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mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-01-31 07:29:49 +00:00
Pixelorama/src/Shaders
Emmanouil Papadeas a5e73e1fcd Fix layers not being rendered on certain devices
Looks like some kind of textureSize() bug with sampler2DArrays when accessing the z member. I have only confirmed this bug on an AMD GPU. Nevertheless, it should be fixed now with this workaround.
2023-12-10 02:59:30 +02:00
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Effects Limit outline width step to 1 and allow lesser/greater values for shader-generated sliders 2023-11-22 17:18:37 +02:00
AutoInvertColors.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
BlendLayers.gdshader Fix layers not being rendered on certain devices 2023-12-10 02:59:30 +02:00
ColorReplace.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
ColorSelect.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Greyscale.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
MarchingAntsOutline.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
PatternFill.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
SilhouetteShader.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
TransparentChecker.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UITransparency.gdshader Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00