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Pixelorama/addons/gdgifexporter/exporter.gd
Manolis Papadeas c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00

292 lines
8.6 KiB
GDScript

extends Reference
enum Error { OK = 0, EMPTY_IMAGE = 1, BAD_IMAGE_FORMAT = 2 }
var little_endian = preload("./little_endian.gd").new()
var lzw = preload("./gif-lzw/lzw.gd").new()
var converter = preload("./converter.gd")
var last_color_table := []
var last_transparency_index := -1
# File data and Header
var data := PoolByteArray([])
func _init(_width: int, _height: int):
add_header()
add_logical_screen_descriptor(_width, _height)
add_application_ext("NETSCAPE", "2.0", [1, 0, 0])
func export_file_data() -> PoolByteArray:
return data + PoolByteArray([0x3b])
func add_header() -> void:
data += "GIF".to_ascii() + "89a".to_ascii()
func add_logical_screen_descriptor(width: int, height: int) -> void:
# not Global Color Table Flag
# Color Resolution = 8 bits
# Sort Flag = 0, not sorted.
# Size of Global Color Table set to 0
# because we'll use only Local Tables
var packed_fields: int = 0b01110000
var background_color_index: int = 0
var pixel_aspect_ratio: int = 0
data += little_endian.int_to_2bytes(width)
data += little_endian.int_to_2bytes(height)
data.append(packed_fields)
data.append(background_color_index)
data.append(pixel_aspect_ratio)
func add_application_ext(app_iden: String, app_auth_code: String, _data: Array) -> void:
var extension_introducer := 0x21
var extension_label := 0xff
var block_size := 11
data.append(extension_introducer)
data.append(extension_label)
data.append(block_size)
data += app_iden.to_ascii()
data += app_auth_code.to_ascii()
data.append(_data.size())
data += PoolByteArray(_data)
data.append(0)
# finds the image color table. Stops if the size gets larger than 256.
func find_color_table(image: Image) -> Dictionary:
image.lock()
var result: Dictionary = {}
var image_data: PoolByteArray = image.get_data()
for i in range(0, image_data.size(), 4):
var color: Array = [
int(image_data[i]),
int(image_data[i + 1]),
int(image_data[i + 2]),
int(image_data[i + 3])
]
if not color in result:
result[color] = result.size()
if result.size() > 256:
break
image.unlock()
return result
func find_transparency_color_index(color_table: Dictionary) -> int:
for color in color_table:
if color[3] == 0:
return color_table[color]
return -1
func change_colors_to_codes(image: Image, color_palette: Dictionary, transparency_color_index: int) -> PoolByteArray:
image.lock()
var image_data: PoolByteArray = image.get_data()
var result: PoolByteArray = PoolByteArray([])
for i in range(0, image_data.size(), 4):
var color: Array = [image_data[i], image_data[i + 1], image_data[i + 2], image_data[i + 3]]
if color in color_palette:
if color[3] == 0 and transparency_color_index != -1:
result.append(transparency_color_index)
else:
result.append(color_palette[color])
else:
result.append(0)
push_warning("change_colors_to_codes: color not found! [%d, %d, %d, %d]" % color)
image.unlock()
return result
# makes sure that the color table is at least size 4.
func make_proper_size(color_table: Array) -> Array:
var result := [] + color_table
if color_table.size() < 4:
for i in range(4 - color_table.size()):
result.append([0, 0, 0, 0])
return result
func calc_delay_time(frame_delay: float) -> int:
return int(ceil(frame_delay / 0.01))
func color_table_to_indexes(colors: Array) -> PoolByteArray:
var result: PoolByteArray = PoolByteArray([])
for i in range(colors.size()):
result.append(i)
return result
func add_frame(image: Image, frame_delay: float, quantizator: Script) -> int:
# check if image is of good format
if image.get_format() != Image.FORMAT_RGBA8:
return Error.BAD_IMAGE_FORMAT
# check if image isn't empty
if image.is_empty():
return Error.EMPTY_IMAGE
var found_color_table: Dictionary = find_color_table(image)
var image_converted_to_codes: PoolByteArray
var transparency_color_index: int = -1
var color_table: Array
if found_color_table.size() <= 256: # we don't need to quantize the image.
# try to find transparency color index.
transparency_color_index = find_transparency_color_index(found_color_table)
# if didn't found transparency color index but there is atleast one
# place for this color then add it artificially.
if transparency_color_index == -1 and found_color_table.size() <= 255:
found_color_table[[0, 0, 0, 0]] = found_color_table.size()
transparency_color_index = found_color_table.size() - 1
image_converted_to_codes = change_colors_to_codes(
image, found_color_table, transparency_color_index
)
color_table = make_proper_size(found_color_table.keys())
else: # we have to quantize the image.
var quantization_result: Array = quantizator.new().quantize(image)
image_converted_to_codes = quantization_result[0]
color_table = quantization_result[1]
# transparency index should always be as the first element of color table.
transparency_color_index = 0 if quantization_result[2] else -1
last_color_table = color_table
last_transparency_index = transparency_color_index
var delay_time := calc_delay_time(frame_delay)
var color_table_indexes := color_table_to_indexes(color_table)
var compressed_image_result: Array = lzw.compress_lzw(
image_converted_to_codes, color_table_indexes
)
var compressed_image_data: PoolByteArray = compressed_image_result[0]
var lzw_min_code_size: int = compressed_image_result[1]
add_graphic_constrol_ext(delay_time, transparency_color_index)
add_image_descriptor(Vector2.ZERO, image.get_size(), color_table_bit_size(color_table))
add_local_color_table(color_table)
add_image_data_block(lzw_min_code_size, compressed_image_data)
return Error.OK
# adds frame with last color informations
func add_frame_with_lci(image: Image, frame_delay: float) -> int:
# check if image is of good format
if image.get_format() != Image.FORMAT_RGBA8:
return Error.BAD_IMAGE_FORMAT
# check if image isn't empty
if image.is_empty():
return Error.EMPTY_IMAGE
var image_converted_to_codes: PoolByteArray = converter.new().get_similar_indexed_datas(
image, last_color_table
)
var color_table_indexes := color_table_to_indexes(last_color_table)
var compressed_image_result: Array = lzw.compress_lzw(
image_converted_to_codes, color_table_indexes
)
var compressed_image_data: PoolByteArray = compressed_image_result[0]
var lzw_min_code_size: int = compressed_image_result[1]
var delay_time := calc_delay_time(frame_delay)
add_graphic_constrol_ext(delay_time, last_transparency_index)
add_image_descriptor(Vector2.ZERO, image.get_size(), color_table_bit_size(last_color_table))
add_local_color_table(last_color_table)
add_image_data_block(lzw_min_code_size, compressed_image_data)
return Error.OK
func add_graphic_constrol_ext(_delay_time: float, tci: int = -1) -> void:
var extension_introducer: int = 0x21
var graphic_control_label: int = 0xf9
var block_size: int = 4
var packed_fields: int = 0b00001000
if tci != -1:
packed_fields = 0b00001001
var delay_time: int = _delay_time
var transparent_color_index: int = tci if tci != -1 else 0
data.append(extension_introducer)
data.append(graphic_control_label)
data.append(block_size)
data.append(packed_fields)
data += little_endian.int_to_2bytes(delay_time)
data.append(transparent_color_index)
data.append(0)
func add_image_descriptor(pos: Vector2, size: Vector2, l_color_table_size: int) -> void:
var image_separator: int = 0x2c
var packed_fields: int = 0b10000000 | (0b111 & l_color_table_size)
data.append(image_separator)
data += little_endian.int_to_2bytes(int(pos.x)) # left pos
data += little_endian.int_to_2bytes(int(pos.y)) # top pos
data += little_endian.int_to_2bytes(int(size.x)) # width
data += little_endian.int_to_2bytes(int(size.y)) # height
data.append(packed_fields)
func color_table_bit_size(color_table: Array) -> int:
if color_table.size() <= 1:
return 0
var bit_size := int(ceil(log(color_table.size()) / log(2.0)))
return bit_size - 1
func add_local_color_table(color_table: Array) -> void:
for color in color_table:
data.append(color[0])
data.append(color[1])
data.append(color[2])
var size := color_table_bit_size(color_table)
var proper_size := int(pow(2, size + 1))
if color_table.size() != proper_size:
for i in range(proper_size - color_table.size()):
data += PoolByteArray([0, 0, 0])
func add_image_data_block(lzw_min_code_size: int, _data: PoolByteArray) -> void:
data.append(lzw_min_code_size)
var block_size_index: int = 0
var i: int = 0
var data_index: int = 0
while data_index < _data.size():
if i == 0:
data.append(0)
block_size_index = data.size() - 1
data.append(_data[data_index])
data[block_size_index] += 1
data_index += 1
i += 1
if i == 254:
i = 0
if not _data.empty():
data.append(0)