mirror of
https://github.com/Orama-Interactive/Pixelorama.git
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d099666abe
It was always square, even on non-square image dimensions.
156 lines
6.2 KiB
GDScript
156 lines
6.2 KiB
GDScript
extends ConfirmationDialog
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enum ImageImportOptions {NEW_TAB, SPRITESHEET, NEW_FRAME, NEW_LAYER, PALETTE, BRUSH, PATTERN}
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var path : String
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var image : Image
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var current_import_option : int = ImageImportOptions.NEW_TAB
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var spritesheet_horizontal := 1
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var spritesheet_vertical := 1
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onready var texture_rect : TextureRect = $VBoxContainer/CenterContainer/TextureRect
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onready var image_size_label : Label = $VBoxContainer/SizeContainer/ImageSizeLabel
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onready var frame_size_label : Label = $VBoxContainer/SizeContainer/FrameSizeLabel
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onready var spritesheet_options = $VBoxContainer/HBoxContainer/SpritesheetOptions
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onready var new_frame_options = $VBoxContainer/HBoxContainer/NewFrameOptions
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onready var new_layer_options = $VBoxContainer/HBoxContainer/NewLayerOptions
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func _on_PreviewDialog_about_to_show() -> void:
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var img_texture := ImageTexture.new()
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img_texture.create_from_image(image)
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texture_rect.texture = img_texture
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spritesheet_options.get_node("HorizontalFrames").max_value = min(spritesheet_options.get_node("HorizontalFrames").max_value, image.get_size().x)
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spritesheet_options.get_node("VerticalFrames").max_value = min(spritesheet_options.get_node("VerticalFrames").max_value, image.get_size().y)
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image_size_label.text = tr("Image Size") + ": " + str(image.get_size().x) + "×" + str(image.get_size().y)
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frame_size_label.text = tr("Frame Size") + ": " + str(image.get_size().x) + "×" + str(image.get_size().y)
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func _on_PreviewDialog_popup_hide() -> void:
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queue_free()
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# Call Global.dialog_open() only if it's the only preview dialog opened
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for child in Global.control.get_children():
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if child != self and "PreviewDialog" in child.name:
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return
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Global.dialog_open(false)
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func _on_PreviewDialog_confirmed() -> void:
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if current_import_option == ImageImportOptions.NEW_TAB:
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OpenSave.open_image_as_new_tab(path, image)
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elif current_import_option == ImageImportOptions.SPRITESHEET:
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OpenSave.open_image_as_spritesheet(path, image, spritesheet_horizontal, spritesheet_vertical)
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elif current_import_option == ImageImportOptions.NEW_FRAME:
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var layer_index : int = new_frame_options.get_node("AtLayerSpinbox").value
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OpenSave.open_image_as_new_frame(image, layer_index)
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elif current_import_option == ImageImportOptions.NEW_LAYER:
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var frame_index : int = new_layer_options.get_node("AtFrameSpinbox").value - 1
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OpenSave.open_image_as_new_layer(image, path.get_basename().get_file(), frame_index)
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elif current_import_option == ImageImportOptions.PALETTE:
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Global.palette_container.import_image_palette(path, image)
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elif current_import_option == ImageImportOptions.BRUSH:
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var file_name : String = path.get_basename().get_file()
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image.convert(Image.FORMAT_RGBA8)
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Global.file_brushes.append(image)
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Global.create_brush_button(image, Global.Brush_Types.FILE, file_name)
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# Copy the image file into the "pixelorama/Brushes" directory
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var location := "Brushes".plus_file(path.get_file())
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var dir = Directory.new()
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dir.copy(path, Global.directory_module.xdg_data_home.plus_file(location))
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elif current_import_option == ImageImportOptions.PATTERN:
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var file_name : String = path.get_basename().get_file()
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image.convert(Image.FORMAT_RGBA8)
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Global.patterns.append(image)
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Global.create_pattern_button(image, file_name)
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# Copy the image file into the "pixelorama/Patterns" directory
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var location := "Patterns".plus_file(path.get_file())
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var dir = Directory.new()
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dir.copy(path, Global.directory_module.xdg_data_home.plus_file(location))
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func _on_ImportOption_item_selected(id : int) -> void:
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current_import_option = id
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frame_size_label.visible = false
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spritesheet_options.visible = false
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new_frame_options.visible = false
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new_layer_options.visible = false
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texture_rect.get_child(0).visible = false
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texture_rect.get_child(1).visible = false
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if id == ImageImportOptions.SPRITESHEET:
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frame_size_label.visible = true
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spritesheet_options.visible = true
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texture_rect.get_child(0).visible = true
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texture_rect.get_child(1).visible = true
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elif id == ImageImportOptions.NEW_FRAME:
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new_frame_options.visible = true
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new_frame_options.get_node("AtLayerSpinbox").max_value = Global.current_project.layers.size() - 1
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elif id == ImageImportOptions.NEW_LAYER:
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new_layer_options.visible = true
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new_layer_options.get_node("AtFrameSpinbox").max_value = Global.current_project.frames.size()
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func _on_HorizontalFrames_value_changed(value : int) -> void:
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spritesheet_horizontal = value
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for child in texture_rect.get_node("HorizLines").get_children():
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child.queue_free()
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spritesheet_frame_value_changed(value, false)
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func _on_VerticalFrames_value_changed(value : int) -> void:
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spritesheet_vertical = value
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for child in texture_rect.get_node("VerticalLines").get_children():
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child.queue_free()
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spritesheet_frame_value_changed(value, true)
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func spritesheet_frame_value_changed(value : int, vertical : bool) -> void:
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var image_size_y = texture_rect.rect_size.y
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var image_size_x = texture_rect.rect_size.x
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if image.get_size().x > image.get_size().y:
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var scale_ratio = image.get_size().x / image_size_x
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image_size_y = image.get_size().y / scale_ratio
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else:
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var scale_ratio = image.get_size().y / image_size_y
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image_size_x = image.get_size().x / scale_ratio
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var offset_x = (texture_rect.rect_size.x - image_size_x) / 2
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var offset_y = (texture_rect.rect_size.y - image_size_y) / 2
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if value > 1:
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var line_distance
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if vertical:
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line_distance = image_size_y / value
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else:
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line_distance = image_size_x / value
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for i in range(1, value):
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var line_2d := Line2D.new()
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line_2d.width = 1
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line_2d.position = Vector2.ZERO
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if vertical:
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line_2d.add_point(Vector2(offset_x, i * line_distance + offset_y))
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line_2d.add_point(Vector2(image_size_x + offset_x, i * line_distance + offset_y))
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texture_rect.get_node("VerticalLines").add_child(line_2d)
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else:
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line_2d.add_point(Vector2(i * line_distance + offset_x, offset_y))
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line_2d.add_point(Vector2(i * line_distance + offset_x, image_size_y + offset_y))
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texture_rect.get_node("HorizLines").add_child(line_2d)
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var frame_width = floor(image.get_size().x / spritesheet_horizontal)
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var frame_height = floor(image.get_size().y / spritesheet_vertical)
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frame_size_label.text = tr("Frame Size") + ": " + str(frame_width) + "×" + str(frame_height)
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