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Pixelorama/addons/gdgifexporter/gifexporter.gd
Martin Novák f3bce3857a
Replace godot-gifexporter with godot-gdgifexporter (#295)
Add exporting in a separate thread and a progress bar
Remove background color option from gif export
2020-08-07 08:13:04 +03:00

393 lines
12 KiB
GDScript

extends Node
var little_endian = preload('./little_endian.gd').new()
var lzw = preload('./gif-lzw/lzw.gd').new()
var used_proc_count: int = 4
class GraphicControlExtension:
var extension_introducer: int = 0x21
var graphic_control_label: int = 0xf9
var block_size: int = 4
var packed_fields: int = 0b00001000
var delay_time: int = 0
var transparent_color_index: int = 0
func _init(_delay_time: int,
use_transparency: bool = false,
_transparent_color_index: int = 0):
delay_time = _delay_time
transparent_color_index = _transparent_color_index
if use_transparency:
packed_fields = 0b00001001
func to_bytes() -> PoolByteArray:
var little_endian = preload('./little_endian.gd').new()
var result: PoolByteArray = PoolByteArray([])
result.append(extension_introducer)
result.append(graphic_control_label)
result.append(block_size)
result.append(packed_fields)
result += little_endian.int_to_2bytes(delay_time)
result.append(transparent_color_index)
result.append(0)
return result
class ImageDescriptor:
var image_separator: int = 0x2c
var image_left_position: int = 0
var image_top_position: int = 0
var image_width: int
var image_height: int
var packed_fields: int = 0b10000000
func _init(_image_left_position: int,
_image_top_position: int,
_image_width: int,
_image_height: int,
size_of_local_color_table: int):
image_left_position = _image_left_position
image_top_position = _image_top_position
image_width = _image_width
image_height = _image_height
packed_fields = packed_fields | (0b111 & size_of_local_color_table)
func to_bytes() -> PoolByteArray:
var little_endian = preload('./little_endian.gd').new()
var result: PoolByteArray = PoolByteArray([])
result.append(image_separator)
result += little_endian.int_to_2bytes(image_left_position)
result += little_endian.int_to_2bytes(image_top_position)
result += little_endian.int_to_2bytes(image_width)
result += little_endian.int_to_2bytes(image_height)
result.append(packed_fields)
return result
class LocalColorTable:
var colors: Array = []
func log2(value: float) -> float:
return log(value) / log(2.0)
func get_size() -> int:
if colors.size() <= 1:
return 0
return int(ceil(log2(colors.size()) - 1))
func to_bytes() -> PoolByteArray:
var result: PoolByteArray = PoolByteArray([])
for v in colors:
result.append(v[0])
result.append(v[1])
result.append(v[2])
if colors.size() != int(pow(2, get_size() + 1)):
for i in range(int(pow(2, get_size() + 1)) - colors.size()):
result += PoolByteArray([0, 0, 0])
return result
class ApplicationExtension:
var extension_introducer: int = 0x21
var extension_label: int = 0xff
var block_size: int = 11
var application_identifier: PoolByteArray
var appl_authentication_code: PoolByteArray
var application_data: PoolByteArray
func _init(_application_identifier: String,
_appl_authentication_code: String):
application_identifier = _application_identifier.to_ascii()
appl_authentication_code = _appl_authentication_code.to_ascii()
func to_bytes() -> PoolByteArray:
var result: PoolByteArray = PoolByteArray([])
result.append(extension_introducer)
result.append(extension_label)
result.append(block_size)
result += application_identifier
result += appl_authentication_code
result.append(application_data.size())
result += application_data
result.append(0)
return result
class ImageData:
var lzw_minimum_code_size: int
var image_data: PoolByteArray
func to_bytes() -> PoolByteArray:
var result: PoolByteArray = PoolByteArray([])
result.append(lzw_minimum_code_size)
var block_size_index: int = 0
var i: int = 0
var data_index: int = 0
while data_index < image_data.size():
if i == 0:
result.append(0)
block_size_index = result.size() - 1
result.append(image_data[data_index])
result[block_size_index] += 1
data_index += 1
i += 1
if i == 254:
i = 0
if not image_data.empty():
result.append(0)
return result
class ConvertedImage:
var image_converted_to_codes: PoolByteArray
var color_table: Array
var transparency_color_index: int
var width: int
var height: int
class ConvertionResult:
var converted_image: ConvertedImage = ConvertedImage.new()
var error: int = Error.OK
func with_error_code(_error: int) -> ConvertionResult:
error = _error
return self
class ThreadWriteFrameResult:
var frame_data: PoolByteArray = PoolByteArray([])
var error: int = Error.OK
func with_error_code(_error: int) -> ThreadWriteFrameResult:
error = _error
return self
enum Error {
OK = 0,
EMPTY_IMAGE = 1,
BAD_IMAGE_FORMAT = 2
}
# File data and Header
var data: PoolByteArray = 'GIF'.to_ascii() + '89a'.to_ascii()
func _init(_width: int, _height: int):
# Logical Screen Descriptor
var width: int = _width
var height: int = _height
# not Global Color Table Flag
# Color Resolution = 8 bits
# Sort Flag = 0, not sorted.
# Size of Global Color Table set to 0
# because we'll use only Local Tables
var packed_fields: int = 0b01110000
var background_color_index: int = 0
var pixel_aspect_ratio: int = 0
data += little_endian.int_to_2bytes(width)
data += little_endian.int_to_2bytes(height)
data.append(packed_fields)
data.append(background_color_index)
data.append(pixel_aspect_ratio)
var application_extension: ApplicationExtension = ApplicationExtension.new(
"NETSCAPE",
"2.0")
application_extension.application_data = PoolByteArray([1, 0, 0])
data += application_extension.to_bytes()
func calc_delay_time(frame_delay: float) -> int:
return int(ceil(frame_delay / 0.01))
func color_table_to_indexes(colors: Array) -> PoolByteArray:
var result: PoolByteArray = PoolByteArray([])
for i in range(colors.size()):
result.append(i)
return result
func find_color_table_if_has_less_than_256_colors(image: Image) -> Dictionary:
image.lock()
var result: Dictionary = {}
var image_data: PoolByteArray = image.get_data()
for i in range(0, image_data.size(), 4):
var color: Array = [int(image_data[i]), int(image_data[i + 1]), int(image_data[i + 2]), int(image_data[i + 3])]
if not color in result:
result[color] = result.size()
if result.size() > 256:
break
image.unlock()
return result
func change_colors_to_codes(image: Image,
color_palette: Dictionary,
transparency_color_index: int) -> PoolByteArray:
image.lock()
var image_data: PoolByteArray = image.get_data()
var result: PoolByteArray = PoolByteArray([])
for i in range(0, image_data.size(), 4):
var color: Array = [int(image_data[i]), int(image_data[i + 1]), int(image_data[i + 2]), int(image_data[i + 3])]
if color in color_palette:
if color[3] == 0 and transparency_color_index != -1:
result.append(transparency_color_index)
else:
result.append(color_palette[color])
else:
result.append(0)
push_warning('change_colors_to_codes: color not found! [%d, %d, %d, %d]' % color)
image.unlock()
return result
func sum_color(color: Array) -> int:
return color[0] + color[1] + color[2] + color[3]
func find_transparency_color_index(color_table: Dictionary) -> int:
for color in color_table:
if sum_color(color) == 0:
return color_table[color]
return -1
func find_transparency_color_index_for_quantized_image(color_table: Array) -> int:
for i in range(color_table.size()):
if sum_color(color_table[i]) == 0:
return i
return -1
func make_sure_color_table_is_at_least_size_4(color_table: Array) -> Array:
var result := [] + color_table
if color_table.size() < 4:
for i in range(4 - color_table.size()):
result.append([0, 0, 0, 0])
return result
func convert_image(image: Image, quantizator) -> ConvertionResult:
var result := ConvertionResult.new()
# check if image is of good format
if image.get_format() != Image.FORMAT_RGBA8:
return result.with_error_code(Error.BAD_IMAGE_FORMAT)
# check if image isn't empty
if image.is_empty():
return result.with_error_code(Error.EMPTY_IMAGE)
var found_color_table: Dictionary = find_color_table_if_has_less_than_256_colors(
image)
var image_converted_to_codes: PoolByteArray
var transparency_color_index: int = -1
var color_table: Array
if found_color_table.size() <= 256: # we don't need to quantize the image.
# exporter images always try to include transparency because I'm lazy.
transparency_color_index = find_transparency_color_index(found_color_table)
if transparency_color_index == -1 and found_color_table.size() <= 255:
found_color_table[[0, 0, 0, 0]] = found_color_table.size()
transparency_color_index = found_color_table.size() - 1
image_converted_to_codes = change_colors_to_codes(
image, found_color_table, transparency_color_index)
color_table = make_sure_color_table_is_at_least_size_4(found_color_table.keys())
else: # we have to quantize the image.
var quantization_result: Array = quantizator.quantize_and_convert_to_codes(image)
image_converted_to_codes = quantization_result[0]
color_table = quantization_result[1]
# don't find transparency index if the quantization algorithm
# provides it as third return value
if quantization_result.size() == 3:
transparency_color_index = 0 if quantization_result[2] else -1
else:
transparency_color_index = find_transparency_color_index_for_quantized_image(quantization_result[1])
result.converted_image.image_converted_to_codes = image_converted_to_codes
result.converted_image.color_table = color_table
result.converted_image.transparency_color_index = transparency_color_index
result.converted_image.width = image.get_width()
result.converted_image.height = image.get_height()
return result.with_error_code(Error.OK)
func write_frame(image: Image, frame_delay: float, quantizator) -> int:
var converted_image_result := convert_image(image, quantizator)
if converted_image_result.error != Error.OK:
return converted_image_result.error
var converted_image := converted_image_result.converted_image
return write_frame_from_conv_image(converted_image, frame_delay)
func write_frame_from_conv_image(converted_image: ConvertedImage,
frame_delay: float) -> int:
var delay_time := calc_delay_time(frame_delay)
var color_table_indexes = color_table_to_indexes(converted_image.color_table)
var compressed_image_result: Array = lzw.compress_lzw(
converted_image.image_converted_to_codes, color_table_indexes)
var compressed_image_data: PoolByteArray = compressed_image_result[0]
var lzw_min_code_size: int = compressed_image_result[1]
var table_image_data_block: ImageData = ImageData.new()
table_image_data_block.lzw_minimum_code_size = lzw_min_code_size
table_image_data_block.image_data = compressed_image_data
var local_color_table: LocalColorTable = LocalColorTable.new()
local_color_table.colors = converted_image.color_table
var image_descriptor: ImageDescriptor = ImageDescriptor.new(0, 0,
converted_image.width,
converted_image.height,
local_color_table.get_size())
var graphic_control_extension: GraphicControlExtension
if converted_image.transparency_color_index != -1:
graphic_control_extension = GraphicControlExtension.new(
delay_time, true, converted_image.transparency_color_index)
else:
graphic_control_extension = GraphicControlExtension.new(
delay_time, false, 0)
data += graphic_control_extension.to_bytes()
data += image_descriptor.to_bytes()
data += local_color_table.to_bytes()
data += table_image_data_block.to_bytes()
return Error.OK
func scale_conv_image(converted_image: ConvertedImage, scale_factor: int) -> ConvertedImage:
var result = ConvertedImage.new()
result.image_converted_to_codes = PoolByteArray([])
result.color_table = converted_image.color_table.duplicate()
result.transparency_color_index = converted_image.transparency_color_index
result.width = converted_image.width * scale_factor
result.height = converted_image.height * scale_factor
for y in range(converted_image.height):
var row := PoolByteArray([])
for x in range(converted_image.width):
for i in range(scale_factor):
row.append(converted_image.image_converted_to_codes[(y * converted_image.width) + x])
for i in range(scale_factor):
result.image_converted_to_codes += row
row = PoolByteArray([])
return result
func export_file_data() -> PoolByteArray:
return data + PoolByteArray([0x3b])