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Pixelorama/src/SelectionRectangle.gd

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6.2 KiB
GDScript3
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extends Polygon2D
var _selected_rect := Rect2(0, 0, 0, 0)
var _clipped_rect := Rect2(0, 0, 0, 0)
var _move_image := Image.new()
var _move_texture := ImageTexture.new()
var _clear_image := Image.new()
var _move_pixel := false
var _clipboard := Image.new()
var _undo_data := {}
func _ready() -> void:
_clear_image.create(1, 1, false, Image.FORMAT_RGBA8)
_clear_image.fill(Color(0, 0, 0, 0))
func _draw() -> void:
if _move_pixel:
draw_texture(_move_texture, _clipped_rect.position, Color(1, 1, 1, 0.5))
func has_point(position : Vector2) -> bool:
return _selected_rect.has_point(position)
func get_rect() -> Rect2:
return _selected_rect
func set_rect(rect : Rect2) -> void:
_selected_rect = rect
polygon[0] = rect.position
polygon[1] = Vector2(rect.end.x, rect.position.y)
polygon[2] = rect.end
polygon[3] = Vector2(rect.position.x, rect.end.y)
visible = not rect.has_no_area()
var project : Project = Global.current_project
if rect.has_no_area():
project.select_all_pixels()
else:
project.clear_selection()
for x in range(rect.position.x, rect.end.x):
for y in range(rect.position.y, rect.end.y):
if x < 0 or x >= project.size.x:
continue
if y < 0 or y >= project.size.y:
continue
project.selected_pixels.append(Vector2(x, y))
func move_rect(move : Vector2) -> void:
_selected_rect.position += move
_clipped_rect.position += move
set_rect(_selected_rect)
func select_rect() -> void:
var undo_data = _get_undo_data(false)
Global.current_project.selected_rect = _selected_rect
commit_undo("Rectangle Select", undo_data)
func move_start(move_pixel : bool) -> void:
if not move_pixel:
return
_undo_data = _get_undo_data(true)
var project := Global.current_project
var image : Image = project.frames[project.current_frame].cels[project.current_layer].image
var rect = Rect2(Vector2.ZERO, project.size)
_clipped_rect = rect.clip(_selected_rect)
_move_image = image.get_rect(_clipped_rect)
_move_texture.create_from_image(_move_image, 0)
var size := _clipped_rect.size
rect = Rect2(Vector2.ZERO, size)
_clear_image.resize(size.x, size.y, Image.INTERPOLATE_NEAREST)
image.blit_rect(_clear_image, rect, _clipped_rect.position)
Global.canvas.update_texture(project.current_layer)
_move_pixel = true
update()
func move_end() -> void:
var undo_data = _undo_data if _move_pixel else _get_undo_data(false)
if _move_pixel:
var project := Global.current_project
var image : Image = project.frames[project.current_frame].cels[project.current_layer].image
var size := _clipped_rect.size
var rect = Rect2(Vector2.ZERO, size)
image.blit_rect_mask(_move_image, _move_image, rect, _clipped_rect.position)
_move_pixel = false
update()
Global.current_project.selected_rect = _selected_rect
commit_undo("Rectangle Select", undo_data)
_undo_data.clear()
func copy() -> void:
if _selected_rect.has_no_area():
return
var project := Global.current_project
var image : Image = project.frames[project.current_frame].cels[project.current_layer].image
_clipboard = image.get_rect(_selected_rect)
if _clipboard.is_invisible():
return
var brush = _clipboard.get_rect(_clipboard.get_used_rect())
project.brushes.append(brush)
Brushes.add_project_brush(brush)
func cut() -> void: # This is basically the same as copy + delete
if _selected_rect.has_no_area():
return
var undo_data = _get_undo_data(true)
var project := Global.current_project
var image : Image = project.frames[project.current_frame].cels[project.current_layer].image
var size := _selected_rect.size
var rect = Rect2(Vector2.ZERO, size)
_clipboard = image.get_rect(_selected_rect)
if _clipboard.is_invisible():
return
_clear_image.resize(size.x, size.y, Image.INTERPOLATE_NEAREST)
var brush = _clipboard.get_rect(_clipboard.get_used_rect())
project.brushes.append(brush)
Brushes.add_project_brush(brush)
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move_end() # The selection_rectangle can be used while is moving, this prevents malfunctioning
image.blit_rect(_clear_image, rect, _selected_rect.position)
commit_undo("Draw", undo_data)
func paste() -> void:
if _clipboard.get_size() <= Vector2.ZERO:
return
var undo_data = _get_undo_data(true)
var project := Global.current_project
var image : Image = project.frames[project.current_frame].cels[project.current_layer].image
var size := _selected_rect.size
var rect = Rect2(Vector2.ZERO, size)
image.blend_rect(_clipboard, rect, _selected_rect.position)
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move_end() # The selection_rectangle can be used while is moving, this prevents malfunctioning
commit_undo("Draw", undo_data)
func delete() -> void:
var undo_data = _get_undo_data(true)
var project := Global.current_project
var image : Image = project.frames[project.current_frame].cels[project.current_layer].image
var size := _selected_rect.size
var rect = Rect2(Vector2.ZERO, size)
_clear_image.resize(size.x, size.y, Image.INTERPOLATE_NEAREST)
image.blit_rect(_clear_image, rect, _selected_rect.position)
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move_end() # The selection_rectangle can be used while is moving, this prevents malfunctioning
commit_undo("Draw", undo_data)
func commit_undo(action : String, undo_data : Dictionary) -> void:
var redo_data = _get_undo_data("image_data" in undo_data)
var project := Global.current_project
project.undos += 1
project.undo_redo.create_action(action)
project.undo_redo.add_do_property(project, "selected_rect", redo_data["selected_rect"])
project.undo_redo.add_undo_property(project, "selected_rect", undo_data["selected_rect"])
if "image_data" in undo_data:
var image : Image = project.frames[project.current_frame].cels[project.current_layer].image
project.undo_redo.add_do_property(image, "data", redo_data["image_data"])
project.undo_redo.add_undo_property(image, "data", undo_data["image_data"])
project.undo_redo.add_do_method(Global, "redo", project.current_frame, project.current_layer)
project.undo_redo.add_undo_method(Global, "undo", project.current_frame, project.current_layer)
project.undo_redo.commit_action()
func _get_undo_data(undo_image : bool) -> Dictionary:
var data = {}
var project := Global.current_project
data["selected_rect"] = Global.current_project.selected_rect
if undo_image:
var image : Image = project.frames[project.current_frame].cels[project.current_layer].image
image.unlock()
data["image_data"] = image.data
image.lock()
return data