division")
var x := coords.x / tileset.tile_size.x
x = clampi(x, 0, horizontal_cells - 1)
@warning_ignore("integer_division")
var y := coords.y / tileset.tile_size.y
y = clampi(y, 0, vertical_cells - 1)
y *= horizontal_cells
return x + y
## Returns [code]true[/code] if the tile at cell position [param cell_position]
## with image [param image_portion] is equal to [param tile_image].
func tiles_equal(cell_position: int, image_portion: Image, tile_image: Image) -> bool:
var cell_data := cells[cell_position]
var final_image_portion := transform_tile(
tile_image, cell_data.flip_h, cell_data.flip_v, cell_data.transpose
)
return image_portion.get_data() == final_image_portion.get_data()
func transform_tile(
tile_image: Image, flip_h: bool, flip_v: bool, transpose: bool, reverse := false
) -> Image:
var transformed_tile := Image.new()
transformed_tile.copy_from(tile_image)
if transpose:
var tmp_image := Image.new()
tmp_image.copy_from(transformed_tile)
if reverse:
tmp_image.rotate_90(CLOCKWISE)
else:
tmp_image.rotate_90(COUNTERCLOCKWISE)
transformed_tile.blit_rect(
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tmp_image, Rect2i(Vector2i.ZERO, transformed_tile.get_size()), Vector2i.ZERO
)
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if reverse and not (flip_h != flip_v):
transformed_tile.flip_x()
else:
transformed_tile.flip_y()
if flip_h:
transformed_tile.flip_x()
if flip_v:
transformed_tile.flip_y()
return transformed_tile
func update_tileset() -> void:
editing_images.clear()
var tile_editing_mode := TileSetPanel.tile_editing_mode
for i in cells.size():
var coords := get_cell_coords_in_image(i)
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var rect := Rect2i(coords, tileset.tile_size)
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var image_portion := image.get_region(rect)
var index := cells[i].index
if index >= tileset.tiles.size():
printerr("Cell at position ", i + 1, ", mapped to ", index, " is out of bounds!")
index = 0
cells[i].index = 0
var current_tile := tileset.tiles[index]
if tile_editing_mode == TileSetPanel.TileEditingMode.MANUAL:
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if image_portion.is_invisible():
continue
if index == 0:
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# If the tileset is empty, only then add a new tile.
if tileset.tiles.size() <= 1:
tileset.add_tile(image_portion, self)
cells[i].index = tileset.tiles.size() - 1
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continue
if not tiles_equal(i, image_portion, current_tile.image):
tileset.replace_tile_at(image_portion, index, self)
elif tile_editing_mode == TileSetPanel.TileEditingMode.AUTO:
_handle_auto_editing_mode(i, image_portion)
else: # Stack
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if image_portion.is_invisible():
continue
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var found_tile := false
for j in range(1, tileset.tiles.size()):
var tile := tileset.tiles[j]
if tiles_equal(i, image_portion, tile.image):
if cells[i].index != j:
cells[i].index = j
cells[i].remove_transformations()
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found_tile = true
break
if not found_tile:
tileset.add_tile(image_portion, self)
cells[i].index = tileset.tiles.size() - 1
cells[i].remove_transformations()
## Cases:[br]
## 0) Cell is transparent. Set its index to 0.
## [br]
## 0.5) Cell is transparent and mapped.
## Set its index to 0 and unuse the mapped tile.
## If the mapped tile is removed, reduce the index of all cells that have
## indices greater or equal than the existing tile's index.
## [br]
## 1) Cell not mapped, exists in the tileset.
## Map the cell to the existing tile and increase its times_used by one.
## [br]
## 2) Cell not mapped, does not exist in the tileset.
## Add the cell as a tile in the tileset, set its index to be the tileset's tile size - 1.
## [br]
## 3) Cell mapped, tile did not change. Do nothing.
## [br]
## 4) Cell mapped, exists in the tileset.
## The mapped tile still exists in the tileset.
## Map the cell to the existing tile, increase its times_used by one,
## and reduce the previously mapped tile's times_used by 1.
## [br]
## 5) Cell mapped, exists in the tileset.
## The mapped tile does not exist in the tileset anymore.
## Map the cell to the existing tile and increase its times_used by one.
## Remove the previously mapped tile,
## and reduce the index of all cells that have indices greater or equal
## than the existing tile's index.
## [br]
## 6) Cell mapped, does not exist in the tileset.
## The mapped tile still exists in the tileset.
## Add the cell as a tile in the tileset, set its index to be the tileset's tile size - 1.
## Reduce the previously mapped tile's times_used by 1.
## [br]
## 7) Cell mapped, does not exist in the tileset.
## The mapped tile does not exist in the tileset anymore.
## Simply replace the old tile with the new one, do not change its index.
func _handle_auto_editing_mode(i: int, image_portion: Image) -> void:
var index := cells[i].index
var current_tile := tileset.tiles[index]
if image_portion.is_invisible():
# Case 0: The cell is transparent.
cells[i].index = 0
cells[i].remove_transformations()
if index > 0:
# Case 0.5: The cell is transparent and mapped to a tile.
var is_removed := tileset.unuse_tile_at_index(index, self)
if is_removed:
# Re-index all indices that are after the deleted one.
_re_index_cells_after_index(index)
return
var index_in_tileset := tileset.find_tile(image_portion)
if index == 0: # If the cell is not mapped to a tile.
if index_in_tileset > -1:
# Case 1: The cell is not mapped already,
# and it exists in the tileset as a tile.
tileset.tiles[index_in_tileset].times_used += 1
cells[i].index = index_in_tileset
else:
# Case 2: The cell is not mapped already,
# and it does not exist in the tileset.
tileset.add_tile(image_portion, self)
cells[i].index = tileset.tiles.size() - 1
else: # If the cell is already mapped.
if tiles_equal(i, image_portion, current_tile.image):
# Case 3: The cell is mapped and it did not change.
# Do nothing and move on to the next cell.
return
if index_in_tileset > -1: # If the cell exists in the tileset as a tile.
if current_tile.times_used > 1:
# Case 4: The cell is mapped and it exists in the tileset as a tile,
# and the currently mapped tile still exists in the tileset.
tileset.tiles[index_in_tileset].times_used += 1
cells[i].index = index_in_tileset
tileset.unuse_tile_at_index(index, self)
else:
# Case 5: The cell is mapped and it exists in the tileset as a tile,
# and the currently mapped tile no longer exists in the tileset.
tileset.tiles[index_in_tileset].times_used += 1
cells[i].index = index_in_tileset
tileset.remove_tile_at_index(index, self)
# Re-index all indices that are after the deleted one.
_re_index_cells_after_index(index)
else: # If the cell does not exist in the tileset as a tile.
if current_tile.times_used > 1:
# Case 6: The cell is mapped and it does not
# exist in the tileset as a tile,
# and the currently mapped tile still exists in the tileset.
tileset.unuse_tile_at_index(index, self)
tileset.add_tile(image_portion, self)
cells[i].index = tileset.tiles.size() - 1
else:
# Case 7: The cell is mapped and it does not
# exist in the tileset as a tile,
# and the currently mapped tile no longer exists in the tileset.
tileset.replace_tile_at(image_portion, index, self)
cells[i].remove_transformations()
## Re-indexes all [member cells] that are larger or equal to [param index],
## by reducing their value by one.
func _re_index_cells_after_index(index: int) -> void:
for i in cells.size():
var tmp_index := cells[i].index
if tmp_index >= index:
cells[i].index -= 1
func _update_cell(cell_position: int) -> void:
var coords := get_cell_coords_in_image(cell_position)
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
var cell_data := cells[cell_position]
var index := cell_data.index
var current_tile := tileset.tiles[index].image
var transformed_tile := transform_tile(
current_tile, cell_data.flip_h, cell_data.flip_v, cell_data.transpose
)
if not tiles_equal(cell_position, image_portion, transformed_tile):
var tile_size := transformed_tile.get_size()
image.blit_rect(transformed_tile, Rect2i(Vector2i.ZERO, tile_size), coords)
func _update_cel_portions() -> void:
for i in cells.size():
_update_cell(i)
func _re_index_all_cells() -> void:
for i in cells.size():
var coords := get_cell_coords_in_image(i)
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
if image_portion.is_invisible():
cells[i].index = 0
continue
for j in range(1, tileset.tiles.size()):
var tile := tileset.tiles[j]
if tiles_equal(i, image_portion, tile.image):
cells[i].index = j
break
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func _resize_cells(new_size: Vector2i) -> void:
horizontal_cells = ceili(float(new_size.x) / tileset.tile_size.x)
vertical_cells = ceili(float(new_size.y) / tileset.tile_size.y)
cells.resize(horizontal_cells * vertical_cells)
for i in cells.size():
cells[i] = Cell.new()
func _is_redo() -> bool:
return Global.control.redone
## If the tileset has been modified by another tile, make sure to also update it here.
func _on_tileset_updated(cel: CelTileMap) -> void:
if cel == self or not is_instance_valid(cel):
return
_update_cel_portions()
Global.canvas.update_all_layers = true
Global.canvas.queue_redraw()
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# Overridden Methods:
func update_texture(undo := false) -> void:
var tile_editing_mode := TileSetPanel.tile_editing_mode
if undo or _is_redo() or tile_editing_mode != TileSetPanel.TileEditingMode.MANUAL:
super.update_texture(undo)
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editing_images.clear()
return
for i in cells.size():
var cell_data := cells[i]
var index := cell_data.index
var coords := get_cell_coords_in_image(i)
var rect := Rect2i(coords, tileset.tile_size)
var image_portion := image.get_region(rect)
var current_tile := tileset.tiles[index]
if index == 0:
if tileset.tiles.size() > 1:
# Prevent from drawing on empty image portions.
var tile_size := current_tile.image.get_size()
image.blit_rect(current_tile.image, Rect2i(Vector2i.ZERO, tile_size), coords)
continue
if editing_images.has(index):
var editing_portion := editing_images[index][0] as int
if i == editing_portion:
var transformed_image := transform_tile(
image_portion, cell_data.flip_h, cell_data.flip_v, cell_data.transpose, true
)
editing_images[index] = [i, transformed_image]
var editing_image := editing_images[index][1] as Image
var transformed_editing_image := transform_tile(
editing_image, cell_data.flip_h, cell_data.flip_v, cell_data.transpose
)
if not image_portion.get_data() == transformed_editing_image.get_data():
var tile_size := image_portion.get_size()
image.blit_rect(transformed_editing_image, Rect2i(Vector2i.ZERO, tile_size), coords)
else:
if not tiles_equal(i, image_portion, current_tile.image):
var transformed_image := transform_tile(
image_portion, cell_data.flip_h, cell_data.flip_v, cell_data.transpose, true
)
editing_images[index] = [i, transformed_image]
super.update_texture(undo)
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func size_changed(new_size: Vector2i) -> void:
_resize_cells(new_size)
_re_index_all_cells()
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func serialize_undo_data() -> Dictionary:
var dict := {}
var cell_indices := []
cell_indices.resize(cells.size())
for i in cell_indices.size():
cell_indices[i] = cells[i].serialize()
dict["cell_indices"] = cell_indices
dict["tileset"] = tileset.serialize_undo_data()
return dict
func deserialize_undo_data(dict: Dictionary, undo_redo: UndoRedo, undo: bool) -> void:
var cell_indices = dict["cell_indices"]
if undo:
for i in cell_indices.size():
var cell_data: Dictionary = cell_indices[i]
undo_redo.add_undo_method(cells[i].deserialize.bind(cell_data))
undo_redo.add_undo_method(tileset.deserialize_undo_data.bind(dict.get("tileset"), self))
else:
for i in cell_indices.size():
var cell_data: Dictionary = cell_indices[i]
undo_redo.add_do_method(cells[i].deserialize.bind(cell_data))
undo_redo.add_do_method(tileset.deserialize_undo_data.bind(dict.get("tileset"), self))
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func serialize() -> Dictionary:
var dict := super.serialize()
var cell_indices := []
cell_indices.resize(cells.size())
for i in cell_indices.size():
cell_indices[i] = cells[i].serialize()
dict["cell_indices"] = cell_indices
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return dict
func deserialize(dict: Dictionary) -> void:
super.deserialize(dict)
var cell_indices = dict.get("cell_indices")
for i in cell_indices.size():
cells[i].deserialize(cell_indices[i])
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func get_class_name() -> String:
return "CelTileMap"