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Pixelorama/src/Autoload
Emmanouil Papadeas f84f15b8ae Experiment with Steam achievements, using a new SteamManager class
This has no effect on non-Steam builds. Steam achievements are mostly for fun, but can also be educational because they can let users know of certain features and functionalities. It's using the GodotSteam GDExtension, but because I do not want to bloat the GitHub repository with things that are not needed for most builds, I decided not to include the GDExtension files, and instead check if the `Steam` class exists in `ClassDB`. The new SteamManager class pretty much does nothing on non-Steam builds, so do not worry about bloat.

In the future we could even take advantage of more of Steam's features, such as Cloud storage for pxo files.
2024-07-22 03:11:29 +03:00
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DrawingAlgos.gd Re-add old layer blending logic from 0.x, if running on headless mode 2024-04-01 17:31:10 +03:00
Export.gd Remove unused variables 2024-07-21 21:17:18 +03:00
ExtensionsApi.gd Make Voxelorama work 2024-07-01 17:22:32 +03:00
Global.gd Remove Global.main_window variable 2024-07-21 21:25:03 +03:00
HTML5FileExchange.gd Some static typing improvements 2024-03-22 03:07:21 +02:00
Import.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
OpenSave.gd Experiment with Steam achievements, using a new SteamManager class 2024-07-22 03:11:29 +03:00
Palettes.gd Implement Columns field of imported .gpl palettes. (#1025) 2024-06-09 14:19:06 +03:00
Themes.gd Make the size of the text of rulers and guides be affected by the font size 2024-07-15 00:31:52 +03:00
Tools.gd Curve tool implementation (#1019) 2024-05-20 03:46:40 +03:00