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Pixelorama/Scripts/Dialogs/PreferencesDialog.gd
OverloadedOrama e05fc26f5a Big changes to timeline buttons
They're no longer TextureButtons, but Buttons with TextureRect as children. This makes it easier to make them work for multiple themes, and we also save some disk space.

More buttons will follow soon.
2020-04-30 16:36:00 +03:00

530 lines
23 KiB
GDScript

extends AcceptDialog
onready var tree : Tree = $HSplitContainer/Tree
onready var right_side : VBoxContainer = $HSplitContainer/ScrollContainer/VBoxContainer
onready var general = $HSplitContainer/ScrollContainer/VBoxContainer/General
onready var languages = $HSplitContainer/ScrollContainer/VBoxContainer/Languages
onready var themes = $HSplitContainer/ScrollContainer/VBoxContainer/Themes
onready var canvas = $HSplitContainer/ScrollContainer/VBoxContainer/Canvas
onready var image = $HSplitContainer/ScrollContainer/VBoxContainer/Image
onready var shortcuts = $HSplitContainer/ScrollContainer/VBoxContainer/Shortcuts
onready var open_last_project_button = $HSplitContainer/ScrollContainer/VBoxContainer/General/OpenLastProject
onready var smooth_zoom_button = $HSplitContainer/ScrollContainer/VBoxContainer/General/SmoothZoom
onready var sensitivity_option = $HSplitContainer/ScrollContainer/VBoxContainer/General/PressureSentivity/PressureSensitivityOptionButton
onready var left_tool_icon = $HSplitContainer/ScrollContainer/VBoxContainer/General/GridContainer/LeftToolIconCheckbox
onready var right_tool_icon = $HSplitContainer/ScrollContainer/VBoxContainer/General/GridContainer/RightToolIconCheckbox
onready var default_width_value = $HSplitContainer/ScrollContainer/VBoxContainer/Image/ImageOptions/ImageDefaultWidth
onready var default_height_value = $HSplitContainer/ScrollContainer/VBoxContainer/Image/ImageOptions/ImageDefaultHeight
onready var default_fill_color = $HSplitContainer/ScrollContainer/VBoxContainer/Image/ImageOptions/DefaultFillColor
onready var grid_width_value = $HSplitContainer/ScrollContainer/VBoxContainer/Canvas/GridOptions/GridWidthValue
onready var grid_height_value = $HSplitContainer/ScrollContainer/VBoxContainer/Canvas/GridOptions/GridHeightValue
onready var grid_color = $HSplitContainer/ScrollContainer/VBoxContainer/Canvas/GridOptions/GridColor
onready var guide_color = $HSplitContainer/ScrollContainer/VBoxContainer/Canvas/GuideOptions/GuideColor
onready var checker_size_value = $HSplitContainer/ScrollContainer/VBoxContainer/Canvas/CheckerOptions/CheckerSizeValue
onready var checker_color_1 = $HSplitContainer/ScrollContainer/VBoxContainer/Canvas/CheckerOptions/CheckerColor1
onready var checker_color_2 = $HSplitContainer/ScrollContainer/VBoxContainer/Canvas/CheckerOptions/CheckerColor2
# Shortcuts
onready var theme_font_color : Color = $Popups/ShortcutSelector/EnteredShortcut.get_color("font_color")
var default_shortcuts_preset := {}
var custom_shortcuts_preset := {}
var action_being_edited := ""
var shortcut_already_assigned = false
var old_input_event : InputEventKey
var new_input_event : InputEventKey
func _ready() -> void:
# Disable input until the shortcut selector is displayed
set_process_input(false)
for child in languages.get_children():
if child is Button:
child.connect("pressed", self, "_on_Language_pressed", [child])
child.hint_tooltip = child.name
for child in themes.get_children():
if child is Button:
child.connect("pressed", self, "_on_Theme_pressed", [child])
if Global.config_cache.has_section_key("preferences", "theme"):
var theme_id = Global.config_cache.get_value("preferences", "theme")
change_theme(theme_id)
themes.get_child(theme_id).pressed = true
else:
change_theme(0)
themes.get_child(0).pressed = true
# Set default values for General options
if Global.config_cache.has_section_key("preferences", "open_last_project"):
Global.open_last_project = Global.config_cache.get_value("preferences", "open_last_project")
open_last_project_button.pressed = Global.open_last_project
if Global.config_cache.has_section_key("preferences", "smooth_zoom"):
Global.smooth_zoom = Global.config_cache.get_value("preferences", "smooth_zoom")
smooth_zoom_button.pressed = Global.smooth_zoom
if Global.config_cache.has_section_key("preferences", "pressure_sensitivity"):
Global.pressure_sensitivity_mode = Global.config_cache.get_value("preferences", "pressure_sensitivity")
sensitivity_option.selected = Global.pressure_sensitivity_mode
if Global.config_cache.has_section_key("preferences", "show_left_tool_icon"):
Global.show_left_tool_icon = Global.config_cache.get_value("preferences", "show_left_tool_icon")
left_tool_icon.pressed = Global.show_left_tool_icon
if Global.config_cache.has_section_key("preferences", "show_right_tool_icon"):
Global.show_right_tool_icon = Global.config_cache.get_value("preferences", "show_right_tool_icon")
right_tool_icon.pressed = Global.show_right_tool_icon
# Set default values for Canvas options
if Global.config_cache.has_section_key("preferences", "grid_size"):
var grid_size = Global.config_cache.get_value("preferences", "grid_size")
Global.grid_width = int(grid_size.x)
Global.grid_height = int(grid_size.y)
grid_width_value.value = grid_size.x
grid_height_value.value = grid_size.y
if Global.config_cache.has_section_key("preferences", "grid_color"):
Global.grid_color = Global.config_cache.get_value("preferences", "grid_color")
grid_color.color = Global.grid_color
if Global.config_cache.has_section_key("preferences", "checker_size"):
var checker_size = Global.config_cache.get_value("preferences", "checker_size")
Global.checker_size = int(checker_size)
checker_size_value.value = checker_size
if Global.config_cache.has_section_key("preferences", "checker_color_1"):
Global.checker_color_1 = Global.config_cache.get_value("preferences", "checker_color_1")
checker_color_1.color = Global.checker_color_1
if Global.config_cache.has_section_key("preferences", "checker_color_2"):
Global.checker_color_2 = Global.config_cache.get_value("preferences", "checker_color_2")
checker_color_2.color = Global.checker_color_2
Global.transparent_checker._ready()
if Global.config_cache.has_section_key("preferences", "guide_color"):
Global.guide_color = Global.config_cache.get_value("preferences", "guide_color")
for canvas in Global.canvases:
for guide in canvas.get_children():
if guide is Guide:
guide.default_color = Global.guide_color
guide_color.color = Global.guide_color
# Set default values for Image
if Global.config_cache.has_section_key("preferences", "default_width"):
var default_width = Global.config_cache.get_value("preferences", "default_width")
Global.default_image_width = int(default_width)
default_width_value.value = Global.default_image_width
if Global.config_cache.has_section_key("preferences", "default_height"):
var default_height = Global.config_cache.get_value("preferences", "default_height")
Global.default_image_height = int(default_height)
default_height_value.value = Global.default_image_height
if Global.config_cache.has_section_key("preferences", "default_fill_color"):
var fill_color = Global.config_cache.get_value("preferences", "default_fill_color")
Global.default_fill_color = fill_color
default_fill_color.color = Global.default_fill_color
guide_color.get_picker().presets_visible = false
grid_color.get_picker().presets_visible = false
checker_color_1.get_picker().presets_visible = false
checker_color_2.get_picker().presets_visible = false
default_fill_color.get_picker().presets_visible = false
# Get default preset for shortcuts from project input map
# Buttons in shortcuts selector should be called the same as actions
for shortcut_grid_item in shortcuts.get_node("Shortcuts").get_children():
if shortcut_grid_item is Button:
var input_events = InputMap.get_action_list(shortcut_grid_item.name)
if input_events.size() > 1:
printerr("Every shortcut action should have just one input event assigned in input map")
shortcut_grid_item.text = (input_events[0] as InputEventKey).as_text()
shortcut_grid_item.connect("pressed", self, "_on_Shortcut_button_pressed", [shortcut_grid_item])
default_shortcuts_preset[shortcut_grid_item.name] = input_events[0]
# Load custom shortcuts from the config file
custom_shortcuts_preset = default_shortcuts_preset.duplicate()
for action in default_shortcuts_preset:
var saved_input_event = Global.config_cache.get_value("shortcuts", action, 0)
if saved_input_event is InputEventKey:
custom_shortcuts_preset[action] = saved_input_event
var shortcuts_preset = Global.config_cache.get_value("shortcuts", "shortcuts_preset", 0)
shortcuts.get_node("HBoxContainer/PresetOptionButton").select(shortcuts_preset)
_on_PresetOptionButton_item_selected(shortcuts_preset)
func _input(event : InputEvent) -> void:
if event is InputEventKey:
if event.pressed:
if event.scancode == KEY_ESCAPE:
$Popups/ShortcutSelector.hide()
else:
# Check if shortcut was already used
for action in InputMap.get_actions():
for input_event in InputMap.get_action_list(action):
if input_event is InputEventKey:
if OS.get_scancode_string(input_event.get_scancode_with_modifiers()) == OS.get_scancode_string(event.get_scancode_with_modifiers()):
$Popups/ShortcutSelector/EnteredShortcut.text = tr("Already assigned")
$Popups/ShortcutSelector/EnteredShortcut.add_color_override("font_color", Color.crimson)
get_tree().set_input_as_handled()
shortcut_already_assigned = true
return
# Store new shortcut
shortcut_already_assigned = false
old_input_event = InputMap.get_action_list(action_being_edited)[0]
new_input_event = event
$Popups/ShortcutSelector/EnteredShortcut.text = OS.get_scancode_string(event.get_scancode_with_modifiers())
$Popups/ShortcutSelector/EnteredShortcut.add_color_override("font_color", theme_font_color)
get_tree().set_input_as_handled()
func _on_PreferencesDialog_about_to_show(changed_language := false) -> void:
var root := tree.create_item()
var general_button := tree.create_item(root)
var language_button := tree.create_item(root)
var theme_button := tree.create_item(root)
var canvas_button := tree.create_item(root)
var image_button := tree.create_item(root)
var shortcuts_button := tree.create_item(root)
general_button.set_text(0, " " + tr("General"))
# We use metadata to avoid being affected by translations
general_button.set_metadata(0, "General")
language_button.set_text(0, " " + tr("Language"))
language_button.set_metadata(0, "Language")
theme_button.set_text(0, " " + tr("Themes"))
theme_button.set_metadata(0, "Themes")
canvas_button.set_text(0, " " + tr("Canvas"))
canvas_button.set_metadata(0, "Canvas")
image_button.set_text(0, " " + tr("Image"))
image_button.set_metadata(0, "Image")
shortcuts_button.set_text(0, " " + tr("Shortcuts"))
shortcuts_button.set_metadata(0, "Shortcuts")
if changed_language:
language_button.select(0)
else:
general_button.select(0)
func _on_PreferencesDialog_popup_hide() -> void:
tree.clear()
func _on_Tree_item_selected() -> void:
for child in right_side.get_children():
child.visible = false
var selected : String = tree.get_selected().get_metadata(0)
if "General" in selected:
general.visible = true
elif "Language" in selected:
languages.visible = true
elif "Themes" in selected:
themes.visible = true
elif "Canvas" in selected:
canvas.visible = true
elif "Image" in selected:
image.visible = true
elif "Shortcuts" in selected:
shortcuts.visible = true
func _on_PressureSensitivityOptionButton_item_selected(id : int) -> void:
Global.pressure_sensitivity_mode = id
Global.config_cache.set_value("preferences", "pressure_sensitivity", id)
Global.config_cache.save("user://cache.ini")
func _on_SmoothZoom_pressed() -> void:
Global.smooth_zoom = !Global.smooth_zoom
Global.config_cache.set_value("preferences", "smooth_zoom", Global.smooth_zoom)
Global.config_cache.save("user://cache.ini")
func _on_Language_pressed(button : Button) -> void:
var index := 0
var i := -1
for child in languages.get_children():
if child is Button:
if child == button:
button.pressed = true
index = i
else:
child.pressed = false
i += 1
if index == -1:
TranslationServer.set_locale(OS.get_locale())
else:
TranslationServer.set_locale(Global.loaded_locales[index])
if "zh" in TranslationServer.get_locale():
Global.control.theme.default_font = preload("res://Assets/Fonts/CJK/NotoSansCJKtc-Regular.tres")
else:
Global.control.theme.default_font = preload("res://Assets/Fonts/Roboto-Regular.tres")
Global.config_cache.set_value("preferences", "locale", TranslationServer.get_locale())
Global.config_cache.save("user://cache.ini")
# Update Translations
Global.update_hint_tooltips()
_on_PreferencesDialog_popup_hide()
_on_PreferencesDialog_about_to_show(true)
func _on_Theme_pressed(button : Button) -> void:
var index := 0
var i := 0
for child in themes.get_children():
if child is Button:
if child == button:
button.pressed = true
index = i
else:
child.pressed = false
i += 1
change_theme(index)
Global.config_cache.set_value("preferences", "theme", index)
Global.config_cache.save("user://cache.ini")
func change_theme(ID : int) -> void:
var font = Global.control.theme.default_font
var main_theme
var top_menu_style
var ruler_style
if ID == 0: # Dark Theme
Global.theme_type = "Dark"
VisualServer.set_default_clear_color(Color(0.247059, 0.25098, 0.247059))
main_theme = preload("res://Themes & Styles/Dark Theme/Dark Theme.tres")
top_menu_style = preload("res://Themes & Styles/Dark Theme/DarkTopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
elif ID == 1: # Gray Theme
Global.theme_type = "Dark"
VisualServer.set_default_clear_color(Color(0.301961, 0.301961, 0.301961))
main_theme = preload("res://Themes & Styles/Gray Theme/Gray Theme.tres")
top_menu_style = preload("res://Themes & Styles/Gray Theme/GrayTopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Dark Theme/DarkRulerStyle.tres")
elif ID == 2: # Godot's Theme
Global.theme_type = "Dark"
VisualServer.set_default_clear_color(Color(0.27451, 0.278431, 0.305882))
main_theme = preload("res://Themes & Styles/Godot\'s Theme/Godot\'s Theme.tres")
top_menu_style = preload("res://Themes & Styles/Godot\'s Theme/TopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Godot\'s Theme/RulerStyle.tres")
elif ID == 3: # Gold Theme
Global.theme_type = "Gold"
VisualServer.set_default_clear_color(Color(0.694118, 0.619608, 0.458824))
main_theme = preload("res://Themes & Styles/Gold Theme/Gold Theme.tres")
top_menu_style = preload("res://Themes & Styles/Gold Theme/GoldTopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Gold Theme/GoldRulerStyle.tres")
elif ID == 4: # Light Theme
Global.theme_type = "Light"
VisualServer.set_default_clear_color(Color(0.705882, 0.705882, 0.705882))
main_theme = preload("res://Themes & Styles/Light Theme/Light Theme.tres")
top_menu_style = preload("res://Themes & Styles/Light Theme/LightTopMenuStyle.tres")
ruler_style = preload("res://Themes & Styles/Light Theme/LightRulerStyle.tres")
Global.control.theme = main_theme
Global.control.theme.default_font = font
Global.top_menu_container.add_stylebox_override("panel", top_menu_style)
Global.horizontal_ruler.add_stylebox_override("normal", ruler_style)
Global.horizontal_ruler.add_stylebox_override("pressed", ruler_style)
Global.horizontal_ruler.add_stylebox_override("hover", ruler_style)
Global.horizontal_ruler.add_stylebox_override("focus", ruler_style)
Global.vertical_ruler.add_stylebox_override("normal", ruler_style)
Global.vertical_ruler.add_stylebox_override("pressed", ruler_style)
Global.vertical_ruler.add_stylebox_override("hover", ruler_style)
Global.vertical_ruler.add_stylebox_override("focus", ruler_style)
for button in get_tree().get_nodes_in_group("UIButtons"):
if button is TextureButton:
var last_backslash = button.texture_normal.resource_path.get_base_dir().find_last("/")
var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1)
var normal_file_name = button.texture_normal.resource_path.get_file()
button.texture_normal = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, normal_file_name])
if button.texture_pressed:
var pressed_file_name = button.texture_pressed.resource_path.get_file()
button.texture_pressed = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, pressed_file_name])
if button.texture_hover:
var hover_file_name = button.texture_hover.resource_path.get_file()
button.texture_hover = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, hover_file_name])
if button.texture_disabled:
var disabled_file_name = button.texture_disabled.resource_path.get_file()
button.texture_disabled = load("res://Assets/Graphics/%s Themes/%s/%s" % [Global.theme_type, button_category, disabled_file_name])
elif button is Button:
var theme_type := Global.theme_type
if theme_type == "Gold":
theme_type = "Light"
var texture : TextureRect = button.get_child(0)
var last_backslash = texture.texture.resource_path.get_base_dir().find_last("/")
var button_category = texture.texture.resource_path.get_base_dir().right(last_backslash + 1)
var normal_file_name = texture.texture.resource_path.get_file()
texture.texture = load("res://Assets/Graphics/%s Themes/%s/%s" % [theme_type, button_category, normal_file_name])
# Make sure the frame text gets updated
Global.current_frame = Global.current_frame
$Popups/ShortcutSelector.theme = main_theme
func apply_shortcuts_preset(preset) -> void:
for action in preset:
var old_input_event : InputEventKey = InputMap.get_action_list(action)[0]
set_action_shortcut(action, old_input_event, preset[action])
shortcuts.get_node("Shortcuts/" + action).text = OS.get_scancode_string(preset[action].get_scancode_with_modifiers())
func toggle_shortcut_buttons(enabled : bool) -> void:
for shortcut_grid_item in shortcuts.get_node("Shortcuts").get_children():
if shortcut_grid_item is Button:
shortcut_grid_item.disabled = not enabled
if shortcut_grid_item.disabled:
shortcut_grid_item.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
else:
shortcut_grid_item.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
func set_action_shortcut(action : String, old_input : InputEventKey, new_input : InputEventKey) -> void:
InputMap.action_erase_event(action, old_input)
InputMap.action_add_event(action, new_input)
Global.update_hint_tooltips()
# Set shortcut to switch colors button
if action == "switch_colors":
Global.color_switch_button.shortcut.shortcut = InputMap.get_action_list("switch_colors")[0]
func _on_GridWidthValue_value_changed(value : float) -> void:
Global.grid_width = value
Global.canvas.update()
Global.config_cache.set_value("preferences", "grid_size", Vector2(value, grid_height_value.value))
Global.config_cache.save("user://cache.ini")
func _on_GridHeightValue_value_changed(value : float) -> void:
Global.grid_height = value
Global.canvas.update()
Global.config_cache.set_value("preferences", "grid_size", Vector2(grid_width_value.value, value))
Global.config_cache.save("user://cache.ini")
func _on_GridColor_color_changed(color : Color) -> void:
Global.grid_color = color
Global.canvas.update()
Global.config_cache.set_value("preferences", "grid_color", color)
Global.config_cache.save("user://cache.ini")
func _on_CheckerSize_value_changed(value : float) -> void:
Global.checker_size = value
Global.transparent_checker._ready()
Global.config_cache.set_value("preferences", "checker_size", value)
Global.config_cache.save("user://cache.ini")
func _on_CheckerColor1_color_changed(color : Color) -> void:
Global.checker_color_1 = color
Global.transparent_checker._ready()
Global.config_cache.set_value("preferences", "checker_color_1", color)
Global.config_cache.save("user://cache.ini")
func _on_CheckerColor2_color_changed(color : Color) -> void:
Global.checker_color_2 = color
Global.transparent_checker._ready()
Global.config_cache.set_value("preferences", "checker_color_2", color)
Global.config_cache.save("user://cache.ini")
func _on_GuideColor_color_changed(color : Color) -> void:
Global.guide_color = color
for canvas in Global.canvases:
for guide in canvas.get_children():
if guide is Guide:
guide.default_color = color
Global.config_cache.set_value("preferences", "guide_color", color)
Global.config_cache.save("user://cache.ini")
func _on_ImageDefaultWidth_value_changed(value: float) -> void:
Global.default_image_width = value
Global.config_cache.set_value("preferences", "default_width", value)
Global.config_cache.save("user://cache.ini")
func _on_ImageDefaultHeight_value_changed(value: float) -> void:
Global.default_image_height = value
Global.config_cache.set_value("preferences", "default_height", value)
Global.config_cache.save("user://cache.ini")
func _on_DefaultBackground_color_changed(color: Color) -> void:
Global.default_fill_color = color
Global.config_cache.set_value("preferences", "default_fill_color", color)
Global.config_cache.save("user://cache.ini")
func _on_LeftIndicatorCheckbox_toggled(button_pressed : bool) -> void:
Global.left_square_indicator_visible = button_pressed
func _on_RightIndicatorCheckbox_toggled(button_pressed : bool) -> void:
Global.right_square_indicator_visible = button_pressed
func _on_LeftToolIconCheckbox_toggled(button_pressed : bool) -> void:
Global.show_left_tool_icon = button_pressed
Global.config_cache.set_value("preferences", "show_left_tool_icon", Global.show_left_tool_icon)
Global.config_cache.save("user://cache.ini")
func _on_RightToolIconCheckbox_toggled(button_pressed : bool) -> void:
Global.show_right_tool_icon = button_pressed
Global.config_cache.set_value("preferences", "show_right_tool_icon", Global.show_right_tool_icon)
Global.config_cache.save("user://cache.ini")
func _on_Shortcut_button_pressed(button : Button) -> void:
set_process_input(true)
action_being_edited = button.name
new_input_event = InputMap.get_action_list(button.name)[0]
shortcut_already_assigned = true
$Popups/ShortcutSelector.popup_centered()
func _on_ShortcutSelector_popup_hide() -> void:
set_process_input(false)
$Popups/ShortcutSelector/EnteredShortcut.text = ""
func _on_PresetOptionButton_item_selected(id : int) -> void:
# Only custom preset which is modifiable
toggle_shortcut_buttons(true if id == 1 else false)
match id:
0:
apply_shortcuts_preset(default_shortcuts_preset)
1:
apply_shortcuts_preset(custom_shortcuts_preset)
Global.config_cache.set_value("shortcuts", "shortcuts_preset", id)
Global.config_cache.save("user://cache.ini")
func _on_ShortcutSelector_confirmed() -> void:
if not shortcut_already_assigned:
set_action_shortcut(action_being_edited, old_input_event, new_input_event)
custom_shortcuts_preset[action_being_edited] = new_input_event
Global.config_cache.set_value("shortcuts", action_being_edited, new_input_event)
Global.config_cache.save("user://cache.ini")
shortcuts.get_node("Shortcuts/" + action_being_edited).text = OS.get_scancode_string(new_input_event.get_scancode_with_modifiers())
$Popups/ShortcutSelector.hide()
func _on_OpenLastProject_pressed():
Global.open_last_project = !Global.open_last_project
Global.config_cache.set_value("preferences", "open_last_project", Global.open_last_project)
Global.config_cache.save("user://cache.ini")