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Pixelorama/src/Classes/Drawers.gd
Variable 937e895aef
Fix (slightly) wrong color being drawn when selected from palette (#729)
* fixed the bug for simle and pixel perfect

* fix wrong color drawn for bucket tool

* fixed an accidental change
2022-07-29 15:31:06 +03:00

88 lines
2.8 KiB
GDScript

class_name Drawer
var pixel_perfect := false setget set_pixel_perfect
var horizontal_mirror := false
var vertical_mirror := false
var color_op := ColorOp.new()
var simple_drawer := SimpleDrawer.new()
var pixel_perfect_drawers = [
PixelPerfectDrawer.new(),
PixelPerfectDrawer.new(),
PixelPerfectDrawer.new(),
PixelPerfectDrawer.new()
]
var drawers = [simple_drawer, simple_drawer, simple_drawer, simple_drawer]
class ColorOp:
var strength := 1.0
func process(src: Color, _dst: Color) -> Color:
return src
class SimpleDrawer:
func set_pixel(image: Image, position: Vector2, color: Color, op: ColorOp) -> void:
var color_old := image.get_pixelv(position)
var color_str = color.to_html()
var color_new := op.process(Color(color_str), color_old)
if not color_new.is_equal_approx(color_old):
image.set_pixelv(position, color_new)
class PixelPerfectDrawer:
const NEIGHBOURS = [Vector2(0, 1), Vector2(1, 0), Vector2(-1, 0), Vector2(0, -1)]
const CORNERS = [Vector2(1, 1), Vector2(-1, -1), Vector2(-1, 1), Vector2(1, -1)]
var last_pixels = [null, null]
func reset() -> void:
last_pixels = [null, null]
func set_pixel(image: Image, position: Vector2, color: Color, op: ColorOp) -> void:
var color_old = image.get_pixelv(position)
var color_str = color.to_html()
last_pixels.push_back([position, color_old])
image.set_pixelv(position, op.process(Color(color_str), color_old))
var corner = last_pixels.pop_front()
var neighbour = last_pixels[0]
if corner == null or neighbour == null:
return
if position - corner[0] in CORNERS and position - neighbour[0] in NEIGHBOURS:
image.set_pixel(neighbour[0].x, neighbour[0].y, neighbour[1])
last_pixels[0] = corner
func reset() -> void:
for drawer in pixel_perfect_drawers:
drawer.reset()
func set_pixel_perfect(value: bool) -> void:
pixel_perfect = value
if pixel_perfect:
drawers = pixel_perfect_drawers.duplicate()
else:
drawers = [simple_drawer, simple_drawer, simple_drawer, simple_drawer]
func set_pixel(image: Image, position: Vector2, color: Color, ignore_mirroring := false) -> void:
var project: Project = Global.current_project
drawers[0].set_pixel(image, position, color, color_op)
if ignore_mirroring:
return
# Handle Mirroring
var mirror_x = project.x_symmetry_point - position.x
var mirror_y = project.y_symmetry_point - position.y
if horizontal_mirror and project.can_pixel_get_drawn(Vector2(mirror_x, position.y)):
drawers[1].set_pixel(image, Vector2(mirror_x, position.y), color, color_op)
if vertical_mirror and project.can_pixel_get_drawn(Vector2(position.x, mirror_y)):
drawers[2].set_pixel(image, Vector2(mirror_x, mirror_y), color, color_op)
if vertical_mirror and project.can_pixel_get_drawn(Vector2(position.x, mirror_y)):
drawers[3].set_pixel(image, Vector2(position.x, mirror_y), color, color_op)