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mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-03-10 21:35:19 +00:00
Pixelorama/src/Shaders
Emmanouil Papadeas e15b207993 Pass a transformation matrix in CommonRotation shaders instead of an angle
This will allow us to implement shearing more easily. Also, for the non-SmearRotxel shaders, normalize their pivot in GDScript, before passing it to the script. Should probably be faster this way
2024-05-09 00:44:52 +03:00
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Effects Pass a transformation matrix in CommonRotation shaders instead of an angle 2024-05-09 00:44:52 +03:00
AutoInvertColors.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
BlendLayers.gdshader Implement basic clipping masks 2024-03-14 01:08:57 +02:00
ColorReplace.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
ColorSelect.gdshader Fix regression where interecting selections was not working 2024-04-13 15:34:36 +03:00
Greyscale.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
MarchingAntsOutline.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
PatternFill.gdshader Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
ReferenceImageShader.gdshader Reference Image Improvements (#961) 2023-12-31 14:12:37 +02:00
TransparentChecker.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UITransparency.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00