mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 17:49:47 +00:00
428e5edb8f
* Initial port of the text tool to Godot 4 * Change font (WIP) * Add antialiasing option and remove some old unneeded lines * Remove outline code * Add horizontal alignment and update the text edit font size * Improve the text edit * Don't activate tools while typing * Format * Give input priority to the text edit so the key X and shortcuts such as control-z work in the text edit * Add style settings for bold and italic * Fix text going blank when changing font * Use `font.draw_multiline_string()` * Change the move behavior of the text tool, add confirm and cancel buttons * Compress images on undo/redo * Fix text position
35 lines
768 B
Plaintext
35 lines
768 B
Plaintext
[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bwpucajlx84xt"
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path="res://.godot/imported/text.png-627e4dab52ac32f8208bc01b5803fe72.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/tools/text.png"
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dest_files=["res://.godot/imported/text.png-627e4dab52ac32f8208bc01b5803fe72.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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