.. |
AnimationExporters
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APNG Loading (#797)
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2022-12-23 20:08:46 +02:00 |
AnimationTag.gd
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Format code and add static checks (#599)
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2021-11-25 14:48:30 +02:00 |
BaseCel.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
BaseLayer.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
Cel3D.gd
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Add camera FOV and size to the 3D layers
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2023-04-18 21:04:13 +03:00 |
Cel3DObject.gd
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3D object optimizations
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2023-04-02 01:36:02 +03:00 |
Drawers.gd
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Some formatting changes
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2022-08-29 22:15:43 +03:00 |
Frame.gd
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Format code and add static checks (#599)
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2021-11-25 14:48:30 +02:00 |
GroupCel.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
GroupLayer.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
ImageEffect.gd
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Create a parent scene for the image effects
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2023-04-04 04:19:18 +03:00 |
Layer3D.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
ObjParse.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
PixelCel.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
PixelLayer.gd
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Implement 3D layers (#840)
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2023-03-31 21:58:56 +03:00 |
Project.gd
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Use ValueSliders for the canvas zoom and rotation
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2023-04-17 02:07:48 +03:00 |
SelectionMap.gd
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Copy, cut & delete now affect the entire cel if there is no selection
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2022-09-08 01:10:23 +03:00 |
ShaderImageEffect.gd
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Bugfix: Duplicate Shader in ShaderImageEffect before modifiying its code (#630)
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2022-01-07 01:49:22 +02:00 |
Tiles.gd
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Tile mode fixes (Heavy testing required) (#723)
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2022-08-02 18:57:06 +03:00 |