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Pixelorama/Scripts/Global.gd
OverloadedOrama 4331a0232e Changed current frame label
Current frame label now shows the current frame and the number of all frames. Also, when saving frames as multiple files, the count starts at 1 instead of 0.
2019-09-10 12:47:15 +03:00

112 lines
4.2 KiB
GDScript

extends Node
# warning-ignore:unused_class_variable
var current_frame := 0 setget set_current_frame_label
# warning-ignore:unused_class_variable
var can_draw := false
# warning-ignore:unused_class_variable
var has_focus := true
# warning-ignore:unused_class_variable
var draw_grid := false
var canvases := []
var canvas : Canvas
var canvas_parent : Node
# warning-ignore:unused_class_variable
var left_square_indicator_visible := true
# warning-ignore:unused_class_variable
var right_square_indicator_visible := false
# warning-ignore:unused_class_variable
var left_brush_size := 1
# warning-ignore:unused_class_variable
var right_brush_size := 1
var camera : Camera2D
var left_color_picker : ColorPickerButton
var right_color_picker : ColorPickerButton
var file_menu : MenuButton
var edit_menu : MenuButton
var left_indicator : Sprite
var right_indicator : Sprite
var play_forward : Button
var play_backwards : Button
var frame_container : HBoxContainer
var remove_frame_button : Button
var move_left_frame_button : Button
var move_right_frame_button : Button
var vbox_layer_container : VBoxContainer
var remove_layer_button : Button
var move_up_layer_button : Button
var move_down_layer_button : Button
var merge_down_layer_button : Button
var cursor_position_label : Label
var zoom_level_label : Label
var current_frame_label : Label
# warning-ignore:unused_class_variable
var current_left_tool := "Pencil"
# warning-ignore:unused_class_variable
var current_right_tool := "Eraser"
func _ready() -> void:
var root = get_tree().get_root()
canvas = find_node_by_name(root, "Canvas")
canvases.append(canvas)
canvas_parent = canvas.get_parent()
camera = find_node_by_name(canvas_parent, "Camera2D")
left_color_picker = find_node_by_name(root, "LeftColorPickerButton")
right_color_picker = find_node_by_name(root, "RightColorPickerButton")
file_menu = find_node_by_name(root, "FileMenu")
edit_menu = find_node_by_name(root, "EditMenu")
left_indicator = find_node_by_name(root, "LeftIndicator")
right_indicator = find_node_by_name(root, "RightIndicator")
play_forward = find_node_by_name(root, "PlayForward")
play_backwards = find_node_by_name(root, "PlayBackwards")
frame_container = find_node_by_name(root, "FrameContainer")
remove_frame_button = find_node_by_name(root, "RemoveFrame")
move_left_frame_button = find_node_by_name(root, "MoveFrameLeft")
move_right_frame_button = find_node_by_name(root, "MoveFrameRight")
vbox_layer_container = find_node_by_name(root, "VBoxLayerContainer")
remove_layer_button = find_node_by_name(root, "RemoveLayerButton")
move_up_layer_button = find_node_by_name(root, "MoveUpLayer")
move_down_layer_button = find_node_by_name(root, "MoveDownLayer")
merge_down_layer_button = find_node_by_name(root, "MergeDownLayer")
cursor_position_label = find_node_by_name(root, "CursorPosition")
zoom_level_label = find_node_by_name(root, "ZoomLevel")
current_frame_label = find_node_by_name(root, "CurrentFrame")
#Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
func find_node_by_name(root, node_name) -> Node:
if root.get_name() == node_name:
return root
for child in root.get_children():
if child.get_name() == node_name:
return child
var found = find_node_by_name(child, node_name)
if found:
return found
return null
func change_frame() -> void:
for c in canvases:
c.visible = false
canvas = canvases[current_frame]
canvas.visible = true
canvas.generate_layer_panels()
handle_layer_order_buttons()
func handle_layer_order_buttons() -> void:
if current_frame == 0:
move_left_frame_button.disabled = true
move_left_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
else:
move_left_frame_button.disabled = false
move_left_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
if current_frame == canvases.size() - 1:
move_right_frame_button.disabled = true
move_right_frame_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
else:
move_right_frame_button.disabled = false
move_right_frame_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
func set_current_frame_label(value) -> void:
current_frame = value
current_frame_label.text = "Current frame: %s/%s" % [str(current_frame + 1), canvases.size()]