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Pixelorama/Scripts/Rulers/TimelineSeconds.gd
2020-01-15 22:01:43 +02:00

58 lines
2.4 KiB
GDScript

extends Control
const RULER_WIDTH := 16
var font := preload("res://Assets/Fonts/Roboto-Small.tres")
var major_subdivision := 2
var minor_subdivision := 3
var first : Vector2
var last : Vector2
# Code taken and modified from Godot's source code
func _draw() -> void:
var color := Color.white
if Global.theme_type == "Gold" || Global.theme_type == "Light":
color = Color.black
var transform := Transform2D()
var ruler_transform := Transform2D()
var major_subdivide := Transform2D()
var minor_subdivide := Transform2D()
var fps = Global.animation_timeline.fps
var horizontal_scroll = get_parent().get_node("FrameAndButtonContainer").get_node("ScrollContainer").scroll_horizontal
var starting_pos := Vector2(10, 10)
transform.x = Vector2(fps, fps) / 2.52
transform.origin = starting_pos - Vector2(horizontal_scroll, horizontal_scroll)
var basic_rule := 100.0
while(basic_rule * fps > 100):
basic_rule /= 2.0
while(basic_rule * fps < 100):
basic_rule *= 2.0
ruler_transform = ruler_transform.scaled(Vector2(basic_rule, basic_rule))
major_subdivide = major_subdivide.scaled(Vector2(1.0 / major_subdivision, 1.0 / major_subdivision))
minor_subdivide = minor_subdivide.scaled(Vector2(1.0 / minor_subdivision, 1.0 / minor_subdivision))
first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(starting_pos)
last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(rect_size - starting_pos)
for i in range(ceil(first.x), last.x - 1):
var position : Vector2 = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(i, 0))
if i % (major_subdivision * minor_subdivision) == 0:
draw_line(Vector2(position.x + RULER_WIDTH, 0), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), color)
var val = (ruler_transform * major_subdivide * minor_subdivide).xform(Vector2(i, 0)).x / 100
val = stepify(val, 0.01)
draw_string(font, Vector2(position.x + RULER_WIDTH + 2, font.get_height() - 6), "%ss" % str(val), color)
else:
if i % minor_subdivision == 0:
draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.33), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), color)
else:
draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.66), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), color)
# warning-ignore:unused_argument
func _on_ScrollContainer_gui_input(event) -> void:
update()