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Pixelorama/src/Preferences/HandleLanguages.gd
Manolis Papadeas 0d5b4416a4 Changed CJK font and fixed some character issues
- The CJK font (for Chinese & Korean) was changed to DroidSansFallback from NotoSansCJKtc. This results in a much smaller exported `.pck` (over 10MB less)

- Fixed Chinese and Korean characters not displaying properly in the Splash dialog and the About dialog.
2020-10-29 00:45:23 +02:00

96 lines
3.3 KiB
GDScript

extends Node
const languages_dict := {
"en_US" : ["English", "English"],
"cs_CZ" : ["Czech", "Czech"],
"de_DE" : ["Deutsch", "German"],
"el_GR" : ["Ελληνικά", "Greek"],
"eo" : ["Esperanto", "Esperanto"],
"es_ES" : ["Español", "Spanish"],
"fr_FR" : ["Français", "French"],
"id_ID" : ["Indonesian", "Indonesian"],
"it_IT" : ["Italiano", "Italian"],
"lv_LV" : ["Latvian", "Latvian"],
"pl_PL" : ["Polski", "Polish"],
"pt_BR" : ["Português Brasileiro", "Brazilian Portuguese"],
"ru_RU" : ["Русский", "Russian"],
"zh_CN" : ["简体中文", "Chinese Simplified"],
"zh_TW" : ["繁體中文", "Chinese Traditional"],
"no_NO" : ["Norsk", "Norwegian"],
"hu_HU" : ["Magyar", "Hungarian"],
"ro_RO" : ["Română", "Romanian"],
"ko_KR" : ["한국어", "Korean"],
}
var loaded_locales : Array
onready var latin_font = preload("res://assets/fonts/Roboto-Regular.tres")
onready var cjk_font = preload("res://assets/fonts/CJK/DroidSansFallback-Regular.tres")
func _ready() -> void:
loaded_locales = TranslationServer.get_loaded_locales()
# Make sure locales are always sorted, in the same order
loaded_locales.sort()
var button_group = get_child(0).group
# Create radiobuttons for each language
for locale in loaded_locales:
if !locale in languages_dict:
continue
var button = CheckBox.new()
button.text = languages_dict[locale][0] + " [%s]" % [locale]
button.name = languages_dict[locale][1]
button.hint_tooltip = languages_dict[locale][1]
button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
button.group = button_group
if Global.is_cjk(locale):
button.add_font_override("font", cjk_font)
else:
button.add_font_override("font", latin_font)
add_child(button)
# Load language
if Global.config_cache.has_section_key("preferences", "locale"):
var saved_locale : String = Global.config_cache.get_value("preferences", "locale")
TranslationServer.set_locale(saved_locale)
# Set the language option menu's default selected option to the loaded locale
var locale_index: int = loaded_locales.find(saved_locale)
get_child(0).pressed = false # Unset System Language option in preferences
get_child(locale_index + 1).pressed = true
else: # If the user doesn't have a language preference, set it to their OS' locale
TranslationServer.set_locale(OS.get_locale())
if Global.is_cjk(TranslationServer.get_locale()):
Global.control.theme.default_font = cjk_font
else:
Global.control.theme.default_font = latin_font
for child in get_children():
if child is Button:
child.connect("pressed", self, "_on_Language_pressed", [child.get_index()])
child.hint_tooltip = child.name
func _on_Language_pressed(index : int) -> void:
get_child(index).pressed = true
if index == 0:
TranslationServer.set_locale(OS.get_locale())
else:
TranslationServer.set_locale(loaded_locales[index - 1])
if Global.is_cjk(TranslationServer.get_locale()):
Global.control.theme.default_font = cjk_font
else:
Global.control.theme.default_font = latin_font
Global.config_cache.set_value("preferences", "locale", TranslationServer.get_locale())
Global.config_cache.save("user://cache.ini")
# Update Translations
Global.update_hint_tooltips()
Global.preferences_dialog._on_PreferencesDialog_popup_hide()
Global.preferences_dialog._on_PreferencesDialog_about_to_show(true)