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Pixelorama/Scripts/SelectionRectangle.gd
2019-12-27 19:00:45 -03:00

147 lines
5.7 KiB
GDScript

extends Polygon2D
var img : Image
var tex : ImageTexture
var is_dragging := false
var move_pixels := false
var diff_x := 0.0
var diff_y := 0.0
var orig_x := 0.0
var orig_y := 0.0
var orig_colors := []
func _ready() -> void:
img = Image.new()
img.create(1, 1, false, Image.FORMAT_RGBA8)
img.lock()
tex = ImageTexture.new()
tex.create_from_image(img, 0)
# warning-ignore:unused_argument
func _process(delta : float) -> void:
var mouse_pos: Vector2 = get_local_mouse_position() - Global.canvas.location
var mouse_pos_floored := mouse_pos.floor()
var start_pos := polygon[0]
var end_pos := polygon[2]
var current_layer_index: int = Global.canvas.current_layer_index
var layer : Image = Global.canvas.layers[current_layer_index][0]
if end_pos == start_pos:
Global.selection_rectangle.visible = false
else:
Global.selection_rectangle.visible = true
if point_in_rectangle(mouse_pos, polygon[0], polygon[2]) && Global.selected_pixels.size() > 0 && (Global.current_left_tool == "RectSelect" || Global.current_right_tool == "RectSelect"):
get_parent().get_parent().mouse_default_cursor_shape = Input.CURSOR_MOVE
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if (Global.current_left_tool == "RectSelect" && Input.is_action_just_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_just_pressed("right_mouse")):
# Begin dragging
is_dragging = true
if Input.is_key_pressed(KEY_SHIFT):
move_pixels = true
else:
move_pixels = false
img.fill(Color(0, 0, 0, 0))
diff_x = end_pos.x - mouse_pos_floored.x
diff_y = end_pos.y - mouse_pos_floored.y
orig_x = start_pos.x - mouse_pos_floored.x
orig_y = start_pos.y - mouse_pos_floored.y
if move_pixels:
img.resize(polygon[2].x - polygon[0].x, polygon[2].y - polygon[0].y, 0)
img.lock()
for i in range(Global.selected_pixels.size()):
var curr_px = Global.selected_pixels[i]
if point_in_rectangle(curr_px, Global.canvas.location - Vector2.ONE, Global.canvas.size):
orig_colors.append(layer.get_pixelv(curr_px)) # Color of pixel
var px = curr_px - Global.selected_pixels[0]
img.set_pixelv(px, orig_colors[i])
layer.set_pixelv(curr_px, Color(0, 0, 0, 0))
else: # If part of selection is outside canvas
orig_colors.append(Color(0, 0, 0, 0))
Global.canvas.update_texture(Global.canvas.current_layer_index)
tex.create_from_image(img, 0)
update()
# Makes line2d invisible
if is_instance_valid(Global.canvas.line_2d): # Checks to see if line_2d object still exists
Global.canvas.line_2d.default_color = Color(0, 0, 0, 0)
else:
get_parent().get_parent().mouse_default_cursor_shape = Input.CURSOR_ARROW
if is_dragging:
if (Global.current_left_tool == "RectSelect" && Input.is_action_pressed("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_pressed("right_mouse")):
# Drag
start_pos.x = orig_x + mouse_pos_floored.x
end_pos.x = diff_x + mouse_pos_floored.x
start_pos.y = orig_y + mouse_pos_floored.y
end_pos.y = diff_y + mouse_pos_floored.y
polygon[0] = start_pos
polygon[1] = Vector2(end_pos.x, start_pos.y)
polygon[2] = end_pos
polygon[3] = Vector2(start_pos.x, end_pos.y)
if (Global.current_left_tool == "RectSelect" && Input.is_action_just_released("left_mouse")) || (Global.current_right_tool == "RectSelect" && Input.is_action_just_released("right_mouse")):
# Release Drag
is_dragging = false
if move_pixels:
for i in range(orig_colors.size()):
if orig_colors[i].a > 0:
var px = polygon[0] + Global.selected_pixels[i] - Global.selected_pixels[0]
if point_in_rectangle(px, Global.canvas.location - Vector2.ONE, Global.canvas.size):
layer.set_pixelv(px, orig_colors[i])
Global.canvas.update_texture(Global.canvas.current_layer_index)
img.fill(Color(0, 0, 0, 0))
tex.create_from_image(img, 0)
update()
orig_colors.clear()
Global.selected_pixels.clear()
for xx in range(start_pos.x, end_pos.x):
for yy in range(start_pos.y, end_pos.y):
Global.selected_pixels.append(Vector2(xx, yy))
Global.canvas.handle_redo("Rectangle Select") # Redo
# Makes line2d visible
if is_instance_valid(Global.canvas.line_2d): # Checks to see if line_2d object still exists
Global.canvas.line_2d.default_color = Color.darkgray
if Global.selected_pixels.size() > 0:
# Handle copy
if Input.is_action_just_pressed("copy"):
# Save as custom brush
var brush_img := Image.new()
brush_img = layer.get_rect(Rect2(polygon[0], polygon[2] - polygon[0]))
if brush_img.is_invisible():
return
brush_img = brush_img.get_rect(brush_img.get_used_rect()) #save only the visible pixels
Global.custom_brushes.append(brush_img)
Global.create_brush_button(brush_img)
# Have it in the clipboard so it can be pasted later
Global.image_clipboard = layer.get_rect(Rect2(polygon[0], polygon[2] - polygon[0]))
# Handle paste
if Input.is_action_just_pressed("paste") && Global.image_clipboard.get_size() > Vector2.ZERO:
Global.canvas.handle_undo("Draw")
layer.blend_rect(Global.image_clipboard, Rect2(Vector2.ZERO, polygon[2]-polygon[0]), polygon[0])
layer.lock()
Global.canvas.handle_redo("Draw")
if Input.is_action_just_pressed("delete"):
Global.canvas.handle_undo("Draw")
for xx in range(start_pos.x, end_pos.x):
for yy in range(start_pos.y, end_pos.y):
layer.set_pixel(xx, yy, Color(0, 0, 0, 0))
Global.canvas.handle_redo("Draw")
func _draw() -> void:
if img.get_size() == polygon[2] - polygon[0]:
draw_texture(tex, polygon[0], Color(1, 1, 1, 0.5))
func point_in_rectangle(p : Vector2, coord1 : Vector2, coord2 : Vector2) -> bool:
return p.x > coord1.x && p.y > coord1.y && p.x < coord2.x && p.y < coord2.y