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Pixelorama/Scripts/Dialogs/ScaleImage.gd
OverloadedOrama 3ae679fe00 Choose how many rows or columns when exporting spritesheet
Also made CreateNewImage.tscn, ScaleImage.tscn and OutlineDialogn.tscn scenes of their own, with their respective scripts.
2019-12-30 00:24:37 +02:00

21 lines
1 KiB
GDScript

extends ConfirmationDialog
func _on_ScaleImage_confirmed() -> void:
var width : int = $VBoxContainer/OptionsContainer/WidthValue.value
var height : int = $VBoxContainer/OptionsContainer/HeightValue.value
var interpolation : int = $VBoxContainer/OptionsContainer/InterpolationType.selected
Global.undos += 1
Global.undo_redo.create_action("Scale")
Global.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
for i in range(Global.canvas.layers.size() - 1, -1, -1):
var sprite : Image = Global.canvas.layers[i][1].get_data()
sprite.resize(width, height, interpolation)
Global.undo_redo.add_do_property(Global.canvas.layers[i][0], "data", sprite.data)
Global.undo_redo.add_undo_property(Global.canvas.layers[i][0], "data", Global.canvas.layers[i][0].data)
Global.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
Global.undo_redo.commit_action()