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Pixelorama/src/UI/Dialogs/ImageEffects/FlipImageDialog.gd
OverloadedOrama f121c39ddc Put checker backgrounds to almost all image effect dialog previews
Also made them inherit ImageEffect, resulting in much less and cleaner code. Only RotateImage remains. Partially addresses #206.
2020-08-25 19:49:18 +03:00

93 lines
2.9 KiB
GDScript

extends ImageEffect
onready var flip_h : CheckBox = $VBoxContainer/OptionsContainer/FlipHorizontal
onready var flip_v : CheckBox = $VBoxContainer/OptionsContainer/FlipVertical
func set_nodes() -> void:
preview = $VBoxContainer/Preview
selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox
affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton
func _confirmed() -> void:
if affect == CEL:
Global.canvas.handle_undo("Draw")
flip_image(current_cel, pixels)
Global.canvas.handle_redo("Draw")
elif affect == FRAME:
Global.canvas.handle_undo("Draw", Global.current_project, -1)
for cel in Global.current_project.frames[Global.current_project.current_frame].cels:
flip_image(cel.image, pixels)
Global.canvas.handle_redo("Draw", Global.current_project, -1)
elif affect == ALL_FRAMES:
Global.canvas.handle_undo("Draw", Global.current_project, -1, -1)
for frame in Global.current_project.frames:
for cel in frame.cels:
flip_image(cel.image, pixels)
Global.canvas.handle_redo("Draw", Global.current_project, -1, -1)
elif affect == ALL_PROJECTS:
for project in Global.projects:
var _pixels := []
if selection_checkbox.pressed:
_pixels = project.selected_pixels.duplicate()
else:
for x in project.size.x:
for y in project.size.y:
_pixels.append(Vector2(x, y))
Global.canvas.handle_undo("Draw", project, -1, -1)
for frame in project.frames:
for cel in frame.cels:
flip_image(cel.image, _pixels, project)
Global.canvas.handle_redo("Draw", project, -1, -1)
func _on_FlipHorizontal_toggled(_button_pressed : bool) -> void:
update_preview()
func _on_FlipVertical_toggled(_button_pressed : bool) -> void:
update_preview()
func _on_SelectionCheckBox_toggled(button_pressed : bool) -> void:
._on_SelectionCheckBox_toggled(button_pressed)
update_preview()
func update_preview() -> void:
preview_image.copy_from(current_cel)
flip_image(preview_image, pixels)
preview_texture.create_from_image(preview_image, 0)
preview.texture = preview_texture
func flip_image(image : Image, _pixels : Array, project : Project = Global.current_project) -> void:
var entire_image_selected : bool = _pixels.size() == project.size.x * project.size.y
if entire_image_selected:
if flip_h.pressed:
image.flip_x()
if flip_v.pressed:
image.flip_y()
else:
# Create a temporary image that only has the selected pixels in it
var selected_image := Image.new()
selected_image.create(image.get_width(), image.get_height(), false, Image.FORMAT_RGBA8)
selected_image.lock()
image.lock()
for i in _pixels:
var color : Color = image.get_pixelv(i)
selected_image.set_pixelv(i, color)
image.set_pixelv(i, Color(0, 0, 0, 0))
if flip_h.pressed:
selected_image.flip_x()
if flip_v.pressed:
selected_image.flip_y()
image.blit_rect_mask(selected_image, selected_image, Rect2(Vector2.ZERO, selected_image.get_size()), Vector2.ZERO)