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Pixelorama/Scripts/Dialogs/CreateNewImage.gd
2020-03-11 01:07:35 +02:00

33 lines
1.3 KiB
GDScript

extends ConfirmationDialog
onready var width_value = $VBoxContainer/OptionsContainer/WidthValue
onready var height_value = $VBoxContainer/OptionsContainer/HeightValue
onready var fill_color_node = $VBoxContainer/OptionsContainer/FillColor
func _on_CreateNewImage_confirmed() -> void:
var width : int = width_value.value
var height : int = height_value.value
var fill_color : Color = fill_color_node.color
Global.control.clear_canvases()
Global.layers.clear()
# Store [Layer name, Layer visibility boolean, Layer lock boolean, Frame container]
Global.layers.append([tr("Layer") + " 0", true, false, HBoxContainer.new()])
Global.current_layer = 0
Global.canvas = load("res://Prefabs/Canvas.tscn").instance()
Global.canvas.size = Vector2(width, height).floor()
Global.canvases.append(Global.canvas)
Global.canvas_parent.add_child(Global.canvas)
Global.canvases = Global.canvases # To trigger Global.canvases_changed()
Global.current_frame = 0
Global.layers = Global.layers # To trigger Global.layers_changed()
if fill_color.a > 0:
Global.canvas.layers[0][0].fill(fill_color)
Global.canvas.layers[0][0].lock()
Global.canvas.update_texture(0)
func _on_CreateNewImage_about_to_show() -> void:
width_value.value = Global.default_image_width
height_value.value = Global.default_image_height
fill_color_node.color = Global.default_fill_color