mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-02-12 08:43:08 +00:00
39 lines
1.3 KiB
GDScript
39 lines
1.3 KiB
GDScript
extends Control
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## Add this as a child of the texturerect that contains the main spritesheet
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var color := Color("6680ff") ## Set this to a theme color later
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var _sliced_rects: Array[Rect2i]
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var _stretch_amount: float
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var _offset: Vector2
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func show_preview(sliced_rects: Array[Rect2i]) -> void:
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if not is_instance_valid(get_parent().texture):
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return
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var image: Image = get_parent().texture.get_image()
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if image.get_size().x > image.get_size().y:
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_stretch_amount = size.x / image.get_size().x
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else:
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_stretch_amount = size.y / image.get_size().y
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_sliced_rects = sliced_rects.duplicate()
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_offset = (0.5 * (size - (image.get_size() * _stretch_amount))).floor()
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queue_redraw()
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func _draw() -> void:
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draw_set_transform(_offset, 0, Vector2.ONE)
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for i in _sliced_rects.size():
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var rect := _sliced_rects[i]
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var scaled_rect: Rect2 = rect
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scaled_rect.position = (scaled_rect.position * _stretch_amount)
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scaled_rect.size *= _stretch_amount
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draw_rect(scaled_rect, color, false)
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# show number
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draw_set_transform(_offset + scaled_rect.position, 0, Vector2.ONE)
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# var font: Font = Control.new().get_font("font")
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# replace with font used by pixelorama
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var font := Themes.get_font()
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var font_height := font.get_height()
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draw_string(font, Vector2(1, font_height), str(i))
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draw_set_transform(_offset, 0, Vector2.ONE)
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