1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-01-18 17:19:50 +00:00
Pixelorama/Scripts/Main.gd

950 lines
36 KiB
GDScript

extends Control
var current_save_path := ""
var opensprite_file_selected := false
var file_menu : PopupMenu
var view_menu : PopupMenu
var tools := []
var redone := false
var fps := 6.0
var animation_loop := 0 # 0 is no loop, 1 is cycle loop, 2 is ping-pong loop
var animation_forward := true
var previous_left_color := Color.black
var previous_right_color := Color.white
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_tree().set_auto_accept_quit(false)
OS.set_window_title("(untitled) - Pixelorama")
# Set a minimum window size to prevent UI elements from collapsing on each other.
# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
OS.set("min_window_size", Vector2(1152, 648))
# `TranslationServer.get_loaded_locales()` was added in 3.2beta and in 3.1.2
# The `has_method()` check and the `else` branch can be removed once 3.2 is released.
if TranslationServer.has_method("get_loaded_locales"):
Global.loaded_locales = TranslationServer.get_loaded_locales()
else:
# Hardcoded list of locales
Global.loaded_locales = ["de", "el", "en", "fr", "pl", "pt_BR", "ru", "zh_TW"]
# Make sure locales are always sorted, in the same order
Global.loaded_locales.sort()
# Restore the window position/size if values are present in the configuration cache
if Global.config_cache.has_section_key("window", "screen"):
OS.current_screen = Global.config_cache.get_value("window", "screen")
if Global.config_cache.has_section_key("window", "maximized"):
OS.window_maximized = Global.config_cache.get_value("window", "maximized")
if !OS.window_maximized:
if Global.config_cache.has_section_key("window", "position"):
OS.window_position = Global.config_cache.get_value("window", "position")
if Global.config_cache.has_section_key("window", "size"):
OS.window_size = Global.config_cache.get_value("window", "size")
var file_menu_items := {
"New..." : KEY_MASK_CMD + KEY_N,
"Open..." : KEY_MASK_CMD + KEY_O,
"Save..." : KEY_MASK_CMD + KEY_S,
"Save as..." : KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S,
"Import PNG..." : KEY_MASK_CMD + KEY_I,
"Export PNG..." : KEY_MASK_CMD + KEY_E,
"Export PNG as..." : KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_E,
"Quit" : KEY_MASK_CMD + KEY_Q
}
var edit_menu_items := {
"Undo" : KEY_MASK_CMD + KEY_Z,
"Redo" : KEY_MASK_CMD + KEY_Y,
"Clear Selection" : 0,
"Preferences" : 0
}
var view_menu_items := {
"Tile Mode" : KEY_MASK_CMD + KEY_T,
"Show Grid" : KEY_MASK_CMD + KEY_G,
"Show Rulers" : KEY_MASK_CMD + KEY_R,
"Show Guides" : KEY_MASK_CMD + KEY_F
}
var image_menu_items := {
"Scale Image" : 0,
"Crop Image" : 0,
"Flip Horizontal" : KEY_MASK_SHIFT + KEY_H,
"Flip Vertical" : KEY_MASK_SHIFT + KEY_V,
"Invert Colors" : 0,
"Desaturation" : 0,
"Outline" : 0
}
var help_menu_items := {
"About Pixelorama" : 0
}
# Load language
if Global.config_cache.has_section_key("preferences", "locale"):
var saved_locale : String = Global.config_cache.get_value("preferences", "locale")
TranslationServer.set_locale(saved_locale)
# Set the language option menu's default selected option to the loaded locale
var locale_index: int = Global.loaded_locales.find(saved_locale)
$PreferencesDialog.languages.get_child(1).pressed = false
$PreferencesDialog.languages.get_child(locale_index + 2).pressed = true
else: # If the user doesn't have a language preference, set it to their OS' locale
TranslationServer.set_locale(OS.get_locale())
if TranslationServer.get_locale() == "zh_TW":
theme.default_font = preload("res://Assets/Fonts/NotoSansCJKtc-Regular.tres")
else:
theme.default_font = preload("res://Assets/Fonts/Roboto-Regular.tres")
file_menu = Global.file_menu.get_popup()
var edit_menu : PopupMenu = Global.edit_menu.get_popup()
view_menu = Global.view_menu.get_popup()
var image_menu : PopupMenu = Global.image_menu.get_popup()
var help_menu : PopupMenu = Global.help_menu.get_popup()
var add_palette_menu : PopupMenu = Global.add_palette_button.get_child(0)
var i = 0
for item in file_menu_items.keys():
file_menu.add_item(item, i, file_menu_items[item])
i += 1
i = 0
for item in edit_menu_items.keys():
edit_menu.add_item(item, i, edit_menu_items[item])
i += 1
i = 0
for item in view_menu_items.keys():
view_menu.add_check_item(item, i, view_menu_items[item])
i += 1
view_menu.set_item_checked(2, true) #Show Rulers
view_menu.set_item_checked(3, true) #Show Guides
view_menu.hide_on_checkable_item_selection = false
i = 0
for item in image_menu_items.keys():
image_menu.add_item(item, i, image_menu_items[item])
if i == 3:
image_menu.add_separator()
i += 1
i = 0
for item in help_menu_items.keys():
help_menu.add_item(item, i, help_menu_items[item])
i += 1
file_menu.connect("id_pressed", self, "file_menu_id_pressed")
edit_menu.connect("id_pressed", self, "edit_menu_id_pressed")
view_menu.connect("id_pressed", self, "view_menu_id_pressed")
image_menu.connect("id_pressed", self, "image_menu_id_pressed")
help_menu.connect("id_pressed", self, "help_menu_id_pressed")
add_palette_menu.connect("id_pressed", self, "add_palette_menu_id_pressed")
var root = get_tree().get_root()
# Node, left mouse shortcut, right mouse shortcut
tools.append([Global.find_node_by_name(root, "Pencil"), "left_pencil_tool", "right_pencil_tool"])
tools.append([Global.find_node_by_name(root, "Eraser"), "left_eraser_tool", "right_eraser_tool"])
tools.append([Global.find_node_by_name(root, "Bucket"), "left_fill_tool", "right_fill_tool"])
tools.append([Global.find_node_by_name(root, "LightenDarken"), "left_lightdark_tool", "right_lightdark_tool"])
tools.append([Global.find_node_by_name(root, "RectSelect"), "left_rectangle_select_tool", "right_rectangle_select_tool"])
tools.append([Global.find_node_by_name(root, "ColorPicker"), "left_colorpicker_tool", "right_colorpicker_tool"])
for t in tools:
t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]])
Global.left_color_picker.get_picker().move_child(Global.left_color_picker.get_picker().get_child(0), 1)
Global.right_color_picker.get_picker().move_child(Global.right_color_picker.get_picker().get_child(0), 1)
Import.import_brushes("Brushes")
func _input(event : InputEvent) -> void:
Global.left_cursor.position = get_global_mouse_position() + Vector2(-32, 32)
Global.left_cursor.texture = Global.left_cursor_tool_texture
Global.right_cursor.position = get_global_mouse_position() + Vector2(32, 32)
Global.right_cursor.texture = Global.right_cursor_tool_texture
if event.is_action_pressed("toggle_fullscreen"):
OS.window_fullscreen = !OS.window_fullscreen
if event.is_action_pressed("redo_secondary"): # Shift + Ctrl + Z
redone = true
Global.undo_redo.redo()
redone = false
if Global.has_focus:
for t in tools: # Handle tool shortcuts
if event.is_action_pressed(t[2]): # Shortcut for right button (with Alt)
_on_Tool_pressed(t[0], false, false)
elif event.is_action_pressed(t[1]): # Shortcut for left button
_on_Tool_pressed(t[0], false, true)
func _notification(what : int) -> void:
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST: # Handle exit
$QuitDialog.call_deferred("popup_centered")
Global.can_draw = false
func file_menu_id_pressed(id : int) -> void:
match id:
0: # New
$CreateNewImage.popup_centered()
Global.can_draw = false
1: # Open
$OpenSprite.popup_centered()
Global.can_draw = false
opensprite_file_selected = false
2: # Save
if current_save_path == "":
$SaveSprite.popup_centered()
Global.can_draw = false
else:
_on_SaveSprite_file_selected(current_save_path)
3: # Save as
$SaveSprite.popup_centered()
Global.can_draw = false
4: # Import
$ImportSprites.popup_centered()
Global.can_draw = false
opensprite_file_selected = false
5: # Export
if $ExportSprites.current_export_path == "":
$ExportSprites.popup_centered()
Global.can_draw = false
else:
$ExportSprites.export_project()
6: # Export as
$ExportSprites.popup_centered()
Global.can_draw = false
7: # Quit
$QuitDialog.popup_centered()
Global.can_draw = false
func edit_menu_id_pressed(id : int) -> void:
match id:
0: # Undo
Global.undo_redo.undo()
1: # Redo
redone = true
Global.undo_redo.redo()
redone = false
2: # Clear selection
Global.canvas.handle_undo("Rectangle Select")
Global.selection_rectangle.polygon[0] = Vector2.ZERO
Global.selection_rectangle.polygon[1] = Vector2.ZERO
Global.selection_rectangle.polygon[2] = Vector2.ZERO
Global.selection_rectangle.polygon[3] = Vector2.ZERO
Global.selected_pixels.clear()
Global.canvas.handle_redo("Rectangle Select")
3: # Preferences
$PreferencesDialog.popup_centered(Vector2(300, 280))
Global.can_draw = false
func view_menu_id_pressed(id : int) -> void:
match id:
0: # Tile mode
Global.tile_mode = !Global.tile_mode
view_menu.set_item_checked(0, Global.tile_mode)
1: # Show grid
Global.draw_grid = !Global.draw_grid
view_menu.set_item_checked(1, Global.draw_grid)
2: # Show rulers
Global.show_rulers = !Global.show_rulers
view_menu.set_item_checked(2, Global.show_rulers)
Global.horizontal_ruler.visible = Global.show_rulers
Global.vertical_ruler.visible = Global.show_rulers
3: # Show guides
Global.show_guides = !Global.show_guides
view_menu.set_item_checked(3, Global.show_guides)
for canvas in Global.canvases:
for guide in canvas.get_children():
if guide is Guide:
guide.visible = Global.show_guides
Global.canvas.update()
func image_menu_id_pressed(id : int) -> void:
match id:
0: # Scale Image
$ScaleImage.popup_centered()
Global.can_draw = false
1: # Crop Image
# Use first layer as a starting rectangle
var used_rect : Rect2 = Global.canvas.layers[0][0].get_used_rect()
# However, if first layer is empty, loop through all layers until we find one that isn't
var i := 0
while(i < Global.canvas.layers.size() - 1 && Global.canvas.layers[i][0].get_used_rect() == Rect2(0, 0, 0, 0)):
i += 1
used_rect = Global.canvas.layers[i][0].get_used_rect()
# Merge all layers with content
for j in range(Global.canvas.layers.size() - 1, i, -1):
if Global.canvas.layers[j][0].get_used_rect() != Rect2(0, 0, 0, 0):
used_rect = used_rect.merge(Global.canvas.layers[j][0].get_used_rect())
# If no layer has any content, just return
if used_rect == Rect2(0, 0, 0, 0):
return
var width := used_rect.size.x
var height := used_rect.size.y
Global.undos += 1
Global.undo_redo.create_action("Scale")
Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
# Loop through all the layers to crop them
for j in range(Global.canvas.layers.size() - 1, -1, -1):
var sprite : Image = Global.canvas.layers[j][0].get_rect(used_rect)
Global.undo_redo.add_do_property(Global.canvas.layers[j][0], "data", sprite.data)
Global.undo_redo.add_undo_property(Global.canvas.layers[j][0], "data", Global.canvas.layers[j][0].data)
Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
2: # Flip Horizontal
var canvas : Canvas = Global.canvas
canvas.handle_undo("Draw")
canvas.layers[canvas.current_layer_index][0].unlock()
canvas.layers[canvas.current_layer_index][0].flip_x()
canvas.layers[canvas.current_layer_index][0].lock()
canvas.handle_redo("Draw")
3: # Flip Vertical
var canvas : Canvas = Global.canvas
canvas.handle_undo("Draw")
canvas.layers[canvas.current_layer_index][0].unlock()
canvas.layers[canvas.current_layer_index][0].flip_y()
canvas.layers[canvas.current_layer_index][0].lock()
canvas.handle_redo("Draw")
4: # Invert Colors
var image : Image = Global.canvas.layers[Global.canvas.current_layer_index][0]
Global.canvas.handle_undo("Draw")
for xx in image.get_size().x:
for yy in image.get_size().y:
var px_color = image.get_pixel(xx, yy).inverted()
if px_color.a == 0:
continue
image.set_pixel(xx, yy, px_color)
Global.canvas.handle_redo("Draw")
5: # Desaturation
var image : Image = Global.canvas.layers[Global.canvas.current_layer_index][0]
Global.canvas.handle_undo("Draw")
for xx in image.get_size().x:
for yy in image.get_size().y:
var px_color = image.get_pixel(xx, yy)
if px_color.a == 0:
continue
var gray = image.get_pixel(xx, yy).v
px_color = Color(gray, gray, gray, px_color.a)
image.set_pixel(xx, yy, px_color)
Global.canvas.handle_redo("Draw")
6: # Outline
$OutlineDialog.popup_centered()
func help_menu_id_pressed(id : int) -> void:
match id:
0: # About Pixelorama
$AboutDialog.popup_centered()
Global.can_draw = false
func _on_OpenSprite_file_selected(path : String) -> void:
var file := File.new()
var err := file.open(path, File.READ)
if err != OK: #An error occured
file.close()
OS.alert("Can't load file")
return
var current_version : String = ProjectSettings.get_setting("application/config/Version")
var current_version_number = float(current_version.substr(1, 3)) # Example, "0.6"
var version := file.get_line()
var version_number = float(version.substr(1, 3)) # Example, "0.6"
if current_version_number < 0.5:
OS.alert("File is from an older version of Pixelorama, as such it might not work properly")
var frame := 0
var frame_line := file.get_line()
clear_canvases()
while frame_line == "--": #Load frames
var canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance()
Global.canvas = canvas
var width := file.get_16()
var height := file.get_16()
var layer_line := file.get_line()
while layer_line == "-": #Load layers
var buffer := file.get_buffer(width * height * 4)
var layer_name := file.get_line()
var layer_transparency := 1.0
if version_number > 0.5:
layer_transparency = file.get_float()
var image := Image.new()
image.create_from_data(width, height, false, Image.FORMAT_RGBA8, buffer)
image.lock()
var tex := ImageTexture.new()
tex.create_from_image(image, 0)
canvas.layers.append([image, tex, layer_name, true, layer_transparency])
layer_line = file.get_line()
var guide_line := file.get_line() #"guideline" no pun intended
while guide_line == "|": #Load guides
var guide := Guide.new()
guide.default_color = Color.purple
guide.type = file.get_8()
if guide.type == guide.TYPE.HORIZONTAL:
guide.add_point(Vector2(-99999, file.get_16()))
guide.add_point(Vector2(99999, file.get_16()))
else:
guide.add_point(Vector2(file.get_16(), -99999))
guide.add_point(Vector2(file.get_16(), 99999))
guide.has_focus = false
canvas.add_child(guide)
guide_line = file.get_line()
canvas.size = Vector2(width, height)
Global.canvases.append(canvas)
canvas.frame = frame
Global.canvas_parent.add_child(canvas)
frame_line = file.get_line()
frame += 1
Global.current_frame = frame - 1
#Load tool options
Global.left_color_picker.color = file.get_var()
Global.right_color_picker.color = file.get_var()
Global.left_brush_size = file.get_8()
Global.left_brush_size_edit.value = Global.left_brush_size
Global.right_brush_size = file.get_8()
Global.right_brush_size_edit.value = Global.right_brush_size
var left_palette = file.get_var()
var right_palette = file.get_var()
for color in left_palette:
Global.left_color_picker.get_picker().add_preset(color)
for color in right_palette:
Global.right_color_picker.get_picker().add_preset(color)
#Load custom brushes
Global.custom_brushes.resize(Global.brushes_from_files)
Global.remove_brush_buttons()
var brush_line := file.get_line()
while brush_line == "/":
var b_width := file.get_16()
var b_height := file.get_16()
var buffer := file.get_buffer(b_width * b_height * 4)
var image := Image.new()
image.create_from_data(b_width, b_height, false, Image.FORMAT_RGBA8, buffer)
Global.custom_brushes.append(image)
Global.create_brush_button(image)
brush_line = file.get_line()
file.close()
OS.set_window_title(path.get_file() + " - Pixelorama")
func _on_SaveSprite_file_selected(path) -> void:
current_save_path = path
var file := File.new()
var err := file.open(path, File.WRITE)
if err == 0:
file.store_line(ProjectSettings.get_setting("application/config/Version"))
for canvas in Global.canvases: # Store frames
file.store_line("--")
file.store_16(canvas.size.x)
file.store_16(canvas.size.y)
for layer in canvas.layers: # Store layers
file.store_line("-")
file.store_buffer(layer[0].get_data())
file.store_line(layer[2]) # Layer name
file.store_float(layer[4]) # Layer transparency
file.store_line("END_LAYERS")
for child in canvas.get_children(): #Store guides
if child is Guide:
file.store_line("|")
file.store_8(child.type)
if child.type == child.TYPE.HORIZONTAL:
file.store_16(child.points[0].y)
file.store_16(child.points[1].y)
else:
file.store_16(child.points[1].x)
file.store_16(child.points[0].x)
file.store_line("END_GUIDES")
file.store_line("END_FRAMES")
# Save tool options
var left_color: Color = Global.left_color_picker.color
var right_color: Color = Global.right_color_picker.color
var left_brush_size: int = Global.left_brush_size
var right_brush_size: int = Global.right_brush_size
var left_palette: PoolColorArray = Global.left_color_picker.get_picker().get_presets()
var right_palette: PoolColorArray = Global.right_color_picker.get_picker().get_presets()
file.store_var(left_color)
file.store_var(right_color)
file.store_8(left_brush_size)
file.store_8(right_brush_size)
file.store_var(left_palette)
file.store_var(right_palette)
#Save custom brushes
for i in range(Global.brushes_from_files, Global.custom_brushes.size()):
var brush = Global.custom_brushes[i]
file.store_line("/")
file.store_16(brush.get_size().x)
file.store_16(brush.get_size().y)
file.store_buffer(brush.get_data())
file.store_line("END_BRUSHES")
file.close()
Global.notification_label("File saved")
func clear_canvases() -> void:
for child in Global.vbox_layer_container.get_children():
if child is PanelContainer:
child.queue_free()
for child in Global.frame_container.get_children():
child.queue_free()
for child in Global.canvas_parent.get_children():
if child is Canvas:
child.queue_free()
Global.canvases.clear()
current_save_path = ""
$ExportSprites.current_export_path = ""
file_menu.set_item_text(5, "Export PNG...")
Global.undo_redo.clear_history(false)
func _on_ImportSprites_popup_hide() -> void:
if !opensprite_file_selected:
Global.can_draw = true
func _on_ViewportContainer_mouse_entered() -> void:
Global.has_focus = true
func _on_ViewportContainer_mouse_exited() -> void:
Global.has_focus = false
func _can_draw_true() -> void:
Global.can_draw = true
func _can_draw_false() -> void:
Global.can_draw = false
func _on_Tool_pressed(tool_pressed : BaseButton, mouse_press := true, key_for_left := true) -> void:
var current_action := tool_pressed.name
if (mouse_press && Input.is_action_just_released("left_mouse")) || (!mouse_press && key_for_left):
Global.current_left_tool = current_action
# Start from 2, so the label and the cursor checkbox won't get invisible
for i in range(2, Global.left_tool_options_container.get_child_count()):
Global.left_tool_options_container.get_child(i).visible = false
# Tool options visible depending on the selected tool
if current_action == "Pencil":
Global.left_brush_type_container.visible = true
Global.left_brush_size_container.visible = true
Global.left_mirror_container.visible = true
if Global.current_left_brush_type == Global.BRUSH_TYPES.FILE || Global.current_left_brush_type == Global.BRUSH_TYPES.CUSTOM:
Global.left_color_interpolation_container.visible = true
elif current_action == "Eraser":
Global.left_brush_type_container.visible = true
Global.left_brush_size_container.visible = true
Global.left_mirror_container.visible = true
elif current_action == "Bucket":
Global.left_fill_area_container.visible = true
Global.left_mirror_container.visible = true
elif current_action == "LightenDarken":
Global.left_brush_size_container.visible = true
Global.left_ld_container.visible = true
Global.left_mirror_container.visible = true
elif (mouse_press && Input.is_action_just_released("right_mouse")) || (!mouse_press && !key_for_left):
Global.current_right_tool = current_action
# Start from 2, so the label and the cursor checkbox won't get invisible
for i in range(2, Global.right_tool_options_container.get_child_count()):
Global.right_tool_options_container.get_child(i).visible = false
# Tool options visible depending on the selected tool
if current_action == "Pencil":
Global.right_brush_type_container.visible = true
Global.right_brush_size_container.visible = true
Global.right_mirror_container.visible = true
if Global.current_right_brush_type == Global.BRUSH_TYPES.FILE || Global.current_right_brush_type == Global.BRUSH_TYPES.CUSTOM:
Global.right_color_interpolation_container.visible = true
elif current_action == "Eraser":
Global.right_brush_type_container.visible = true
Global.right_brush_size_container.visible = true
Global.right_mirror_container.visible = true
elif current_action == "Bucket":
Global.right_fill_area_container.visible = true
Global.right_mirror_container.visible = true
elif current_action == "LightenDarken":
Global.right_brush_size_container.visible = true
Global.right_ld_container.visible = true
Global.right_mirror_container.visible = true
for t in tools:
var tool_name : String = t[0].name
if tool_name == Global.current_left_tool && tool_name == Global.current_right_tool:
t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_l_r.png" % [Global.theme_type, tool_name])
elif tool_name == Global.current_left_tool:
t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_l.png" % [Global.theme_type, tool_name])
elif tool_name == Global.current_right_tool:
t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s_r.png" % [Global.theme_type, tool_name])
else:
t[0].texture_normal = load("res://Assets/Graphics/%s Themes/Tools/%s.png" % [Global.theme_type, tool_name])
Global.left_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tool Cursors/%s_Cursor.png" % Global.current_left_tool), 0)
Global.right_cursor_tool_texture.create_from_image(load("res://Assets/Graphics/Tool Cursors/%s_Cursor.png" % Global.current_right_tool), 0)
func _on_LeftIndicatorCheckbox_toggled(button_pressed) -> void:
Global.left_square_indicator_visible = button_pressed
func _on_RightIndicatorCheckbox_toggled(button_pressed) -> void:
Global.right_square_indicator_visible = button_pressed
func _on_LeftBrushTypeButton_pressed() -> void:
Global.brushes_popup.popup(Rect2(Global.left_brush_type_button.rect_global_position, Vector2(226, 72)))
Global.brush_type_window_position = "left"
func _on_RightBrushTypeButton_pressed() -> void:
Global.brushes_popup.popup(Rect2(Global.right_brush_type_button.rect_global_position, Vector2(226, 72)))
Global.brush_type_window_position = "right"
func _on_LeftBrushSizeEdit_value_changed(value) -> void:
Global.left_brush_size_edit.value = value
Global.left_brush_size_slider.value = value
var new_size = int(value)
Global.left_brush_size = new_size
update_left_custom_brush()
func _on_RightBrushSizeEdit_value_changed(value) -> void:
Global.right_brush_size_edit.value = value
Global.right_brush_size_slider.value = value
var new_size = int(value)
Global.right_brush_size = new_size
update_right_custom_brush()
func add_layer(is_new := true) -> void:
var new_layer := Image.new()
if is_new:
new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
else: #clone layer
new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index][0])
new_layer.lock()
var new_layer_tex := ImageTexture.new()
new_layer_tex.create_from_image(new_layer, 0)
var new_layers: Array = Global.canvas.layers.duplicate()
new_layers.append([new_layer, new_layer_tex, null, true, 1])
Global.undos += 1
Global.undo_redo.create_action("Add Layer")
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
func _on_RemoveLayerButton_pressed() -> void:
var new_layers: Array = Global.canvas.layers.duplicate()
new_layers.remove(Global.canvas.current_layer_index)
Global.undos += 1
Global.undo_redo.create_action("Remove Layer")
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
func change_layer_order(rate : int) -> void:
var change = Global.canvas.current_layer_index + rate
var new_layers: Array = Global.canvas.layers.duplicate()
var temp = new_layers[Global.canvas.current_layer_index]
new_layers[Global.canvas.current_layer_index] = new_layers[change]
new_layers[change] = temp
Global.undo_redo.create_action("Change Layer Order")
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
Global.undo_redo.add_do_property(Global.canvas, "current_layer_index", change)
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
Global.undo_redo.add_undo_property(Global.canvas, "current_layer_index", Global.canvas.current_layer_index)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
func _on_MergeLayer_pressed() -> void:
var new_layers: Array = Global.canvas.layers.duplicate()
new_layers.remove(Global.canvas.current_layer_index)
var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0]
var new_layer := Image.new()
new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index - 1][0])
new_layer.lock()
Global.canvas.blend_rect(new_layer, selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
Global.undos += 1
Global.undo_redo.create_action("Merge Layer")
Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
Global.undo_redo.add_do_property(Global.canvas.layers[Global.canvas.current_layer_index - 1][0], "data", new_layer.data)
Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
Global.undo_redo.add_undo_property(Global.canvas.layers[Global.canvas.current_layer_index - 1][0], "data", Global.canvas.layers[Global.canvas.current_layer_index - 1][0].data)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()
func add_frame() -> void:
var new_canvas : Canvas = load("res://Prefabs/Canvas.tscn").instance()
new_canvas.size = Global.canvas.size
new_canvas.frame = Global.canvases.size()
var new_canvases: Array = Global.canvases.duplicate()
new_canvases.append(new_canvas)
var new_hidden_canvases: Array = Global.hidden_canvases.duplicate()
new_hidden_canvases.append(new_canvas)
Global.undos += 1
Global.undo_redo.create_action("Add Frame")
Global.undo_redo.add_do_method(Global, "redo", [new_canvas])
Global.undo_redo.add_undo_method(Global, "undo", [new_canvas])
Global.undo_redo.add_do_property(Global, "canvases", new_canvases)
Global.undo_redo.add_do_property(Global, "hidden_canvases", Global.hidden_canvases)
Global.undo_redo.add_do_property(Global, "canvas", new_canvas)
Global.undo_redo.add_do_property(Global, "current_frame", new_canvases.size() - 1)
for child in Global.frame_container.get_children():
var frame_button = child.get_node("FrameButton")
Global.undo_redo.add_do_property(frame_button, "pressed", false)
Global.undo_redo.add_undo_property(frame_button, "pressed", frame_button.pressed)
for c in Global.canvases:
Global.undo_redo.add_do_property(c, "visible", false)
Global.undo_redo.add_undo_property(c, "visible", c.visible)
Global.undo_redo.add_undo_property(Global, "canvases", Global.canvases)
Global.undo_redo.add_undo_property(Global, "hidden_canvases", new_hidden_canvases)
Global.undo_redo.add_undo_property(Global, "canvas", Global.canvas)
Global.undo_redo.add_undo_property(Global, "current_frame", Global.current_frame)
Global.undo_redo.commit_action()
func _on_LoopAnim_pressed() -> void:
match animation_loop:
0:
# Make it loop
animation_loop = 1
Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop.png" % Global.theme_type)
Global.loop_animation_button.hint_tooltip = "Cycle loop"
1:
# Make it ping-pong
animation_loop = 2
Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop_PingPong.png" % Global.theme_type)
Global.loop_animation_button.hint_tooltip = "Ping-pong loop"
2:
# Make it stop
animation_loop = 0
Global.loop_animation_button.texture_normal = load("res://Assets/Graphics/%s Themes/Timeline/Loop_None.png" % Global.theme_type)
Global.loop_animation_button.hint_tooltip = "No loop"
func _on_PlayForward_toggled(button_pressed) -> void:
Global.play_backwards.pressed = false
if Global.canvases.size() == 1:
Global.play_forward.pressed = !button_pressed
return
if button_pressed:
Global.animation_timer.wait_time = 1 / fps
Global.animation_timer.start()
animation_forward = true
else:
Global.animation_timer.stop()
func _on_PlayBackwards_toggled(button_pressed) -> void:
Global.play_forward.pressed = false
if Global.canvases.size() == 1:
Global.play_backwards.pressed = !button_pressed
return
if button_pressed:
Global.animation_timer.wait_time = 1 / fps
Global.animation_timer.start()
animation_forward = false
else:
Global.animation_timer.stop()
func _on_NextFrame_pressed() -> void:
if Global.current_frame < Global.canvases.size() - 1:
Global.current_frame += 1
func _on_PreviousFrame_pressed() -> void:
if Global.current_frame > 0:
Global.current_frame -= 1
func _on_LastFrame_pressed() -> void:
Global.current_frame = Global.canvases.size() - 1
func _on_FirstFrame_pressed() -> void:
Global.current_frame = 0
func _on_AnimationTimer_timeout() -> void:
if animation_forward:
if Global.current_frame < Global.canvases.size() - 1:
Global.current_frame += 1
else:
match animation_loop:
0: #No loop
Global.play_forward.pressed = false
Global.play_backwards.pressed = false
Global.animation_timer.stop()
1: #Cycle loop
Global.current_frame = 0
2: #Ping pong loop
animation_forward = false
_on_AnimationTimer_timeout()
else:
if Global.current_frame > 0:
Global.current_frame -= 1
else:
match animation_loop:
0: #No loop
Global.play_backwards.pressed = false
Global.play_forward.pressed = false
Global.animation_timer.stop()
1: #Cycle loop
Global.current_frame = Global.canvases.size() - 1
2: #Ping pong loop
animation_forward = true
_on_AnimationTimer_timeout()
func _on_FPSValue_value_changed(value) -> void:
fps = float(value)
Global.animation_timer.wait_time = 1 / fps
func _on_PastOnionSkinning_value_changed(value) -> void:
Global.onion_skinning_past_rate = int(value)
func _on_FutureOnionSkinning_value_changed(value) -> void:
Global.onion_skinning_future_rate = int(value)
func _on_BlueRedMode_toggled(button_pressed) -> void:
Global.onion_skinning_blue_red = button_pressed
func _on_SplitScreenButton_toggled(button_pressed) -> void:
if button_pressed:
Global.viewport_separator.visible = true
Global.second_viewport.visible = true
$SplitScreenButton.hint_tooltip = tr("SPLITSCREEN_HIDE_HT")
else:
Global.viewport_separator.visible = false
Global.second_viewport.visible = false
$SplitScreenButton.hint_tooltip = tr("SPLITSCREEN_HT")
func _on_ColorSwitch_pressed() -> void:
var temp: Color = Global.left_color_picker.color
Global.left_color_picker.color = Global.right_color_picker.color
Global.right_color_picker.color = temp
update_left_custom_brush()
update_right_custom_brush()
func _on_ColorDefaults_pressed() -> void:
Global.left_color_picker.color = Color.black
Global.right_color_picker.color = Color.white
update_left_custom_brush()
update_right_custom_brush()
# warning-ignore:unused_argument
func _on_LeftColorPickerButton_color_changed(color : Color) -> void:
# If the color changed while it's on full transparency, make it opaque (GH issue #54)
if color.a == 0:
if previous_left_color.r != color.r || previous_left_color.g != color.g || previous_left_color.b != color.b:
Global.left_color_picker.color.a = 1
update_left_custom_brush()
previous_left_color = color
# warning-ignore:unused_argument
func _on_RightColorPickerButton_color_changed(color : Color) -> void:
# If the color changed while it's on full transparency, make it opaque (GH issue #54)
if color.a == 0:
if previous_right_color.r != color.r || previous_right_color.g != color.g || previous_right_color.b != color.b:
Global.right_color_picker.color.a = 1
update_right_custom_brush()
previous_right_color = color
# warning-ignore:unused_argument
func _on_LeftInterpolateFactor_value_changed(value : float) -> void:
Global.left_interpolate_spinbox.value = value
Global.left_interpolate_slider.value = value
update_left_custom_brush()
# warning-ignore:unused_argument
func _on_RightInterpolateFactor_value_changed(value : float) -> void:
Global.right_interpolate_spinbox.value = value
Global.right_interpolate_slider.value = value
update_right_custom_brush()
func update_left_custom_brush() -> void:
Global.update_left_custom_brush()
func update_right_custom_brush() -> void:
Global.update_right_custom_brush()
func _on_LeftFillAreaOptions_item_selected(ID : int) -> void:
Global.left_fill_area = ID
func _on_RightFillAreaOptions_item_selected(ID : int) -> void:
Global.right_fill_area = ID
func _on_LeftLightenDarken_item_selected(ID : int) -> void:
Global.left_ld = ID
func _on_LeftLDAmountSpinbox_value_changed(value : float) -> void:
Global.left_ld_amount = value / 100
Global.left_ld_amount_slider.value = value
Global.left_ld_amount_spinbox.value = value
func _on_RightLightenDarken_item_selected(ID : int) -> void:
Global.right_ld = ID
func _on_RightLDAmountSpinbox_value_changed(value : float) -> void:
Global.right_ld_amount = value / 100
Global.right_ld_amount_slider.value = value
Global.right_ld_amount_spinbox.value = value
func _on_LeftHorizontalMirroring_toggled(button_pressed) -> void:
Global.left_horizontal_mirror = button_pressed
func _on_LeftVerticalMirroring_toggled(button_pressed) -> void:
Global.left_vertical_mirror = button_pressed
func _on_RightHorizontalMirroring_toggled(button_pressed) -> void:
Global.right_horizontal_mirror = button_pressed
func _on_RightVerticalMirroring_toggled(button_pressed) -> void:
Global.right_vertical_mirror = button_pressed
func _on_OpacitySlider_value_changed(value) -> void:
Global.canvas.layers[Global.canvas.current_layer_index][4] = value / 100
Global.layer_opacity_slider.value = value
Global.layer_opacity_spinbox.value = value
Global.canvas.update()
func _on_QuitDialog_confirmed() -> void:
# Darken the UI to denote that the application is currently exiting
# (it won't respond to user input in this state).
modulate = Color(0.5, 0.5, 0.5)
get_tree().quit()
func _on_AddPalette_pressed() -> void:
Global.add_palette_button.get_child(0).popup(Rect2(Global.add_palette_button.rect_global_position, Vector2.ONE))
func _on_RemovePalette_pressed() -> void:
Global.palette_container.remove_current_palette()
func _on_PaletteOptionButton_item_selected(ID) -> void:
var palette_name = Global.palette_option_button.get_item_metadata(ID)
Global.palette_container.on_palette_select(palette_name)
func _on_EditPalette_pressed() -> void:
Global.palette_container.on_edit_palette()
func add_palette_menu_id_pressed(id) -> void:
match id:
0: # New Empty Palette
Global.palette_container.on_new_empty_palette()
1: # Import Palette
Global.palette_container.on_import_palette()
func _on_NewPaletteDialog_confirmed() -> void:
Global.palette_container.on_new_palette_confirmed()
func _on_PaletteImportFileDialog_file_selected(path) -> void:
Global.palette_container.on_palette_import_file_selected(path)