mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-31 15:39:49 +00:00
118e2e7671
Also fixes a crash when trying to change the affected cels option in image effects that do not have animation options
239 lines
7.4 KiB
GDScript
239 lines
7.4 KiB
GDScript
class_name ImageEffect
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extends ConfirmationDialog
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# Parent class for all image effects
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# Methods that have "pass" are meant to be replaced by the inherited Scripts
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enum { SELECTED_CELS, FRAME, ALL_FRAMES, ALL_PROJECTS }
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var affect: int = SELECTED_CELS
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var selected_cels := Image.new()
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var current_frame := Image.new()
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var preview_image := Image.new()
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var preview_texture := ImageTexture.new()
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var preview: TextureRect
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var selection_checkbox: CheckBox
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var affect_option_button: OptionButton
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var animate_options_container: Node
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var animate_menu: PopupMenu
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var initial_button: Button
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var animate_bool := []
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var initial_values: PoolRealArray = []
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var selected_idx: int = 0 # the current selected cel to apply animation to
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var confirmed := false
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func _ready() -> void:
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set_nodes()
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get_ok().size_flags_horizontal = Control.SIZE_EXPAND_FILL
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get_cancel().size_flags_horizontal = Control.SIZE_EXPAND_FILL
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current_frame.create(
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Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8
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)
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selected_cels.create(
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Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8
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)
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connect("about_to_show", self, "_about_to_show")
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connect("popup_hide", self, "_popup_hide")
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connect("confirmed", self, "_confirmed")
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if selection_checkbox:
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selection_checkbox.connect("toggled", self, "_on_SelectionCheckBox_toggled")
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if affect_option_button:
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affect_option_button.connect("item_selected", self, "_on_AffectOptionButton_item_selected")
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if animate_menu:
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set_animate_menu(0)
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animate_menu.connect("id_pressed", self, "_update_animate_flags")
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if initial_button:
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initial_button.connect("pressed", self, "set_initial_values")
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func _about_to_show() -> void:
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confirmed = false
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Global.canvas.selection.transform_content_confirm()
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var frame: Frame = Global.current_project.frames[Global.current_project.current_frame]
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selected_cels.resize(Global.current_project.size.x, Global.current_project.size.y)
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selected_cels.fill(Color(0, 0, 0, 0))
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Export.blend_selected_cels(selected_cels, frame)
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current_frame.resize(Global.current_project.size.x, Global.current_project.size.y)
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current_frame.fill(Color(0, 0, 0, 0))
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Export.blend_all_layers(current_frame, frame)
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update_preview()
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update_transparent_background_size()
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func _confirmed() -> void:
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selected_idx = 0
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confirmed = true
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var project: Project = Global.current_project
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if affect == SELECTED_CELS:
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var undo_data := _get_undo_data(project)
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for cel_index in project.selected_cels:
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if !project.layers[cel_index[1]].can_layer_get_drawn():
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continue
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var cel: BaseCel = project.frames[cel_index[0]].cels[cel_index[1]]
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if not cel is PixelCel:
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continue
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var cel_image: Image = cel.image
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commit_action(cel_image)
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_commit_undo("Draw", undo_data, project)
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elif affect == FRAME:
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var undo_data := _get_undo_data(project)
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var i := 0
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for cel in project.frames[project.current_frame].cels:
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if not cel is PixelCel:
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i += 1
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continue
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if project.layers[i].can_layer_get_drawn():
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commit_action(cel.image)
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i += 1
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_commit_undo("Draw", undo_data, project)
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elif affect == ALL_FRAMES:
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var undo_data := _get_undo_data(project)
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for frame in project.frames:
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var i := 0
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for cel in frame.cels:
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if not cel is PixelCel:
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i += 1
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continue
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if project.layers[i].can_layer_get_drawn():
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commit_action(cel.image)
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i += 1
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_commit_undo("Draw", undo_data, project)
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elif affect == ALL_PROJECTS:
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for _project in Global.projects:
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var undo_data := _get_undo_data(_project)
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for frame in _project.frames:
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var i := 0
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for cel in frame.cels:
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if not cel is PixelCel:
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i += 1
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continue
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if _project.layers[i].can_layer_get_drawn():
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commit_action(cel.image, _project)
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i += 1
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_commit_undo("Draw", undo_data, _project)
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func commit_action(_cel: Image, _project: Project = Global.current_project) -> void:
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if confirmed and affect == SELECTED_CELS:
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selected_idx += 1
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func set_nodes() -> void:
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preview = $VBoxContainer/AspectRatioContainer/Preview
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selection_checkbox = $VBoxContainer/OptionsContainer/SelectionCheckBox
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affect_option_button = $VBoxContainer/OptionsContainer/AffectOptionButton
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animate_options_container = $VBoxContainer/AnimationOptions
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animate_menu = $"%AnimateMenu".get_popup()
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initial_button = $"%InitalButton"
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func set_animate_menu(elements: int) -> void:
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initial_values.resize(elements)
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initial_values.fill(0)
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animate_bool.resize(elements)
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animate_bool.fill(false)
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func set_initial_values() -> void:
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pass
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func get_animated_value(project: Project, final: float, property_idx: int) -> float:
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if animate_bool[property_idx] == true and confirmed:
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var first := initial_values[property_idx]
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var interpolation := float(selected_idx) / project.selected_cels.size()
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return lerp(first, final, interpolation)
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else:
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return final
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func _update_animate_flags(id: int) -> void:
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animate_bool[id] = !animate_bool[id]
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animate_menu.set_item_checked(id, animate_bool[id])
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func _commit_undo(action: String, undo_data: Dictionary, project: Project) -> void:
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var redo_data := _get_undo_data(project)
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project.undos += 1
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project.undo_redo.create_action(action)
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for image in redo_data:
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project.undo_redo.add_do_property(image, "data", redo_data[image])
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for image in undo_data:
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project.undo_redo.add_undo_property(image, "data", undo_data[image])
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project.undo_redo.add_do_method(Global, "undo_or_redo", false, -1, -1, project)
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project.undo_redo.add_undo_method(Global, "undo_or_redo", true, -1, -1, project)
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project.undo_redo.commit_action()
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func _get_undo_data(project: Project) -> Dictionary:
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var data := {}
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var images := _get_selected_draw_images(project)
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for image in images:
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image.unlock()
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data[image] = image.data
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return data
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func _get_selected_draw_images(project: Project) -> Array: # Array of Images
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var images := []
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if affect == SELECTED_CELS:
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for cel_index in project.selected_cels:
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var cel: BaseCel = project.frames[cel_index[0]].cels[cel_index[1]]
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if cel is PixelCel:
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images.append(cel.image)
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else:
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for frame in project.frames:
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for cel in frame.cels:
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if cel is PixelCel:
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images.append(cel.image)
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return images
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func _on_SelectionCheckBox_toggled(_button_pressed: bool) -> void:
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update_preview()
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func _on_AffectOptionButton_item_selected(index: int) -> void:
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affect = index
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animate_options_container.visible = bool(affect == SELECTED_CELS)
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update_preview()
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func update_preview() -> void:
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match affect:
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SELECTED_CELS:
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preview_image.copy_from(selected_cels)
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_:
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preview_image.copy_from(current_frame)
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commit_action(preview_image)
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preview_image.unlock()
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preview_texture.create_from_image(preview_image, 0)
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preview.texture = preview_texture
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func update_transparent_background_size() -> void:
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if !preview:
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return
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var image_size_y := preview.rect_size.y
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var image_size_x := preview.rect_size.x
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if preview_image.get_size().x > preview_image.get_size().y:
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var scale_ratio = preview_image.get_size().x / image_size_x
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image_size_y = preview_image.get_size().y / scale_ratio
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else:
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var scale_ratio = preview_image.get_size().y / image_size_y
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image_size_x = preview_image.get_size().x / scale_ratio
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preview.get_node("TransparentChecker").rect_size.x = image_size_x
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preview.get_node("TransparentChecker").rect_size.y = image_size_y
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func _popup_hide() -> void:
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Global.dialog_open(false)
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func _is_webgl1() -> bool:
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return OS.get_name() == "HTML5" and OS.get_current_video_driver() == OS.VIDEO_DRIVER_GLES2
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