mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-02-12 16:53:07 +00:00
Similar to 7507206726
but for layers. Layer swapping (with control) only works when one layer is selected. The move up/down buttons in the timeline only work with one layer as of this commit.
215 lines
8.3 KiB
GDScript
215 lines
8.3 KiB
GDScript
extends Button
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## The entire purpose of this script is to handle layer drag and dropping.
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var layer_index := 0
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var hierarchy_depth_pixel_shift := 16
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func _get_drag_data(_position: Vector2) -> Variant:
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var layers := _get_layer_indices()
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for layer_i in layers: # Add child layers, if we have selected groups
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var layer := Global.current_project.layers[layer_i]
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for child in layer.get_children(true):
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var child_index := Global.current_project.layers.find(child)
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if not child_index in layers: # Do not add the same index multiple times
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layers.append(child_index)
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layers.sort()
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var box := VBoxContainer.new()
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for i in layers.size():
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var button := Button.new()
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button.custom_minimum_size = size
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button.theme = Global.control.theme
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button.text = Global.current_project.layers[layers[-1 - i]].name
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box.add_child(button)
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set_drag_preview(box)
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return ["Layer", layers]
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func _can_drop_data(pos: Vector2, data) -> bool:
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if typeof(data) != TYPE_ARRAY:
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Global.animation_timeline.drag_highlight.visible = false
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return false
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if data[0] != "Layer":
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Global.animation_timeline.drag_highlight.visible = false
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return false
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var curr_layer := Global.current_project.layers[layer_index]
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var drop_layers: PackedInt32Array = data[1]
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# Can't move to the same layer
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for drop_layer in drop_layers:
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if drop_layer == layer_index:
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Global.animation_timeline.drag_highlight.visible = false
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return false
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var region: Rect2
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var depth := curr_layer.get_hierarchy_depth()
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var last_layer := Global.current_project.layers[drop_layers[-1]]
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if Input.is_action_pressed(&"ctrl") and drop_layers.size() == 1: # Swap layers
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if last_layer.is_ancestor_of(curr_layer) or curr_layer.is_ancestor_of(last_layer):
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Global.animation_timeline.drag_highlight.visible = false
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return false
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region = get_global_rect()
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else: # Shift layers
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for drop_layer_index in drop_layers:
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var drop_layer := Global.current_project.layers[drop_layer_index]
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if drop_layer.is_ancestor_of(curr_layer):
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Global.animation_timeline.drag_highlight.visible = false
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return false
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# If accepted as a child, is it in the center region?
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if (
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curr_layer.accepts_child(last_layer) # Any dropped layer should probably work here
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and pos.y > size.y / 4.0
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and pos.y < 3.0 * size.y / 4.0
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):
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# Drawn regions are adjusted a bit from actual to clarify drop position
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region = _get_region_rect(0.15, 0.85)
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depth += 1
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else:
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if pos.y < size.y / 2.0: # Top region
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region = _get_region_rect(-0.1, 0.15)
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else: # Bottom region
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region = _get_region_rect(0.85, 1.1)
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# Shift drawn region to the right a bit for hierarchy depth visualization:
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region.position.x += depth * hierarchy_depth_pixel_shift
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region.size.x -= depth * hierarchy_depth_pixel_shift
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Global.animation_timeline.drag_highlight.global_position = region.position
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Global.animation_timeline.drag_highlight.size = region.size
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Global.animation_timeline.drag_highlight.visible = true
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return true
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func _drop_data(pos: Vector2, data) -> void:
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var initial_drop_layers: PackedInt32Array = data[1]
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var project := Global.current_project
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var curr_layer := project.layers[layer_index]
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var layers := project.layers # This shouldn't be modified directly
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var drop_from_indices: PackedInt32Array = []
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var children_indices: PackedInt32Array = [] # Child layer indices, if a group layer is selected
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# Add dropped indices to drop_from_indices
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# We do this in case a child layer is selected along with its ancestor,
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# we don't want both of them to be in the final array, as ancestors will automatically include
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# their children anyway.
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for drop_layer_index in initial_drop_layers:
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if not drop_layer_index in drop_from_indices: # Do not add the same index multiple times
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drop_from_indices.append(drop_layer_index)
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var drop_layer := project.layers[drop_layer_index]
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for child in drop_layer.get_children(true):
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var child_index := project.layers.find(child)
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if not child_index in children_indices:
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children_indices.append(child_index)
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if not child_index in drop_from_indices: # Do not add the same index multiple times
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drop_from_indices.append(child_index)
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drop_from_indices.sort()
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children_indices.sort()
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var drop_from_parents := []
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for i in range(drop_from_indices.size()):
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drop_from_parents.append(layers[drop_from_indices[i]].parent)
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project.undo_redo.create_action("Change Layer Order")
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if Input.is_action_pressed("ctrl") and initial_drop_layers.size() == 1: # Swap layers
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# a and b both need "from", "to", and "to_parents"
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# a is this layer (and children), b is the dropped layers
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var a := {"from": range(layer_index - curr_layer.get_child_count(true), layer_index + 1)}
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var b := {"from": drop_from_indices}
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if a.from[0] < b.from[0]:
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a["to"] = range(b.from[-1] + 1 - a.from.size(), b.from[-1] + 1) # Size of a, start from end of b
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b["to"] = range(a.from[0], a.from[0] + b.from.size()) # Size of b, start from beginning of a
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else:
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a["to"] = range(b.from[0], b.from[0] + a.from.size()) # Size of a, start from beginning of b
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b["to"] = range(a.from[-1] + 1 - b.from.size(), a.from[-1] + 1) # Size of b, start from end of a
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var a_from_parents := []
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for l in a.from:
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a_from_parents.append(layers[l].parent)
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# to_parents starts as a duplicate of from_parents, set the root layer's (with one layer or
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# group with its children, this will always be the last layer [-1]) parent to the other
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# root layer's parent
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a["to_parents"] = a_from_parents.duplicate()
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b["to_parents"] = drop_from_parents.duplicate()
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a.to_parents[-1] = drop_from_parents[-1]
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b.to_parents[-1] = a_from_parents[-1]
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project.undo_redo.add_do_method(project.swap_layers.bind(a, b))
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project.undo_redo.add_undo_method(
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project.swap_layers.bind(
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{"from": a.to, "to": a.from, "to_parents": a_from_parents},
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{"from": b.to, "to": drop_from_indices, "to_parents": drop_from_parents}
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)
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)
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else: # Move layers
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var to_index: int # the index where the LOWEST moved layer should end up
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var to_parent: BaseLayer
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var last_layer := project.layers[drop_from_indices[-1]]
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# If accepted as a child, is it in the center region?
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if (
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curr_layer.accepts_child(last_layer) # Any dropped layer should probably work here
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and pos.y > size.y / 4.0
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and pos.y < 3.0 * size.y / 4.0
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):
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to_index = layer_index
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to_parent = curr_layer
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else:
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if pos.y < size.y / 2.0: # Top region
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to_index = layer_index + 1
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to_parent = curr_layer.parent
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else: # Bottom region
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# Place under the layer, if it has children, place after its lowest child
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if curr_layer.has_children():
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to_index = curr_layer.get_children(true)[0].index
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for drop_layer in drop_from_indices:
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if curr_layer.is_ancestor_of(layers[drop_layer]):
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to_index += 1
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else:
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to_index = layer_index
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to_parent = curr_layer.parent
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for drop_layer in drop_from_indices:
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if drop_layer < layer_index:
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to_index -= 1
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var drop_to_indices: PackedInt32Array = range(to_index, to_index + drop_from_indices.size())
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var to_parents := drop_from_parents.duplicate()
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for i in to_parents.size():
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# Re-parent only the parent layers, not the child layers of a group
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if not drop_from_indices[i] in children_indices:
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to_parents[i] = to_parent
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project.undo_redo.add_do_method(
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project.move_layers.bind(drop_from_indices, drop_to_indices, to_parents)
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)
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project.undo_redo.add_undo_method(
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project.move_layers.bind(drop_to_indices, drop_from_indices, drop_from_parents)
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)
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if project.current_layer in drop_from_indices:
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project.undo_redo.add_do_method(project.change_cel.bind(-1, layer_index))
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else:
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project.undo_redo.add_do_method(project.change_cel.bind(-1, project.current_layer))
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project.undo_redo.add_undo_method(project.change_cel.bind(-1, project.current_layer))
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project.undo_redo.add_undo_method(Global.undo_or_redo.bind(true))
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project.undo_redo.add_do_method(Global.undo_or_redo.bind(false))
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project.undo_redo.commit_action()
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func _get_region_rect(y_begin: float, y_end: float) -> Rect2:
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var rect := get_global_rect()
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rect.position.y += rect.size.y * y_begin
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rect.size.y *= y_end - y_begin
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return rect
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func _get_layer_indices() -> PackedInt32Array:
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var indices := []
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for cel in Global.current_project.selected_cels:
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var l: int = cel[1]
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if not l in indices:
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indices.append(l)
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indices.sort()
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if not layer_index in indices:
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indices = [layer_index]
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return indices
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