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Pixelorama/assets/graphics
Emmanouil Papadeas c1b78e4c01 Implement basic clipping masks
A very simple implementation, not as complex as something like #768 yet, but it can be done in the future.

The main current limitation is that it doesn't work with group layers as of right now.
2024-03-14 01:08:57 +02:00
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gizmos Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
icons Add icons to some Help menu items, add a new "Support Pixelorama's Development" item and remove "Donate" from the About dialog 2024-01-10 00:30:27 +02:00
layers Implement basic clipping masks 2024-03-14 01:08:57 +02:00
misc Implement alpha lock as a global tool option 2024-03-09 02:47:13 +02:00
palette Implements palette sorting 2023-12-23 19:00:24 +02:00
recorder Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
reference_images Further Reference UI Improvements (#974) 2024-02-14 19:53:35 +02:00
splash_screen Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
timeline Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
tools Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
circle_9x9.png Asset renaming (#225) 2020-05-05 03:53:58 +03:00
circle_9x9.png.import Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
circle_filled_9x9.png Asset renaming (#225) 2020-05-05 03:53:58 +03:00
circle_filled_9x9.png.import Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
cursor.png Replace button icons with single-color textures that change color automatically depending on the theme 2021-06-03 22:42:08 +03:00
cursor.png.import Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
dotted_line.png Fixed zoom issues with SymmetryGuide 2020-09-08 00:12:09 +03:00
dotted_line.png.import Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
pixel_image.png Asset renaming (#225) 2020-05-05 03:53:58 +03:00
pixel_image.png.import Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
splash.png Made the splash screen fully opaque again 2021-03-17 19:17:26 +02:00
splash.png.import Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00