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Pixelorama/src/UI/ToolButtons.gd

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GDScript3
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extends GridContainer
func _ready() -> void:
# Resize tools panel when window gets resized
get_tree().get_root().connect("size_changed", self, "_on_Tools_resized")
func _input(event: InputEvent) -> void:
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if not Global.has_focus or not event is InputEventKey:
return
for action in ["undo", "redo", "redo_secondary"]:
if event.is_action_pressed(action):
return
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for tool_name in Tools.tools: # Handle tool shortcuts
var t: Tools.Tool = Tools.tools[tool_name]
if InputMap.has_action("right_" + t.shortcut + "_tool"):
if event.is_action_pressed("right_" + t.shortcut + "_tool") and !event.control:
# Shortcut for right button (with Alt)
Tools.assign_tool(t.name, BUTTON_RIGHT)
return
if InputMap.has_action("left_" + t.shortcut + "_tool"):
if event.is_action_pressed("left_" + t.shortcut + "_tool") and !event.control:
# Shortcut for left button
Tools.assign_tool(t.name, BUTTON_LEFT)
return
func _on_Tool_pressed(tool_pressed: BaseButton) -> void:
var button := -1
button = BUTTON_LEFT if Input.is_action_just_released("left_mouse") else button
button = BUTTON_RIGHT if Input.is_action_just_released("right_mouse") else button
if button != -1:
Tools.assign_tool(tool_pressed.name, button)
func _on_Tools_resized() -> void:
var tool_panel_size: Vector2 = get_parent().get_parent().rect_size
var column_n = tool_panel_size.x / 28.5
if Global.tool_button_size == Global.ButtonSize.BIG:
column_n = tool_panel_size.x / 36.5
if column_n < 1:
column_n = 1
columns = column_n