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A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web! https://orama-interactive.itch.io/pixelorama
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Emmanouil Papadeas f509dfb9f6
Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin

* Update ShortcutEdit.gd

* Load & save preset option

* Add some groups and fix action events not being deleted on load

* Add MenuInputAction class for multiple menu accelerators

* Create a proper plugin and a BetterInput autoload

* Update menu accelerators

* Move settings to BetterInput

* Move menu enums to Global, make more MenuInputActions

* Add more menu events

* Add new groups

* Optimize BetterInput _input() method

* Remove a lot of lines of code

* Change some previous events, add ignore actions and a View menu group

* Change update_item_accelerator to update_ui

* Move MenuInputAction initialization to BetterInput.gd

* Update hint tooltips when a shortcut changes

Temporarily comment out some code regarding the configurable modifiers

* Some MenuInputAction variable name changes

* Add handle_input() to InputAction

* Update the shortcuts of buttons

* Fix shortcut selector menu position

* Change plugin name into Keychain

* Fix keyboard input dialog exiting when Enter or Space is being pressed

* Add two more groups

* Make groups folded by default

* Temporarily make tool modifier shortcuts not configurable

A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.

* Add license for Keychain

* Fix issue where a key event would be added in other input types

* Fix bug where the assigned state was not updated when the dialog appeared again

* Update Main.tscn

* Add a disabled line edit in keyboard shortcut selector to grab focus

* Load presets in the Keychain autoload

This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.

WARNING, this currently causes crashes if the menu items have no shortcut binded to them.

* Move custom settings away from Keychain.gd

To keep it the same as the upstream plugin

* Change menu enum names

* Made action_get_first_key() more general

* Use arrays for menu items instead of dictionaries, fixes crash

* Move moveable panels to Window menu

* Format

* Optimize hint tooltip updating

* Add support for translations in Keychain

* Translation changes

* Made tool modifiers configurable

Needs more testing.

* Made camera arrow key movement configurable & joypad axis support

This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.

The right joypad analog stick is configured to move the camera by default.

* Rename presets into shortcut profiles, use Resources and let users create their own

* [skip ci] Update addons README

* Update Global.gd
2022-05-16 15:07:51 +03:00
.github Update tags to 0.10 2022-04-14 18:32:39 +03:00
addons Implement the Keychain Plugin (#700) 2022-05-16 15:07:51 +03:00
assets Shader-based gradients (#677) 2022-05-02 16:12:00 +03:00
installer Update tags to 0.10 2022-04-14 18:32:39 +03:00
Misc Add Simplified Chinese translation to the GNU/Linux desktop file (#699) 2022-05-11 01:39:58 +03:00
pixelorama_data Update Monochromatic.tres 2022-01-14 18:02:16 +02:00
src Implement the Keychain Plugin (#700) 2022-05-16 15:07:51 +03:00
Translations New Crowdin updates (#668) 2022-04-15 15:37:29 +03:00
.gdlintrc Disable no-else-return and no-elif-return linter checks 2022-04-22 20:41:43 +03:00
.gitattributes Initial commit 2019-08-18 12:28:38 +03:00
.gitignore Minor changes that make Pixelorama work with Android 2021-10-02 15:08:58 +03:00
.gitmodules Add gif export plugin and extend export dialog with GIF animation support. 2020-04-06 18:51:47 +02:00
CHANGELOG.md [skip ci] Update CHANGELOG.md 2022-05-08 01:12:30 +03:00
CONTRIBUTING.md Update CONTRIBUTING.md 2021-05-21 16:57:41 -07:00
crowdin.yml Update Crowdin configuration file 2020-08-09 23:48:23 +03:00
export_presets.cfg Update export_presets.cfg 2022-04-13 02:07:13 +03:00
LICENSE Update copyright statements to present 2021-01-03 21:03:20 +02:00
project.godot Implement the Keychain Plugin (#700) 2022-05-16 15:07:51 +03:00
README.md [skip ci] Update README.md 2022-03-13 21:16:09 +02:00

Pixelorama - your free and open-source sprite editor!

Made by Orama Interactive with the Godot Engine, written in GDScript!

Build Passing Build Passing Code Size Repository size License

Downloads Discord Chat Crowdin Localized % Mentioned in Awesome Godot

Pixelorama's UI

Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s

If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!

Become a Patron!

Download

Stable versions:

You can also find early access builds in the GitHub Actions page. There's also a Web version available. Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.

Documentation

You can find Online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs

It's still work in progress so there are some pages missing. If you want to contribute, you can do so in Pixelorama-Docs' GitHub Repository.

Cloning Instructions

Pixelorama uses Godot 3.4, so you will need to have it in order to run the project. Older versions may not work. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.

Current features as of version v0.9:

  • 16 different tools to help you draw, which you can map to both of your left and right mouse buttons.
  • Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags.
  • Different tool options for each of the mouse buttons.
  • Custom brushes, including random brushes.
  • Create or import custom palettes.
  • Pattern filling! Use the bucket tool to fill out an area with a pattern of your choosing.
  • Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported.
  • Export your gorgeous art as PNG or GIF files. Exporting your projects as spritesheets is also possible.
  • Pixel perfect mode for perfect lines, for the pencil, eraser & lighten/darken tools.
  • Autosave support, with data recovery in case of a software crash.
  • Horizontal & vertical mirrored drawing.
  • Tile Mode for pattern creation.
  • Rulers and guides.
  • Rectangular & isometric grid types.
  • Scale, crop, rotate, flip, color invert, HSV-adjust, desaturate and generate outlines and gradients in your images!
  • Multi-language localization support! See our Crowdin page for more details.

Special thanks to