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Pixelorama/.github/workflows/release.yml
2023-09-04 17:03:26 +03:00

212 lines
9.6 KiB
YAML

name: Stable release builds
on:
push:
branches: [ release ]
env:
GODOT_VERSION: 4.1.1
EXPORT_NAME: Pixelorama
TAG: v1.0
BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
jobs:
export-windows:
name: Windows Export 🗔
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.1.1
steps:
- name: Setup WINE, rcedit and NSIS 🍷
run: |
dpkg --add-architecture i386 && apt-get update && apt-get install -y wine-stable && apt-get install -y wine32 && apt-get install -y nsis
chown root:root -R ~
wget https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe
mkdir -v -p ~/.local/share/rcedit
mv rcedit-x64.exe ~/.local/share/rcedit
godot --headless --quit
echo 'export/windows/wine = "/usr/bin/wine"' >> ~/.config/godot/editor_settings-4.tres
echo 'export/windows/rcedit = "/github/home/.local/share/rcedit/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-4.tres
- name: Checkout 🛎️
uses: actions/checkout@v3
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/windows-64bit build/windows-32bit ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Windows Build 🔧
run: |
godot --headless -v --export-release "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe
godot --headless -v --export-release "Windows Desktop 32-bit" ./build/windows-32bit/$EXPORT_NAME.exe
- name: Copy pixelorama_data folder 📁
run: |
rm ./pixelorama_data/.gdignore
cp -R ./pixelorama_data ./build/windows-64bit
cp -R ./pixelorama_data ./build/windows-32bit
cp -R ./pixelorama_data ./build
- name: Zip 🗜️
working-directory: ./build
run: |
zip -r Pixelorama.Windows-64bit.zip windows-64bit
zip -r Pixelorama.Windows-32bit.zip windows-32bit
- name: Build installer 🔧
run: |
python3 ./installer/utils/po2nsi.py -i ./installer/pixelorama.nsi -o ./installer/pixelorama_loc.nsi -p ./installer/po -l "English" -v
makensis ./installer/pixelorama_loc.nsi
mkdir ./build/installer
mv ./installer/${EXPORT_NAME}_${TAG}_setup.exe ./build/installer
- name: Upload Release Assets to itch.io 🎮
run: |
butler push ./build/windows-64bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-64 --userversion ${{env.TAG}}
butler push ./build/windows-32bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-32 --userversion ${{env.TAG}}
butler push ./build/installer ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-installer --userversion ${{env.TAG}}
- name: Upload Release Asset 🚀
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./build/*
tag: ${{env.TAG}}
overwrite: true
file_glob: true
export-linux:
name: Linux Export 🐧
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.1.1
steps:
- name: Checkout 🛎️
uses: actions/checkout@v3
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/linux-64bit build/linux-32bit ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Linux Build 🔧
run: |
godot --headless -v --export-release "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
godot --headless -v --export-release "Linux/X11 32-bit" ./build/linux-32bit/$EXPORT_NAME.x86
- name: Give execute permission ☑️
run: |
chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64
chmod +x ./build/linux-32bit/$EXPORT_NAME.x86
- name: Copy pixelorama_data folder 📁
run: |
rm ./pixelorama_data/.gdignore
cp -R ./pixelorama_data ./build/linux-64bit
cp -R ./pixelorama_data ./build/linux-32bit
- name: Create tar.gz archive 🗜️
run: |
cd build
tar zcvf Pixelorama.Linux-64bit.tar.gz linux-64bit
tar zcvf Pixelorama.Linux-32bit.tar.gz linux-32bit
- name: Upload Release Assets to itch.io 🎮
run: |
butler push ./build/Pixelorama.Linux-64bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-64 --userversion ${{env.TAG}}
butler push ./build/Pixelorama.Linux-32bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-32 --userversion ${{env.TAG}}
- name: Upload Release Asset 🚀
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./build/Pixelorama.Linux-*.tar.gz
tag: ${{env.TAG}}
overwrite: true
file_glob: true
export-mac:
name: Mac Export 🍎
runs-on: macos-latest
steps:
- name: Checkout 🛎️
uses: actions/checkout@v3
with:
submodules: true
- name: Setup environment 🔧
run: |
export GODOT_VERSION=${GODOT_VERSION}
export EXPORT_NAME=Pixelorama
- name: Download and extract export templates 💾
run: |
mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
curl -O https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
unzip -a Godot_v${GODOT_VERSION}-stable_export_templates.tpz
mv ./templates/* "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
- name: Download Godot headless binary 🤖
run: |
wget https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_macos.universal.zip
unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip
- name: Setup 💻
run: mkdir -v -p ./build/mac
- name: Mac Build 🔧
run: |
chown runner ./Godot.app/Contents/MacOS/Godot
chmod +x ./Godot.app/Contents/MacOS/Godot
./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/Pixelorama.zip
- name: Make application executable 🔧
run: |
unzip -a ./build/mac/Pixelorama.zip -d ./build/mac
chmod +x ./build/mac/Pixelorama.app/Contents/MacOS/Pixelorama
rm ./build/mac/Pixelorama.zip
- name: Fix application icon 🖼
run: sips -s format icns ./build/mac/Pixelorama.app/Contents/Resources/icon.icns --out ./build/mac/Pixelorama.app/Contents/Resources/icon.icns
- name: Copy pixelorama_data folder 📁
run: |
cp -R ./pixelorama_data ./build/mac/Pixelorama.app/Contents/Resources
rm ./build/mac/Pixelorama.app/Contents/Resources/pixelorama_data/.gdignore
- name: Ad-hoc signing ✍️
run: codesign -s - --force --deep ./build/mac/Pixelorama.app
- name: Create DMG archive 🔧
run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname Pixelorama ./build/mac/Pixelorama.dmg
- name: Upload Release Assets to itch.io 🎮
run: |
curl -L -o butler.zip https://broth.itch.ovh/butler/darwin-amd64/LATEST/archive/default
unzip butler.zip
chmod +x butler
./butler push ./build/mac/Pixelorama.dmg ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:mac --userversion ${{env.TAG}}
- name: Upload Release Asset 🚀
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./build/mac/Pixelorama.dmg
asset_name: ${{env.EXPORT_NAME}}[Mac].dmg
tag: ${{env.TAG}}
overwrite: true
export-web:
name: Web Export 🌐
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.1.1
steps:
- name: Checkout 🛎️
uses: actions/checkout@v3
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/web ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Web Build 🔧
run: godot --headless -v --export-release "Web" ./build/web/index.html
- name: Install rsync 📚
run: |
apt-get update && apt-get install -y rsync
- name: Upload Release Assets to itch.io 🎮
run: |
butler push ./build/web ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:web --userversion ${{env.TAG}}
# Workaround for SharedArrayBuffer support on GitHub Pages
# See: https://github.com/godotengine/godot-docs/issues/7084
- name: Enable SharedArrayBuffer for GitHub Pages
run: |
cd ./build/web
curl -fsSL https://github.com/gzuidhof/coi-serviceworker/raw/master/coi-serviceworker.js > coi-serviceworker.js
sed -i 's#\( <script src="index.js"></script>\)# <script src="coi-serviceworker.js"></script>\n\1#g' index.html
- name: Deploy 🚀
uses: JamesIves/github-pages-deploy-action@v4
with:
token: ${{ secrets.GITHUB_TOKEN }}
single-commit: true
folder: build/web # The folder the action should deploy.