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Pixelorama/src/Classes
Variable 8803acd105
Tile mode fixes (Heavy testing required) (#723)
* Hide/Show options based on current tile option

* Changed a condition for tile mode

* Simplified tile detection code

* Priortize main tile as nearest if mouse is in it

* make tile mode draw behind canvas

* Changed a condition

* Tiles on top gets detected first...

...in case of overlap

* Only display relavant options

according to current mode

* Update preview according to..

..current mode

* removed print()

* Added tile masking

* Added tile masking

* Compare mask with project size

only masks with same size as project are accepted

* Formatting

* Added the suggestions

* Some minor modifications

* detect if a mask is loaded or not

* Added tile_mask to project

* Cosmetics

* added path detection

* added option to emit signal instead of loading...

... image directly through OpenSave

* Added a way to load mask for HTML5

* formatting

* formatting

* Formatting

* set proper way for saving tile_mask

* Formatting

* removed whitespace
2022-08-02 18:57:06 +03:00
..
AnimationTag.gd Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
Cel.gd Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
Drawers.gd Fix (slightly) wrong color being drawn when selected from palette (#729) 2022-07-29 15:31:06 +03:00
Frame.gd Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
ImageEffect.gd Upgrade current_cel to selected_cel for Preview Display (#722) 2022-07-24 02:20:58 +03:00
Layer.gd Fix a memory leak coming from the Layer class 2021-12-23 19:58:07 +02:00
Project.gd Tile mode fixes (Heavy testing required) (#723) 2022-08-02 18:57:06 +03:00
ShaderImageEffect.gd Bugfix: Duplicate Shader in ShaderImageEffect before modifiying its code (#630) 2022-01-07 01:49:22 +02:00
Tiles.gd Tile mode fixes (Heavy testing required) (#723) 2022-08-02 18:57:06 +03:00