mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-19 09:39:48 +00:00
bdd3cdf45e
The resulting camera zoom now depends on the window size. More specifically, the main viewport's x size. This formula is purely trial-and-error, and it may not work perfectly, or properly for some screen sizes. If anyone wants to improve it, feel free to do so!
1115 lines
41 KiB
GDScript
1115 lines
41 KiB
GDScript
extends Node
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enum Grid_Types {CARTESIAN, ISOMETRIC, ALL}
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enum Pressure_Sensitivity {NONE, ALPHA, SIZE, ALPHA_AND_SIZE}
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enum Brush_Types {PIXEL, CIRCLE, FILLED_CIRCLE, FILE, RANDOM_FILE, CUSTOM}
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var root_directory := "."
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var window_title := "" setget title_changed # Why doesn't Godot have get_window_title()?
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var config_cache := ConfigFile.new()
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var XDGDataPaths = preload("res://Scripts/XDGDataPaths.gd")
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var directory_module : Node
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# Stuff for arrowkey-based canvas movements nyaa ^.^
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const low_speed_move_rate := 150.0
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const medium_speed_move_rate := 750.0
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const high_speed_move_rate := 3750.0
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enum Direction {
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UP = 0,
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DOWN = 1,
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LEFT = 2,
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RIGHT = 3
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}
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# Indices are as in the Direction enum
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# This is the total time the key for
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# that direction has been pressed.
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var key_move_press_time := [0.0, 0.0, 0.0, 0.0]
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# warning-ignore:unused_class_variable
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var loaded_locales : Array
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var undo_redo : UndoRedo
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var undos := 0 # The number of times we added undo properties
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var saved := true # Checks if the user has saved
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# Canvas related stuff
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var canvases := [] setget canvases_changed
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var layers := [] setget layers_changed
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var layers_changed_skip := false
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var current_frame := 0 setget frame_changed
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var current_layer := 0 setget layer_changed
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# warning-ignore:unused_class_variable
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var can_draw := false
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# warning-ignore:unused_class_variable
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var has_focus := false
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# warning-ignore:unused_class_variable
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var hidden_canvases := []
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var pressure_sensitivity_mode = Pressure_Sensitivity.NONE
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var smooth_zoom := true
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var cursor_image = preload("res://Assets/Graphics/Cursor.png")
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var left_cursor_tool_texture : ImageTexture
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var right_cursor_tool_texture : ImageTexture
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var transparent_background : ImageTexture
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# warning-ignore:unused_class_variable
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var selected_pixels := []
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var image_clipboard : Image
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var animation_tags := [] setget animation_tags_changed # [Name, Color, From, To]
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var play_only_tags := true
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# warning-ignore:unused_class_variable
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var theme_type := "Dark"
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# warning-ignore:unused_class_variable
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var is_default_image := true
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# warning-ignore:unused_class_variable
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var default_image_width := 64
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# warning-ignore:unused_class_variable
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var default_image_height := 64
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# warning-ignore:unused_class_variable
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var default_fill_color := Color(0, 0, 0, 0)
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var grid_type = Grid_Types.CARTESIAN
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# warning-ignore:unused_class_variable
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var grid_width := 1
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# warning-ignore:unused_class_variable
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var grid_height := 1
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# warning-ignore:unused_class_variable
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var grid_color := Color.black
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# warning-ignore:unused_class_variable
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var guide_color := Color.purple
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# Tools & options
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# warning-ignore:unused_class_variable
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var current_left_tool := "Pencil"
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# warning-ignore:unused_class_variable
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var current_right_tool := "Eraser"
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# warning-ignore:unused_class_variable
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var show_left_tool_icon := true
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# warning-ignore:unused_class_variable
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var show_right_tool_icon := true
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# warning-ignore:unused_class_variable
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var left_square_indicator_visible := true
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# warning-ignore:unused_class_variable
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var right_square_indicator_visible := false
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#0 for area of same color, 1 for all pixels of the same color
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# warning-ignore:unused_class_variable
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var left_fill_area := 0
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# warning-ignore:unused_class_variable
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var right_fill_area := 0
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# 0 for lighten, 1 for darken
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# warning-ignore:unused_class_variable
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var left_ld := 0
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# warning-ignore:unused_class_variable
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var right_ld := 0
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# warning-ignore:unused_class_variable
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var left_ld_amount := 0.1
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# warning-ignore:unused_class_variable
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var right_ld_amount := 0.1
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# 0 for the left, 1 for the right
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# warning-ignore:unused_class_variable
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var left_color_picker_for := 0
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# warning-ignore:unused_class_variable
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var right_color_picker_for := 1
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# 0 for zoom in, 1 for zoom out
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var left_zoom_mode := 0
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var right_zoom_mode := 0
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# warning-ignore:unused_class_variable
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var left_horizontal_mirror := false
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# warning-ignore:unused_class_variable
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var left_vertical_mirror := false
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# warning-ignore:unused_class_variable
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var right_horizontal_mirror := false
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# warning-ignore:unused_class_variable
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var right_vertical_mirror := false
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# View menu options
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# warning-ignore:unused_class_variable
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var tile_mode := false
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# warning-ignore:unused_class_variable
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var draw_grid := false
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# warning-ignore:unused_class_variable
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var show_rulers := true
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# warning-ignore:unused_class_variable
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var show_guides := true
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# warning-ignore:unused_class_variable
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var show_animation_timeline := true
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# Onion skinning options
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var onion_skinning := false
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# warning-ignore:unused_class_variable
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var onion_skinning_past_rate := 1
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# warning-ignore:unused_class_variable
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var onion_skinning_future_rate := 1
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# warning-ignore:unused_class_variable
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var onion_skinning_blue_red := false
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# Brushes
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# warning-ignore:unused_class_variable
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var left_brush_size := 1
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# warning-ignore:unused_class_variable
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var right_brush_size := 1
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# warning-ignore:unused_class_variable
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var current_left_brush_type = Brush_Types.PIXEL
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# warning-ignore:unused_class_variable
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var current_right_brush_type = Brush_Types.PIXEL
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# warning-ignore:unused_class_variable
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var brush_type_window_position := "left"
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var left_circle_points := []
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var right_circle_points := []
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var brushes_from_files := 0
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# warning-ignore:unused_class_variable
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var custom_brushes := []
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# warning-ignore:unused_class_variable
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var custom_left_brush_index := -1
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# warning-ignore:unused_class_variable
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var custom_right_brush_index := -1
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# warning-ignore:unused_class_variable
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var custom_left_brush_image : Image
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# warning-ignore:unused_class_variable
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var custom_right_brush_image : Image
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# warning-ignore:unused_class_variable
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var custom_left_brush_texture := ImageTexture.new()
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# warning-ignore:unused_class_variable
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var custom_right_brush_texture := ImageTexture.new()
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# Palettes
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# warning-ignore:unused_class_variable
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var palettes := {}
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# Nodes
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var control : Node
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var top_menu_container : Panel
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var left_cursor : Sprite
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var right_cursor : Sprite
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var canvas : Canvas
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var canvas_parent : Node
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var main_viewport : ViewportContainer
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var second_viewport : ViewportContainer
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var camera : Camera2D
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var camera2 : Camera2D
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var camera_preview : Camera2D
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var selection_rectangle : Polygon2D
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var horizontal_ruler : BaseButton
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var vertical_ruler : BaseButton
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var file_menu : MenuButton
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var edit_menu : MenuButton
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var view_menu : MenuButton
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var image_menu : MenuButton
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var help_menu : MenuButton
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var cursor_position_label : Label
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var zoom_level_label : Label
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var import_sprites_dialog : FileDialog
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var left_color_picker : ColorPickerButton
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var right_color_picker : ColorPickerButton
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var left_tool_options_container : Container
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var right_tool_options_container : Container
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var left_brush_type_container : Container
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var right_brush_type_container : Container
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var left_brush_type_button : BaseButton
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var right_brush_type_button : BaseButton
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var brushes_popup : Popup
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var file_brush_container : GridContainer
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var project_brush_container : GridContainer
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var left_brush_size_edit : SpinBox
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var left_brush_size_slider : HSlider
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var right_brush_size_edit : SpinBox
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var right_brush_size_slider : HSlider
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var left_color_interpolation_container : Container
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var right_color_interpolation_container : Container
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var left_interpolate_spinbox : SpinBox
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var left_interpolate_slider : HSlider
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var right_interpolate_spinbox : SpinBox
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var right_interpolate_slider : HSlider
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var left_fill_area_container : Container
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var right_fill_area_container : Container
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var left_ld_container : Container
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var left_ld_amount_slider : HSlider
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var left_ld_amount_spinbox : SpinBox
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var right_ld_container : Container
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var right_ld_amount_slider : HSlider
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var right_ld_amount_spinbox : SpinBox
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var left_colorpicker_container : Container
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var right_colorpicker_container : Container
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var left_zoom_container : Container
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var right_zoom_container : Container
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var left_mirror_container : Container
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var right_mirror_container : Container
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var animation_timeline : Panel
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var animation_timer : Timer
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var frame_ids : HBoxContainer
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var current_frame_label : Label
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var onion_skinning_button : BaseButton
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var loop_animation_button : BaseButton
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var play_forward : BaseButton
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var play_backwards : BaseButton
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var timeline_seconds : Control
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var layers_container : VBoxContainer
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var frames_container : VBoxContainer
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var tag_container : Control
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var tag_dialog : AcceptDialog
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var remove_layer_button : BaseButton
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var move_up_layer_button : BaseButton
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var move_down_layer_button : BaseButton
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var merge_down_layer_button : BaseButton
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var layer_opacity_slider : HSlider
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var layer_opacity_spinbox : SpinBox
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var add_palette_button : TextureButton
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var edit_palette_button : BaseButton
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var palette_option_button : OptionButton
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var palette_container : GridContainer
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var edit_palette_popup : WindowDialog
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var new_palette_dialog : ConfirmationDialog
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var new_palette_name_line_edit : LineEdit
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var palette_import_file_dialog : FileDialog
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var error_dialog : AcceptDialog
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func _ready() -> void:
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randomize()
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if OS.has_feature("standalone"):
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root_directory = OS.get_executable_path().get_base_dir()
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# Load settings from the config file
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config_cache.load("user://cache.ini")
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# The fact that root_dir is set earlier than this is important
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# XDGDataDirs depends on it nyaa
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directory_module = XDGDataPaths.new()
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undo_redo = UndoRedo.new()
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transparent_background = ImageTexture.new()
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transparent_background.create_from_image(preload("res://Assets/Graphics/Canvas Backgrounds/Transparent Background Dark.png"), 0)
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image_clipboard = Image.new()
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var root = get_tree().get_root()
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control = find_node_by_name(root, "Control")
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top_menu_container = find_node_by_name(control, "TopMenuContainer")
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left_cursor = find_node_by_name(root, "LeftCursor")
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right_cursor = find_node_by_name(root, "RightCursor")
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canvas = find_node_by_name(root, "Canvas")
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canvases.append(canvas)
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left_cursor_tool_texture = ImageTexture.new()
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left_cursor_tool_texture.create_from_image(preload("res://Assets/Graphics/Tool Cursors/Pencil_Cursor.png"))
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right_cursor_tool_texture = ImageTexture.new()
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right_cursor_tool_texture.create_from_image(preload("res://Assets/Graphics/Tool Cursors/Eraser_Cursor.png"))
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canvas_parent = canvas.get_parent()
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main_viewport = find_node_by_name(root, "ViewportContainer")
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second_viewport = find_node_by_name(root, "ViewportContainer2")
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camera = find_node_by_name(canvas_parent, "Camera2D")
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camera2 = find_node_by_name(root, "Camera2D2")
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camera_preview = find_node_by_name(root, "CameraPreview")
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selection_rectangle = find_node_by_name(root, "SelectionRectangle")
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horizontal_ruler = find_node_by_name(root, "HorizontalRuler")
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vertical_ruler = find_node_by_name(root, "VerticalRuler")
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file_menu = find_node_by_name(root, "FileMenu")
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edit_menu = find_node_by_name(root, "EditMenu")
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view_menu = find_node_by_name(root, "ViewMenu")
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image_menu = find_node_by_name(root, "ImageMenu")
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help_menu = find_node_by_name(root, "HelpMenu")
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cursor_position_label = find_node_by_name(root, "CursorPosition")
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zoom_level_label = find_node_by_name(root, "ZoomLevel")
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import_sprites_dialog = find_node_by_name(root, "ImportSprites")
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left_tool_options_container = find_node_by_name(root, "LeftToolOptions")
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right_tool_options_container = find_node_by_name(root, "RightToolOptions")
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left_color_picker = find_node_by_name(root, "LeftColorPickerButton")
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right_color_picker = find_node_by_name(root, "RightColorPickerButton")
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left_brush_type_container = find_node_by_name(left_tool_options_container, "LeftBrushType")
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right_brush_type_container = find_node_by_name(right_tool_options_container, "RightBrushType")
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left_brush_type_button = find_node_by_name(left_brush_type_container, "LeftBrushTypeButton")
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right_brush_type_button = find_node_by_name(right_brush_type_container, "RightBrushTypeButton")
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brushes_popup = find_node_by_name(root, "BrushesPopup")
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file_brush_container = find_node_by_name(brushes_popup, "FileBrushContainer")
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project_brush_container = find_node_by_name(brushes_popup, "ProjectBrushContainer")
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left_brush_size_edit = find_node_by_name(root, "LeftBrushSizeEdit")
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left_brush_size_slider = find_node_by_name(root, "LeftBrushSizeSlider")
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right_brush_size_edit = find_node_by_name(root, "RightBrushSizeEdit")
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right_brush_size_slider = find_node_by_name(root, "RightBrushSizeSlider")
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left_color_interpolation_container = find_node_by_name(root, "LeftColorInterpolation")
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right_color_interpolation_container = find_node_by_name(root, "RightColorInterpolation")
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left_interpolate_spinbox = find_node_by_name(root, "LeftInterpolateFactor")
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left_interpolate_slider = find_node_by_name(root, "LeftInterpolateSlider")
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right_interpolate_spinbox = find_node_by_name(root, "RightInterpolateFactor")
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right_interpolate_slider = find_node_by_name(root, "RightInterpolateSlider")
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left_fill_area_container = find_node_by_name(root, "LeftFillArea")
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right_fill_area_container = find_node_by_name(root, "RightFillArea")
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left_ld_container = find_node_by_name(root, "LeftLDOptions")
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left_ld_amount_slider = find_node_by_name(root, "LeftLDAmountSlider")
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left_ld_amount_spinbox = find_node_by_name(root, "LeftLDAmountSpinbox")
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right_ld_container = find_node_by_name(root, "RightLDOptions")
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right_ld_amount_slider = find_node_by_name(root, "RightLDAmountSlider")
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right_ld_amount_spinbox = find_node_by_name(root, "RightLDAmountSpinbox")
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left_colorpicker_container = find_node_by_name(root, "LeftColorPickerOptions")
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right_colorpicker_container = find_node_by_name(root, "RightColorPickerOptions")
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left_zoom_container = find_node_by_name(root, "LeftZoomOptions")
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right_zoom_container = find_node_by_name(root, "RightZoomOptions")
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left_mirror_container = find_node_by_name(root, "LeftMirrorButtons")
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right_mirror_container = find_node_by_name(root, "RightMirrorButtons")
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animation_timeline = find_node_by_name(root, "AnimationTimeline")
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layers_container = find_node_by_name(animation_timeline, "LayersContainer")
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frames_container = find_node_by_name(animation_timeline, "FramesContainer")
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animation_timer = find_node_by_name(animation_timeline, "AnimationTimer")
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frame_ids = find_node_by_name(animation_timeline, "FrameIDs")
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current_frame_label = find_node_by_name(animation_timeline, "CurrentFrame")
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onion_skinning_button = find_node_by_name(animation_timeline, "OnionSkinning")
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loop_animation_button = find_node_by_name(animation_timeline, "LoopAnim")
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play_forward = find_node_by_name(animation_timeline, "PlayForward")
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play_backwards = find_node_by_name(animation_timeline, "PlayBackwards")
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tag_container = find_node_by_name(animation_timeline, "TagContainer")
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tag_dialog = find_node_by_name(animation_timeline, "FrameTagDialog")
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remove_layer_button = find_node_by_name(animation_timeline, "RemoveLayer")
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move_up_layer_button = find_node_by_name(animation_timeline, "MoveUpLayer")
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move_down_layer_button = find_node_by_name(animation_timeline, "MoveDownLayer")
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merge_down_layer_button = find_node_by_name(animation_timeline, "MergeDownLayer")
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layer_opacity_slider = find_node_by_name(animation_timeline, "OpacitySlider")
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layer_opacity_spinbox = find_node_by_name(animation_timeline, "OpacitySpinBox")
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add_palette_button = find_node_by_name(root, "AddPalette")
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edit_palette_button = find_node_by_name(root, "EditPalette")
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palette_option_button = find_node_by_name(root, "PaletteOptionButton")
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palette_container = find_node_by_name(root, "PaletteContainer")
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edit_palette_popup = find_node_by_name(root, "EditPalettePopup")
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new_palette_dialog = find_node_by_name(root, "NewPaletteDialog")
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new_palette_name_line_edit = find_node_by_name(new_palette_dialog, "NewPaletteNameLineEdit")
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palette_import_file_dialog = find_node_by_name(root, "PaletteImportFileDialog")
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error_dialog = find_node_by_name(root, "ErrorDialog")
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# Store [Layer name (0), Layer visibility boolean (1), Layer lock boolean (2), Frame container (3),
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# will new frames be linked boolean (4), Array of linked frames (5)]
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layers.append([tr("Layer") + " 0", true, false, HBoxContainer.new(), false, []])
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# Thanks to https://godotengine.org/qa/17524/how-to-find-an-instanced-scene-by-its-name
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func find_node_by_name(root, node_name) -> Node:
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if root.get_name() == node_name:
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return root
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for child in root.get_children():
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if child.get_name() == node_name:
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return child
|
|
var found = find_node_by_name(child, node_name)
|
|
if found:
|
|
return found
|
|
return null
|
|
|
|
func notification_label(text : String) -> void:
|
|
var notification : Label = load("res://Prefabs/NotificationLabel.tscn").instance()
|
|
notification.text = tr(text)
|
|
notification.rect_position = Vector2(240, OS.window_size.y - animation_timeline.rect_size.y - 20)
|
|
notification.theme = control.theme
|
|
get_tree().get_root().add_child(notification)
|
|
|
|
func undo(_canvases : Array, layer_index : int = -1) -> void:
|
|
undos -= 1
|
|
var action_name := undo_redo.get_current_action_name()
|
|
if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale" || action_name == "Merge Layer":
|
|
for c in _canvases:
|
|
if layer_index > -1:
|
|
c.update_texture(layer_index)
|
|
else:
|
|
for i in c.layers.size():
|
|
c.update_texture(i)
|
|
|
|
if action_name == "Scale":
|
|
c.camera_zoom()
|
|
|
|
if action_name == "Add Frame":
|
|
canvas_parent.remove_child(_canvases[0])
|
|
# This actually means that canvases.size is one, but it hasn't been updated yet
|
|
if canvases.size() == 2: # Stop animating
|
|
play_forward.pressed = false
|
|
play_backwards.pressed = false
|
|
animation_timer.stop()
|
|
elif action_name == "Remove Frame":
|
|
canvas_parent.add_child(_canvases[0])
|
|
canvas_parent.move_child(_canvases[0], _canvases[0].frame)
|
|
elif action_name == "Change Frame Order":
|
|
canvas_parent.move_child(_canvases[0], _canvases[0].frame)
|
|
|
|
canvas.update()
|
|
if saved:
|
|
saved = false
|
|
self.window_title = window_title + "(*)"
|
|
notification_label("Undo: %s" % action_name)
|
|
|
|
|
|
func redo(_canvases : Array, layer_index : int = -1) -> void:
|
|
if undos < undo_redo.get_version(): # If we did undo and then redo
|
|
undos = undo_redo.get_version()
|
|
var action_name := undo_redo.get_current_action_name()
|
|
if action_name == "Draw" || action_name == "Rectangle Select" || action_name == "Scale" || action_name == "Merge Layer":
|
|
for c in _canvases:
|
|
if layer_index > -1:
|
|
c.update_texture(layer_index)
|
|
else:
|
|
for i in c.layers.size():
|
|
c.update_texture(i)
|
|
|
|
if action_name == "Scale":
|
|
c.camera_zoom()
|
|
|
|
if action_name == "Add Frame":
|
|
canvas_parent.add_child(_canvases[0])
|
|
elif action_name == "Remove Frame":
|
|
canvas_parent.remove_child(_canvases[0])
|
|
if canvases.size() == 1: # Stop animating
|
|
play_forward.pressed = false
|
|
play_backwards.pressed = false
|
|
animation_timer.stop()
|
|
elif action_name == "Change Frame Order":
|
|
canvas_parent.move_child(_canvases[0], _canvases[0].frame)
|
|
|
|
canvas.update()
|
|
if saved:
|
|
saved = false
|
|
self.window_title = window_title + "(*)"
|
|
if control.redone:
|
|
notification_label("Redo: %s" % action_name)
|
|
|
|
func title_changed(value : String) -> void:
|
|
window_title = value
|
|
OS.set_window_title(value)
|
|
|
|
func canvases_changed(value : Array) -> void:
|
|
canvases = value
|
|
for container in frames_container.get_children():
|
|
for button in container.get_children():
|
|
container.remove_child(button)
|
|
button.queue_free()
|
|
frames_container.remove_child(container)
|
|
|
|
for frame_id in frame_ids.get_children():
|
|
frame_ids.remove_child(frame_id)
|
|
frame_id.queue_free()
|
|
|
|
for i in range(layers.size() - 1, -1, -1):
|
|
frames_container.add_child(layers[i][3])
|
|
|
|
for j in range(canvases.size()):
|
|
var label := Label.new()
|
|
label.rect_min_size.x = 36
|
|
label.align = Label.ALIGN_CENTER
|
|
label.text = str(j + 1)
|
|
frame_ids.add_child(label)
|
|
|
|
for i in range(layers.size() - 1, -1, -1):
|
|
var frame_button = load("res://Prefabs/FrameButton.tscn").instance()
|
|
frame_button.frame = j
|
|
frame_button.layer = i
|
|
frame_button.get_child(0).texture = Global.canvases[j].layers[i][1]
|
|
|
|
layers[i][3].add_child(frame_button)
|
|
|
|
func clear_canvases() -> void:
|
|
for child in canvas_parent.get_children():
|
|
if child is Canvas:
|
|
child.queue_free()
|
|
canvases.clear()
|
|
animation_tags.clear()
|
|
self.animation_tags = animation_tags # To execute animation_tags_changed()
|
|
|
|
window_title = "(" + tr("untitled") + ") - Pixelorama"
|
|
undo_redo.clear_history(false)
|
|
|
|
func layers_changed(value : Array) -> void:
|
|
layers = value
|
|
if layers_changed_skip:
|
|
layers_changed_skip = false
|
|
return
|
|
|
|
for container in layers_container.get_children():
|
|
container.queue_free()
|
|
|
|
for container in frames_container.get_children():
|
|
for button in container.get_children():
|
|
container.remove_child(button)
|
|
button.queue_free()
|
|
frames_container.remove_child(container)
|
|
|
|
for i in range(layers.size() - 1, -1, -1):
|
|
var layer_container = load("res://Prefabs/LayerContainer.tscn").instance()
|
|
layer_container.i = i
|
|
if !layers[i][0]:
|
|
layers[i][0] = tr("Layer") + " %s" % i
|
|
|
|
layers_container.add_child(layer_container)
|
|
layer_container.label.text = layers[i][0]
|
|
layer_container.line_edit.text = layers[i][0]
|
|
|
|
frames_container.add_child(layers[i][3])
|
|
for j in range(canvases.size()):
|
|
var frame_button = load("res://Prefabs/FrameButton.tscn").instance()
|
|
frame_button.frame = j
|
|
frame_button.layer = i
|
|
frame_button.get_child(0).texture = Global.canvases[j].layers[i][1]
|
|
|
|
layers[i][3].add_child(frame_button)
|
|
|
|
var layer_button = layers_container.get_child(layers_container.get_child_count() - 1 - current_layer)
|
|
layer_button.pressed = true
|
|
self.current_frame = current_frame # Call frame_changed to update UI
|
|
|
|
if layers[current_layer][2]:
|
|
remove_layer_button.disabled = true
|
|
remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
|
|
|
|
if layers.size() == 1:
|
|
remove_layer_button.disabled = true
|
|
remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
|
|
move_up_layer_button.disabled = true
|
|
move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
|
|
move_down_layer_button.disabled = true
|
|
move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
|
|
merge_down_layer_button.disabled = true
|
|
merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
|
|
elif !layers[current_layer][2]:
|
|
remove_layer_button.disabled = false
|
|
remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
|
|
|
|
func frame_changed(value : int) -> void:
|
|
current_frame = value
|
|
current_frame_label.text = tr("Current frame:") + " %s/%s" % [str(current_frame + 1), canvases.size()]
|
|
|
|
var i := 0
|
|
for c in canvases: # De-select all the other canvases/frames
|
|
c.visible = false
|
|
c.is_making_line = false
|
|
c.line_2d.set_point_position(1, c.line_2d.points[0])
|
|
var text_color := Color.white
|
|
if theme_type == "Gold" || theme_type == "Light":
|
|
text_color = Color.black
|
|
frame_ids.get_child(i).add_color_override("font_color", text_color)
|
|
for layer in layers:
|
|
if i < layer[3].get_child_count():
|
|
layer[3].get_child(i).pressed = false
|
|
i += 1
|
|
|
|
# Select the new canvas/frame
|
|
canvas = canvases[current_frame]
|
|
canvas.visible = true
|
|
frame_ids.get_child(current_frame).add_color_override("font_color", Color("#3c5d75"))
|
|
if current_frame < layers[current_layer][3].get_child_count():
|
|
layers[current_layer][3].get_child(current_frame).pressed = true
|
|
|
|
func layer_changed(value : int) -> void:
|
|
current_layer = value
|
|
layer_opacity_slider.value = canvas.layers[current_layer][2] * 100
|
|
layer_opacity_spinbox.value = canvas.layers[current_layer][2] * 100
|
|
|
|
for container in layers_container.get_children():
|
|
container.pressed = false
|
|
|
|
if current_layer < layers_container.get_child_count():
|
|
var layer_button = layers_container.get_child(layers_container.get_child_count() - 1 - current_layer)
|
|
layer_button.pressed = true
|
|
|
|
if current_layer < layers.size() - 1:
|
|
move_up_layer_button.disabled = false
|
|
move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
|
|
else:
|
|
move_up_layer_button.disabled = true
|
|
move_up_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
|
|
|
|
if current_layer > 0:
|
|
move_down_layer_button.disabled = false
|
|
move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
|
|
merge_down_layer_button.disabled = false
|
|
merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
|
|
else:
|
|
move_down_layer_button.disabled = true
|
|
move_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
|
|
merge_down_layer_button.disabled = true
|
|
merge_down_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
|
|
|
|
if current_layer < layers.size():
|
|
if layers[current_layer][2]:
|
|
remove_layer_button.disabled = true
|
|
remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_FORBIDDEN
|
|
else:
|
|
if layers.size() > 1:
|
|
remove_layer_button.disabled = false
|
|
remove_layer_button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
|
|
|
|
yield(get_tree().create_timer(0.01), "timeout")
|
|
self.current_frame = current_frame # Call frame_changed to update UI
|
|
|
|
|
|
func animation_tags_changed(value : Array) -> void:
|
|
animation_tags = value
|
|
for child in tag_container.get_children():
|
|
child.queue_free()
|
|
|
|
for tag in animation_tags:
|
|
var tag_c : Container = load("res://Prefabs/AnimationTag.tscn").instance()
|
|
tag_container.add_child(tag_c)
|
|
var tag_position := tag_container.get_child_count() - 1
|
|
tag_container.move_child(tag_c, tag_position)
|
|
tag_c.get_node("Label").text = tag[0]
|
|
tag_c.get_node("Label").modulate = tag[1]
|
|
tag_c.get_node("Line2D").default_color = tag[1]
|
|
|
|
tag_c.rect_position.x = (tag[2] - 1) * 39 + tag[2]
|
|
|
|
var size : int = tag[3] - tag[2]
|
|
tag_c.rect_min_size.x = (size + 1) * 39
|
|
tag_c.get_node("Line2D").points[2] = Vector2(tag_c.rect_min_size.x, 0)
|
|
tag_c.get_node("Line2D").points[3] = Vector2(tag_c.rect_min_size.x, 32)
|
|
|
|
|
|
func update_hint_tooltips() -> void:
|
|
var root = get_tree().get_root()
|
|
|
|
var rect_select : BaseButton = find_node_by_name(root, "RectSelect")
|
|
rect_select.hint_tooltip = tr("""Rectangular Selection
|
|
|
|
%s for left mouse button
|
|
%s for right mouse button
|
|
|
|
Press %s to move the content""") % [InputMap.get_action_list("left_rectangle_select_tool")[0].as_text(), InputMap.get_action_list("right_rectangle_select_tool")[0].as_text(), "Shift"]
|
|
|
|
var zoom_tool : BaseButton = find_node_by_name(root, "Zoom")
|
|
zoom_tool.hint_tooltip = tr("""Zoom
|
|
|
|
%s for left mouse button
|
|
%s for right mouse button""") % [InputMap.get_action_list("left_zoom_tool")[0].as_text(), InputMap.get_action_list("right_zoom_tool")[0].as_text()]
|
|
|
|
|
|
var color_picker : BaseButton = find_node_by_name(root, "ColorPicker")
|
|
color_picker.hint_tooltip = tr("""Color Picker
|
|
Select a color from a pixel of the sprite
|
|
|
|
%s for left mouse button
|
|
%s for right mouse button""") % [InputMap.get_action_list("left_colorpicker_tool")[0].as_text(), InputMap.get_action_list("right_colorpicker_tool")[0].as_text()]
|
|
|
|
var pencil : BaseButton = find_node_by_name(root, "Pencil")
|
|
pencil.hint_tooltip = tr("""Pencil
|
|
|
|
%s for left mouse button
|
|
%s for right mouse button
|
|
|
|
Hold %s to make a line""") % [InputMap.get_action_list("left_pencil_tool")[0].as_text(), InputMap.get_action_list("right_pencil_tool")[0].as_text(), "Shift"]
|
|
|
|
var eraser : BaseButton = find_node_by_name(root, "Eraser")
|
|
eraser.hint_tooltip = tr("""Eraser
|
|
|
|
%s for left mouse button
|
|
%s for right mouse button
|
|
|
|
Hold %s to make a line""") % [InputMap.get_action_list("left_eraser_tool")[0].as_text(), InputMap.get_action_list("right_eraser_tool")[0].as_text(), "Shift"]
|
|
|
|
var bucket : BaseButton = find_node_by_name(root, "Bucket")
|
|
bucket.hint_tooltip = tr("""Bucket
|
|
|
|
%s for left mouse button
|
|
%s for right mouse button""") % [InputMap.get_action_list("left_fill_tool")[0].as_text(), InputMap.get_action_list("right_fill_tool")[0].as_text()]
|
|
|
|
var ld : BaseButton = find_node_by_name(root, "LightenDarken")
|
|
ld.hint_tooltip = tr("""Lighten/Darken
|
|
|
|
%s for left mouse button
|
|
%s for right mouse button""") % [InputMap.get_action_list("left_lightdark_tool")[0].as_text(), InputMap.get_action_list("right_lightdark_tool")[0].as_text()]
|
|
|
|
var color_switch : BaseButton = find_node_by_name(root, "ColorSwitch")
|
|
color_switch.hint_tooltip = tr("""Switch left and right colors
|
|
(%s)""") % "X"
|
|
|
|
var first_frame : BaseButton = find_node_by_name(root, "FirstFrame")
|
|
first_frame.hint_tooltip = tr("""Jump to the first frame
|
|
(%s)""") % "Ctrl+Home"
|
|
|
|
var previous_frame : BaseButton = find_node_by_name(root, "PreviousFrame")
|
|
previous_frame.hint_tooltip = tr("""Go to the previous frame
|
|
(%s)""") % "Ctrl+Left"
|
|
|
|
play_backwards.hint_tooltip = tr("""Play the animation backwards (from end to beginning)
|
|
(%s)""") % "F4"
|
|
|
|
play_forward.hint_tooltip = tr("""Play the animation forward (from beginning to end)
|
|
(%s)""") % "F5"
|
|
|
|
var next_frame : BaseButton = find_node_by_name(root, "NextFrame")
|
|
next_frame.hint_tooltip = tr("""Go to the next frame
|
|
(%s)""") % "Ctrl+Right"
|
|
|
|
var last_frame : BaseButton = find_node_by_name(root, "LastFrame")
|
|
last_frame.hint_tooltip = tr("""Jump to the last frame
|
|
(%s)""") % "Ctrl+End"
|
|
|
|
|
|
func create_brush_button(brush_img : Image, brush_type := Brush_Types.CUSTOM, hint_tooltip := "") -> void:
|
|
var brush_container
|
|
var brush_button = load("res://Prefabs/BrushButton.tscn").instance()
|
|
brush_button.brush_type = brush_type
|
|
brush_button.custom_brush_index = custom_brushes.size() - 1
|
|
if brush_type == Brush_Types.FILE || brush_type == Brush_Types.RANDOM_FILE:
|
|
brush_container = file_brush_container
|
|
else:
|
|
brush_container = project_brush_container
|
|
var brush_tex := ImageTexture.new()
|
|
brush_tex.create_from_image(brush_img, 0)
|
|
brush_button.get_child(0).texture = brush_tex
|
|
brush_button.hint_tooltip = hint_tooltip
|
|
if brush_type == Brush_Types.RANDOM_FILE:
|
|
brush_button.random_brushes.append(brush_img)
|
|
brush_container.add_child(brush_button)
|
|
|
|
func remove_brush_buttons() -> void:
|
|
current_left_brush_type = Brush_Types.PIXEL
|
|
current_right_brush_type = Brush_Types.PIXEL
|
|
for child in project_brush_container.get_children():
|
|
child.queue_free()
|
|
|
|
func undo_custom_brush(_brush_button : BaseButton = null) -> void:
|
|
undos -= 1
|
|
var action_name := undo_redo.get_current_action_name()
|
|
if action_name == "Delete Custom Brush":
|
|
project_brush_container.add_child(_brush_button)
|
|
project_brush_container.move_child(_brush_button, _brush_button.custom_brush_index - brushes_from_files)
|
|
_brush_button.get_node("DeleteButton").visible = false
|
|
notification_label("Undo: %s" % action_name)
|
|
|
|
func redo_custom_brush(_brush_button : BaseButton = null) -> void:
|
|
if undos < undo_redo.get_version(): # If we did undo and then redo
|
|
undos = undo_redo.get_version()
|
|
var action_name := undo_redo.get_current_action_name()
|
|
if action_name == "Delete Custom Brush":
|
|
project_brush_container.remove_child(_brush_button)
|
|
if control.redone:
|
|
notification_label("Redo: %s" % action_name)
|
|
|
|
func update_left_custom_brush() -> void:
|
|
if current_left_brush_type == Brush_Types.PIXEL:
|
|
var pixel := Image.new()
|
|
pixel = preload("res://Assets/Graphics/pixel_image.png")
|
|
left_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
|
|
elif current_left_brush_type == Brush_Types.CIRCLE:
|
|
var pixel := Image.new()
|
|
pixel = preload("res://Assets/Graphics/circle_9x9.png")
|
|
left_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
|
|
left_circle_points = plot_circle(left_brush_size)
|
|
elif current_left_brush_type == Brush_Types.FILLED_CIRCLE:
|
|
var pixel := Image.new()
|
|
pixel = preload("res://Assets/Graphics/circle_filled_9x9.png")
|
|
left_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
|
|
left_circle_points = plot_circle(left_brush_size)
|
|
else:
|
|
var custom_brush := Image.new()
|
|
custom_brush.copy_from(custom_brushes[custom_left_brush_index])
|
|
var custom_brush_size = custom_brush.get_size()
|
|
custom_brush.resize(custom_brush_size.x * left_brush_size, custom_brush_size.y * left_brush_size, Image.INTERPOLATE_NEAREST)
|
|
custom_left_brush_image = blend_image_with_color(custom_brush, left_color_picker.color, left_interpolate_spinbox.value / 100)
|
|
custom_left_brush_texture.create_from_image(custom_left_brush_image, 0)
|
|
|
|
left_brush_type_button.get_child(0).texture = custom_left_brush_texture
|
|
|
|
func update_right_custom_brush() -> void:
|
|
if current_right_brush_type == Brush_Types.PIXEL:
|
|
var pixel := Image.new()
|
|
pixel = preload("res://Assets/Graphics/pixel_image.png")
|
|
right_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
|
|
elif current_right_brush_type == Brush_Types.CIRCLE:
|
|
var pixel := Image.new()
|
|
pixel = preload("res://Assets/Graphics/circle_9x9.png")
|
|
right_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
|
|
right_circle_points = plot_circle(right_brush_size)
|
|
elif current_right_brush_type == Brush_Types.FILLED_CIRCLE:
|
|
var pixel := Image.new()
|
|
pixel = preload("res://Assets/Graphics/circle_filled_9x9.png")
|
|
right_brush_type_button.get_child(0).texture.create_from_image(pixel, 0)
|
|
right_circle_points = plot_circle(right_brush_size)
|
|
else:
|
|
var custom_brush := Image.new()
|
|
custom_brush.copy_from(custom_brushes[custom_right_brush_index])
|
|
var custom_brush_size = custom_brush.get_size()
|
|
custom_brush.resize(custom_brush_size.x * right_brush_size, custom_brush_size.y * right_brush_size, Image.INTERPOLATE_NEAREST)
|
|
custom_right_brush_image = blend_image_with_color(custom_brush, right_color_picker.color, right_interpolate_spinbox.value / 100)
|
|
custom_right_brush_texture.create_from_image(custom_right_brush_image, 0)
|
|
|
|
right_brush_type_button.get_child(0).texture = custom_right_brush_texture
|
|
|
|
func blend_image_with_color(image : Image, color : Color, interpolate_factor : float) -> Image:
|
|
var blended_image := Image.new()
|
|
blended_image.copy_from(image)
|
|
var size := image.get_size()
|
|
blended_image.lock()
|
|
for xx in size.x:
|
|
for yy in size.y:
|
|
if color.a > 0: # If it's the pencil
|
|
var current_color := blended_image.get_pixel(xx, yy)
|
|
if current_color.a > 0:
|
|
var new_color := current_color.linear_interpolate(color, interpolate_factor)
|
|
new_color.a = current_color.a
|
|
blended_image.set_pixel(xx, yy, new_color)
|
|
else: # If color is transparent - if it's the eraser
|
|
blended_image.set_pixel(xx, yy, Color(0, 0, 0, 0))
|
|
return blended_image
|
|
|
|
# Algorithm based on http://members.chello.at/easyfilter/bresenham.html
|
|
# This is not used for drawing, rather for finding the points required
|
|
# for the mouse cursor/position indicator
|
|
func plot_circle(r : int) -> Array:
|
|
var circle_points := []
|
|
var xm := 0
|
|
var ym := 0
|
|
var x := -r
|
|
var y := 0
|
|
var err := 2 - r * 2
|
|
while x < 0:
|
|
circle_points.append(Vector2(xm - x, ym + y))
|
|
circle_points.append(Vector2(xm - y, ym - x))
|
|
circle_points.append(Vector2(xm + x, ym - y))
|
|
circle_points.append(Vector2(xm + y, ym + x))
|
|
r = err
|
|
if r <= y:
|
|
y += 1
|
|
err += y * 2 + 1
|
|
if r > x || err > y:
|
|
x += 1
|
|
err += x * 2 + 1
|
|
return circle_points
|
|
|
|
func scale3X(sprite : Image, tol : float = 50) -> Image:
|
|
var scaled = Image.new()
|
|
scaled.create(sprite.get_width()*3, sprite.get_height()*3, false, Image.FORMAT_RGBA8)
|
|
scaled.lock()
|
|
sprite.lock()
|
|
var a : Color
|
|
var b : Color
|
|
var c : Color
|
|
var d : Color
|
|
var e : Color
|
|
var f : Color
|
|
var g : Color
|
|
var h : Color
|
|
var i : Color
|
|
|
|
for x in range(1,sprite.get_width()-1):
|
|
for y in range(1,sprite.get_height()-1):
|
|
var xs : float = 3*x
|
|
var ys : float = 3*y
|
|
|
|
a = sprite.get_pixel(x-1,y-1)
|
|
b = sprite.get_pixel(x,y-1)
|
|
c = sprite.get_pixel(x+1,y-1)
|
|
d = sprite.get_pixel(x-1,y)
|
|
e = sprite.get_pixel(x,y)
|
|
f = sprite.get_pixel(x+1,y)
|
|
g = sprite.get_pixel(x-1,y+1)
|
|
h = sprite.get_pixel(x,y+1)
|
|
i = sprite.get_pixel(x+1,y+1)
|
|
|
|
var db : bool = similarColors(d, b, tol)
|
|
var dh : bool = similarColors(d, h, tol)
|
|
var bf : bool = similarColors(f, b, tol)
|
|
var ec : bool = similarColors(e, c, tol)
|
|
var ea : bool = similarColors(e, a, tol)
|
|
var fh : bool = similarColors(f, h, tol)
|
|
var eg : bool = similarColors(e, g, tol)
|
|
var ei : bool = similarColors(e, i, tol)
|
|
|
|
scaled.set_pixel(xs-1, ys-1, d if (db and !dh and !bf) else e )
|
|
scaled.set_pixel(xs, ys-1, b if (db and !dh and !bf and !ec) or
|
|
(bf and !db and !fh and !ea) else e)
|
|
scaled.set_pixel(xs+1, ys-1, f if (bf and !db and !fh) else e)
|
|
scaled.set_pixel(xs-1, ys, d if (dh and !fh and !db and !ea) or
|
|
(db and !dh and !bf and !eg) else e)
|
|
scaled.set_pixel(xs, ys, e);
|
|
scaled.set_pixel(xs+1, ys, f if (bf and !db and !fh and !ei) or
|
|
(fh and !bf and !dh and !ec) else e)
|
|
scaled.set_pixel(xs-1, ys+1, d if (dh and !fh and !db) else e)
|
|
scaled.set_pixel(xs, ys+1, h if (fh and !bf and !dh and !eg) or
|
|
(dh and !fh and !db and !ei) else e)
|
|
scaled.set_pixel(xs+1, ys+1, f if (fh and !bf and !dh) else e)
|
|
|
|
scaled.unlock()
|
|
sprite.unlock()
|
|
return scaled
|
|
|
|
func rotxel(sprite : Image, angle : float) -> void:
|
|
|
|
# If angle is simple, then nn rotation is the best
|
|
|
|
if angle == 0 || angle == PI/2 || angle == PI || angle == 2*PI:
|
|
nn_rotate(sprite, angle)
|
|
return
|
|
|
|
var aux : Image = Image.new()
|
|
aux.copy_from(sprite)
|
|
var center : Vector2 = Vector2(sprite.get_width()/2, sprite.get_height()/2)
|
|
var ox : int
|
|
var oy : int
|
|
var p : Color
|
|
aux.lock()
|
|
sprite.lock()
|
|
for x in range(sprite.get_width()):
|
|
for y in range(sprite.get_height()):
|
|
var dx = 3*(x - center.x)
|
|
var dy = 3*(y - center.y)
|
|
var found_pixel : bool = false
|
|
for k in range(9):
|
|
var i = -1 + k % 3
|
|
var j = -1 + int(k / 3)
|
|
var dir = atan2(dy + j, dx + i)
|
|
var mag = sqrt(pow(dx + i, 2) + pow(dy + j, 2))
|
|
dir -= angle
|
|
ox = round(center.x*3 + 1 + mag*cos(dir))
|
|
oy = round(center.y*3 + 1 + mag*sin(dir))
|
|
|
|
if (sprite.get_width() % 2 != 0):
|
|
ox += 1
|
|
oy += 1
|
|
|
|
if (ox >= 0 && ox < sprite.get_width()*3
|
|
&& oy >= 0 && oy < sprite.get_height()*3):
|
|
found_pixel = true
|
|
break
|
|
|
|
if !found_pixel:
|
|
sprite.set_pixel(x, y, Color(0,0,0,0))
|
|
continue
|
|
|
|
var fil : int = oy % 3
|
|
var col : int = ox % 3
|
|
var index : int = col + 3*fil
|
|
|
|
ox = round((ox - 1)/3.0);
|
|
oy = round((oy - 1)/3.0);
|
|
var a : Color
|
|
var b : Color
|
|
var c : Color
|
|
var d : Color
|
|
var e : Color
|
|
var f : Color
|
|
var g : Color
|
|
var h : Color
|
|
var i : Color
|
|
if (ox == 0 || ox == sprite.get_width() - 1 ||
|
|
oy == 0 || oy == sprite.get_height() - 1):
|
|
p = aux.get_pixel(ox, oy)
|
|
else:
|
|
a = aux.get_pixel(ox-1,oy-1);
|
|
b = aux.get_pixel(ox,oy-1);
|
|
c = aux.get_pixel(ox+1,oy-1);
|
|
d = aux.get_pixel(ox-1,oy);
|
|
e = aux.get_pixel(ox,oy);
|
|
f = aux.get_pixel(ox+1,oy);
|
|
g = aux.get_pixel(ox-1,oy+1);
|
|
h = aux.get_pixel(ox,oy+1);
|
|
i = aux.get_pixel(ox+1,oy+1);
|
|
|
|
match(index):
|
|
0:
|
|
p = d if (similarColors(d,b) && !similarColors(d,h)
|
|
&& !similarColors(b,f)) else e;
|
|
1:
|
|
p = b if ((similarColors(d,b) && !similarColors(d,h) &&
|
|
!similarColors(b,f) && !similarColors(e,c)) ||
|
|
(similarColors(b,f) && !similarColors(d,b) &&
|
|
!similarColors(f,h) && !similarColors(e,a))) else e;
|
|
2:
|
|
p = f if (similarColors(b,f) && !similarColors(d,b) &&
|
|
!similarColors(f,h)) else e;
|
|
3:
|
|
p = d if ((similarColors(d,h) && !similarColors(f,h) &&
|
|
!similarColors(d,b) && !similarColors(e,a)) ||
|
|
(similarColors(d,b) && !similarColors(d,h) &&
|
|
!similarColors(b,f) && !similarColors(e,g))) else e;
|
|
4:
|
|
p = e
|
|
5:
|
|
p = f if((similarColors(b,f) && !similarColors(d,b) &&
|
|
!similarColors(f,h) && !similarColors(e,i))
|
|
|| (similarColors(f,h) && !similarColors(b,f) &&
|
|
!similarColors(d,h) && !similarColors(e,c))) else e;
|
|
6:
|
|
p = d if (similarColors(d,h) && !similarColors(f,h) &&
|
|
!similarColors(d,b)) else e;
|
|
7:
|
|
p = h if ((similarColors(f,h) && !similarColors(f,b) &&
|
|
!similarColors(d,h) && !similarColors(e,g))
|
|
|| (similarColors(d,h) && !similarColors(f,h) &&
|
|
!similarColors(d,b) && !similarColors(e,i))) else e;
|
|
8:
|
|
p = f if (similarColors(f,h) && !similarColors(f,b) &&
|
|
!similarColors(d,h)) else e;
|
|
sprite.set_pixel(x, y, p)
|
|
sprite.unlock()
|
|
aux.unlock()
|
|
|
|
func fake_rotsprite(sprite : Image, angle : float) -> void:
|
|
sprite.copy_from(scale3X(sprite))
|
|
nn_rotate(sprite,angle)
|
|
sprite.resize(sprite.get_width()/3,sprite.get_height()/3,0)
|
|
|
|
func nn_rotate(sprite : Image, angle : float) -> void:
|
|
var aux : Image = Image.new()
|
|
aux.copy_from(sprite)
|
|
sprite.lock()
|
|
aux.lock()
|
|
var ox: int
|
|
var oy: int
|
|
var center : Vector2 = Vector2(sprite.get_width()/2, sprite.get_height()/2)
|
|
for x in range(sprite.get_width()):
|
|
for y in range(sprite.get_height()):
|
|
ox = (x - center.x)*cos(angle) + (y - center.y)*sin(angle) + center.x
|
|
oy = -(x - center.x)*sin(angle) + (y - center.y)*cos(angle) + center.y
|
|
if ox >= 0 && ox < sprite.get_width() && oy >= 0 && oy < sprite.get_height():
|
|
sprite.set_pixel(x, y, aux.get_pixel(ox, oy))
|
|
else:
|
|
sprite.set_pixel(x, y, Color(0,0,0,0))
|
|
sprite.unlock()
|
|
aux.unlock()
|
|
|
|
func similarColors(c1 : Color, c2 : Color, tol : float = 100) -> bool:
|
|
var dist = colorDistance(c1, c2)
|
|
return dist <= tol
|
|
|
|
func colorDistance(c1 : Color, c2 : Color) -> float:
|
|
return sqrt(pow((c1.r - c2.r)*255, 2) + pow((c1.g - c2.g)*255, 2)
|
|
+ pow((c1.b - c2.b)*255, 2) + pow((c1.a - c2.a)*255, 2))
|
|
|
|
func _exit_tree() -> void:
|
|
config_cache.set_value("window", "screen", OS.current_screen)
|
|
config_cache.set_value("window", "maximized", OS.window_maximized || OS.window_fullscreen)
|
|
config_cache.set_value("window", "position", OS.window_position)
|
|
config_cache.set_value("window", "size", OS.window_size)
|
|
config_cache.save("user://cache.ini")
|
|
|
|
# Thanks to qarmin from GitHub for pointing this out
|
|
undo_redo.free()
|