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Pixelorama/src/Classes
Emmanouil Papadeas b1f355702e Add camera FOV and size to the 3D layers
Orthogonal projection is now more usable
2023-04-18 21:04:13 +03:00
..
AnimationExporters APNG Loading (#797) 2022-12-23 20:08:46 +02:00
AnimationTag.gd Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
BaseCel.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
BaseLayer.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
Cel3D.gd Add camera FOV and size to the 3D layers 2023-04-18 21:04:13 +03:00
Cel3DObject.gd 3D object optimizations 2023-04-02 01:36:02 +03:00
Drawers.gd Some formatting changes 2022-08-29 22:15:43 +03:00
Frame.gd Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00
GroupCel.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
GroupLayer.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
ImageEffect.gd Create a parent scene for the image effects 2023-04-04 04:19:18 +03:00
Layer3D.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
ObjParse.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
PixelCel.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
PixelLayer.gd Implement 3D layers (#840) 2023-03-31 21:58:56 +03:00
Project.gd Use ValueSliders for the canvas zoom and rotation 2023-04-17 02:07:48 +03:00
SelectionMap.gd Copy, cut & delete now affect the entire cel if there is no selection 2022-09-08 01:10:23 +03:00
ShaderImageEffect.gd Bugfix: Duplicate Shader in ShaderImageEffect before modifiying its code (#630) 2022-01-07 01:49:22 +02:00
Tiles.gd Tile mode fixes (Heavy testing required) (#723) 2022-08-02 18:57:06 +03:00