1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-01-19 17:49:47 +00:00
Pixelorama/Scripts/Palette/PaletteContainer.gd
OverloadedOrama 354dffd98b Added MatheusPese & sapient-cogbag to contributors
Also some code space clearings & removed empty methods and comments in XDGDataPaths.gd
2020-04-13 01:40:26 +03:00

255 lines
9 KiB
GDScript

extends GridContainer
const palette_button = preload("res://Prefabs/PaletteButton.tscn")
var palettes_path := "Palettes"
var current_palette = "Default"
var from_palette : Palette
func _ready() -> void:
_load_palettes()
# Select default palette "Default"
on_palette_select(current_palette)
var add_palette_menu : PopupMenu = Global.add_palette_button.get_child(0)
add_palette_menu.connect("id_pressed", self, "add_palette_menu_id_pressed")
func _clear_swatches() -> void:
for child in get_children():
if child is BaseButton:
child.disconnect("pressed", self, "on_color_select")
child.queue_free()
func on_palette_select(palette_name : String) -> void:
_clear_swatches()
if Global.palettes.has(palette_name): # Palette exists in memory
current_palette = palette_name
var palette : Palette = Global.palettes[palette_name]
_display_palette(palette)
func on_new_empty_palette() -> void:
Global.new_palette_dialog.window_title = "Create a new empty palette?"
Global.new_palette_name_line_edit.text = "Custom_Palette"
from_palette = null
Global.new_palette_dialog.popup_centered()
func on_import_palette() -> void:
Global.palette_import_file_dialog.popup_centered()
func on_palette_import_file_selected(path : String) -> void:
var palette : Palette = null
if path.to_lower().ends_with("json"):
palette = Palette.new().load_from_file(path)
elif path.to_lower().ends_with("gpl"):
palette = Import.import_gpl(path)
elif path.to_lower().ends_with("png"):
palette = Import.import_png_palette(path)
if palette:
if not Global.palettes.has(palette.name):
Global.palettes[palette.name] = palette
Global.palette_option_button.add_item(palette.name)
var index: int = Global.palette_option_button.get_item_count() - 1
Global.palette_option_button.set_item_metadata(index, palette.name)
Global.palette_option_button.select(index)
on_palette_select(palette.name)
save_palette(palette.name, palette.name + ".json")
else:
Global.error_dialog.set_text(tr("Error: Palette named '%s' already exists!") % palette.name)
Global.error_dialog.popup_centered()
else:
Global.error_dialog.set_text("Invalid Palette file!")
Global.error_dialog.popup_centered()
func _on_AddPalette_pressed() -> void:
Global.can_draw = false
Global.add_palette_button.get_child(0).popup(Rect2(Global.add_palette_button.rect_global_position, Vector2.ONE))
func on_new_palette_confirmed() -> void:
var new_palette_name : String = Global.new_palette_name_line_edit.text
var result : String = create_new_palette(new_palette_name, from_palette)
if not result.empty():
Global.error_dialog.set_text(result)
Global.error_dialog.popup_centered()
func add_palette_menu_id_pressed(id : int) -> void:
match id:
0: # New Empty Palette
Global.palette_container.on_new_empty_palette()
1: # Import Palette
Global.palette_container.on_import_palette()
func create_new_palette(name : String, _from_palette : Palette) -> String: # Returns empty string, else error string
var new_palette : Palette = Palette.new()
# Check if new name is valid
if name.empty():
return tr("Error: Palette must have a valid name.")
if Global.palettes.has(name):
return tr("Error: Palette named '%s' already exists!") % name
new_palette.name = name
# Check if source palette has data
if _from_palette:
new_palette = _from_palette.duplicate()
new_palette.name = name
new_palette.editable = true
# Add palette to Global and options
Global.palettes[name] = new_palette
Global.palette_option_button.add_item(name)
var index : int = Global.palette_option_button.get_item_count() - 1
Global.palette_option_button.set_item_metadata(index, name)
Global.palette_option_button.select(index)
save_palette(name, name + ".json")
on_palette_select(name)
return ""
func on_edit_palette() -> void:
var palette : Palette = Global.palettes[current_palette]
var create_new_palette := true # Create new palette by default
if palette.editable:
create_new_palette = false # Edit if already a custom palette
if create_new_palette:
from_palette = Global.palettes[current_palette]
Global.new_palette_dialog.window_title = "Create a new custom palette from existing default?"
Global.new_palette_name_line_edit.text = "Custom_" + current_palette
Global.new_palette_dialog.popup_centered()
Global.can_draw = false
else:
from_palette = null
Global.edit_palette_popup.open(current_palette)
func _on_PaletteOptionButton_item_selected(ID : int) -> void:
var palette_name = Global.palette_option_button.get_item_metadata(ID)
on_palette_select(palette_name)
func _display_palette(palette : Palette) -> void:
var index := 0
for color_data in palette.colors:
var color = color_data.color
var new_button = palette_button.instance()
new_button.get_child(0).modulate = color
new_button.hint_tooltip = "#" + color_data.data.to_upper() + " " + color_data.name
new_button.connect("pressed", self, "on_color_select", [index])
add_child(new_button)
index += 1
func on_color_select(index : int) -> void:
var color : Color = Global.palettes[current_palette].get_color(index)
if Input.is_action_just_pressed("left_mouse"):
Global.left_color_picker.color = color
Global.update_left_custom_brush()
elif Input.is_action_just_pressed("right_mouse"):
Global.right_color_picker.color = color
Global.update_right_custom_brush()
func _load_palettes() -> void:
Global.directory_module.ensure_xdg_user_dirs_exist()
var search_locations = Global.directory_module.get_palette_search_path_in_order()
var priority_ordered_files := get_palette_priority_file_map(search_locations)
# Iterate backwards, so any palettes defined in default files
# get overwritten by those of the same name in user files
search_locations.invert()
priority_ordered_files.invert()
for i in range(len(search_locations)):
var base_directory : String = search_locations[i]
var palette_files : Array = priority_ordered_files[i]
for file_name in palette_files:
var palette : Palette = Palette.new().load_from_file(base_directory.plus_file(file_name))
if palette:
Global.palettes[palette.name] = palette
Global.palette_option_button.add_item(palette.name)
var index: int = Global.palette_option_button.get_item_count() - 1
Global.palette_option_button.set_item_metadata(index, palette.name)
if palette.name == "Default":
Global.palette_option_button.select(index)
if not "Default" in Global.palettes && Global.palettes.size() > 0:
Global.palette_container._on_PaletteOptionButton_item_selected(0)
# Get the palette files in a single directory.
# if it does not exist, return []
func get_palette_files(path : String ) -> Array:
var dir := Directory.new()
var results = []
if not dir.dir_exists(path):
return []
dir.open(path)
dir.list_dir_begin()
while true:
var file_name = dir.get_next()
if file_name == "":
break
elif (not file_name.begins_with(".")) && file_name.to_lower().ends_with("json") && not dir.current_is_dir():
results.append(file_name)
dir.list_dir_end()
return results
# This returns an array of arrays, with priorities.
# In particular, it takes an array of paths to look for
# arrays in, in order of file and palette override priority
# such that the files in the first directory override the
# second, third, etc. ^.^
# It returns an array of arrays, where each output array
# corresponds to the given input array at the same index, and
# contains the (relative to the given directory) palette files
# to load, excluding all ones already existing in higher-priority
# directories. nya
# in particular, this also means you can run backwards on the result
# so that palettes with the given palette name in the higher priority
# directories override those set in lower priority directories :)
func get_palette_priority_file_map(looking_paths: Array) -> Array:
var final_list := []
# Holds pattern files already found
var working_file_set : Dictionary = {}
for search_directory in looking_paths:
var to_add_files := []
var files = get_palette_files(search_directory)
# files to check
for maybe_to_add in files:
if not maybe_to_add in working_file_set:
to_add_files.append(maybe_to_add)
working_file_set[maybe_to_add] = true
final_list.append(to_add_files)
return final_list
# Locate the highest priority palette by the given relative filename
# If none is found in the directories, then do nothing and return
# null
func get_best_palette_file_location(looking_paths: Array, fname: String): # -> String:
var priority_fmap : Array = get_palette_priority_file_map(looking_paths)
for i in range(len(looking_paths)):
var base_path : String = looking_paths[i]
var the_files : Array = priority_fmap[i]
if the_files.has(fname):
return base_path.plus_file(fname)
return null
func save_palette(palette_name : String, filename : String) -> void:
Global.directory_module.ensure_xdg_user_dirs_exist()
var palette = Global.palettes[palette_name]
var palettes_write_path: String = Global.directory_module.get_palette_write_path()
palette.save_to_file(palettes_write_path.plus_file(filename))
func _on_NewPaletteDialog_popup_hide() -> void:
Global.can_draw = true